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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Tokamak Plus 4.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Tokamak Plus 4.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Tokamak Plus 4.milk290
1 files changed, 290 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Tokamak Plus 4.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Tokamak Plus 4.milk
new file mode 100644
index 0000000..6736318
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Tokamak Plus 4.milk
@@ -0,0 +1,290 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=3.000000
+fGammaAdj=1.993
+fDecay=0.980
+fVideoEchoZoom=2.0
+fVideoEchoAlpha=0.0
+nVideoEchoOrientation=0
+nWaveMode=1
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.101
+fWaveScale=1.326
+fWaveSmoothing=0.7
+fWaveParam=0.540
+fModWaveAlphaStart=0.750
+fModWaveAlphaEnd=0.950
+fWarpAnimSpeed=1.0
+fWarpScale=1.331
+fZoomExponent=1.0
+fShader=0.0
+zoom=0.95400
+rot=0.0
+cx=0.5
+cy=0.5
+dx=0.0
+dy=0.0
+warp=0.23944
+sx=0.99967
+sy=0.99990
+wave_r=0.510
+wave_g=0.8
+wave_b=1.0
+wave_x=0.5
+wave_y=0.5
+ob_size=0.010
+ob_r=0.0
+ob_g=0.0
+ob_b=0.0
+ob_a=0.0
+ib_size=0.010
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.0
+nMotionVectorsX=12.0
+nMotionVectorsY=9.0
+mv_dx=0.0
+mv_dy=0.0
+mv_l=0.9
+mv_r=1.0
+mv_g=1.0
+mv_b=1.0
+mv_a=0.0
+b1n=0.0
+b2n=0.0
+b3n=0.0
+b1x=1.0
+b2x=1.0
+b3x=1.0
+b1ed=0.250
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.0
+wavecode_0_smoothing=0.5
+wavecode_0_r=1.0
+wavecode_0_g=1.0
+wavecode_0_b=1.0
+wavecode_0_a=1.0
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.0
+wavecode_1_smoothing=0.5
+wavecode_1_r=1.0
+wavecode_1_g=1.0
+wavecode_1_b=1.0
+wavecode_1_a=1.0
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.0
+wavecode_2_smoothing=0.5
+wavecode_2_r=1.0
+wavecode_2_g=1.0
+wavecode_2_b=1.0
+wavecode_2_a=1.0
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.0
+wavecode_3_smoothing=0.5
+wavecode_3_r=1.0
+wavecode_3_g=1.0
+wavecode_3_b=1.0
+wavecode_3_a=1.0
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_num_inst=1
+shapecode_0_x=0.5
+shapecode_0_y=0.5
+shapecode_0_rad=0.1
+shapecode_0_ang=0.0
+shapecode_0_tex_ang=0.0
+shapecode_0_tex_zoom=1.0
+shapecode_0_r=1.0
+shapecode_0_g=0.0
+shapecode_0_b=0.0
+shapecode_0_a=1.0
+shapecode_0_r2=0.0
+shapecode_0_g2=1.0
+shapecode_0_b2=0.0
+shapecode_0_a2=0.0
+shapecode_0_border_r=1.0
+shapecode_0_border_g=1.0
+shapecode_0_border_b=1.0
+shapecode_0_border_a=0.1
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_num_inst=1
+shapecode_1_x=0.5
+shapecode_1_y=0.5
+shapecode_1_rad=0.1
+shapecode_1_ang=0.0
+shapecode_1_tex_ang=0.0
+shapecode_1_tex_zoom=1.0
+shapecode_1_r=1.0
+shapecode_1_g=0.0
+shapecode_1_b=0.0
+shapecode_1_a=1.0
+shapecode_1_r2=0.0
+shapecode_1_g2=1.0
+shapecode_1_b2=0.0
+shapecode_1_a2=0.0
+shapecode_1_border_r=1.0
+shapecode_1_border_g=1.0
+shapecode_1_border_b=1.0
+shapecode_1_border_a=0.1
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.5
+shapecode_2_y=0.5
+shapecode_2_rad=0.1
+shapecode_2_ang=0.0
+shapecode_2_tex_ang=0.0
+shapecode_2_tex_zoom=1.0
+shapecode_2_r=1.0
