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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk400
1 files changed, 400 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk
new file mode 100644
index 0000000..2704c87
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody + martin - crystal palace - Ocular Anima.milk
@@ -0,0 +1,400 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=3
+PSVERSION_WARP=3
+PSVERSION_COMP=3
+[preset00]
+fRating=4.000
+fGammaAdj=1.980
+