+shapecode_2_g=0.0
+shapecode_2_b=0.0
+shapecode_2_a=1.0
+shapecode_2_r2=0.0
+shapecode_2_g2=1.0
+shapecode_2_b2=0.0
+shapecode_2_a2=0.0
+shapecode_2_border_r=1.0
+shapecode_2_border_g=1.0
+shapecode_2_border_b=1.0
+shapecode_2_border_a=0.1
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.5
+shapecode_3_y=0.5
+shapecode_3_rad=0.1
+shapecode_3_ang=0.0
+shapecode_3_tex_ang=0.0
+shapecode_3_tex_zoom=1.0
+shapecode_3_r=1.0
+shapecode_3_g=0.0
+shapecode_3_b=0.0
+shapecode_3_a=1.0
+shapecode_3_r2=0.0
+shapecode_3_g2=1.0
+shapecode_3_b2=0.0
+shapecode_3_a2=0.0
+shapecode_3_border_r=1.0
+shapecode_3_border_g=1.0
+shapecode_3_border_b=1.0
+shapecode_3_border_a=0.1
+per_frame_1=t2 = time*3;
+per_frame_2=wave_r = wave_r + 0.2*( 0.60*sin(0.980*t2) + 0.40*sin(1.047*t2) );
+per_frame_3=wave_g = wave_g + 0.2*( 0.60*sin(0.835*t2) + 0.40*sin(1.081*t2) );
+per_frame_4=wave_b = wave_b + 0.2*( 0.60*sin(0.814*t2) + 0.40*sin(1.011*t2) );
+per_frame_5=q1 = (cx*2-1) + 0.6*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
+per_frame_6=q2 = (cy*2-1) + 0.6*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
+per_frame_7=rot = rot + 0.03*cos(time*0.571+3);
+per_frame_8=dx = dx + 0.1*cos(time*0.492+1);
+per_frame_9=dy = dy + 0.1*cos(time*0.439+2);
+per_frame_10=//zoom = zoom + 0.01*cos(time*0.671+5);
+per_pixel_1=du = (x*2-1) - q1;
+per_pixel_2=dv = (y*2-1) - q2;
+per_pixel_3=dist = sqrt(du*du+dv*dv);
+per_pixel_4=ang2 = atan2(du,dv) + time*0.15;
+per_pixel_5=mult = 0.65*sin(dist*0.05);
+per_pixel_6=dx = mult*sin(ang2*2-1.5);
+per_pixel_7=dy = mult*cos(ang2*2-1.5);
+warp_1=`shader_body
+warp_2=`{
+warp_3=` // sample previous frame
+warp_4=` ret = tex2D( sampler_main, uv ).xyz;
+warp_5=`
+warp_6=` // motion blur:
+warp_7=` // 'v' points exactly one pixel, in the direction of motion
+warp_8=` float2 v = normalize(uv-uv_orig)*texsize.zw;
+warp_9=` float3 s;
+warp_10=` ret = max(ret, tex2D(sampler_main, uv+v*-1)*0.90);
+warp_11=` ret = max(ret, tex2D(sampler_main, uv+v* 1)*0.97);
+warp_12=` ret = max(ret, tex2D(sampler_main, uv+v* 2)*0.97);
+warp_13=` ret = max(ret, tex2D(sampler_main, uv+v* 3)*0.90);
+warp_14=`
+warp_15=` // darken over time
+warp_16=` ret *= 0.92;
+warp_17=`
+warp_18=` // add noise
+warp_19=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
+warp_20=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
+warp_21=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=` float2 uv2, uv3;
+comp_4=` float ang2, c, s;
+comp_5=`
+comp_6=` uv -= 0.5;
+comp_7=` uv *= aspect.xy;
+comp_8=`
+comp_9=` ang2 = 6.28*0.333;
+comp_10=` c = cos(ang2);
+comp_11=` s = sin(ang2);
+comp_12=` uv2.x = uv.x*c - uv.y*s;
+comp_13=` uv2.y = uv.x*s + uv.y*c;
+comp_14=`
+comp_15=` ang2 = 6.28*0.667;
+comp_16=` c = cos(ang2);
+comp_17=` s = sin(ang2);
+comp_18=` uv3.x = uv.x*c - uv.y*s;
+comp_19=` uv3.y = uv.x*s + uv.y*c;
+comp_20=`
+comp_21=` ret = tex2D(sampler_main, uv + 0.5).xyz;
+comp_22=` ret = max(ret, tex2D(sampler_main,uv2 + 0.5).xyz);
+comp_23=` ret = max(ret, tex2D(sampler_main,uv3 + 0.5).xyz);
+comp_24=`
+comp_25=` ret *= 1.3;
+comp_26=` ret *= hue_shader*4-2;
+comp_27=`
+comp_28=`}
+comp_29=`
+comp_30=`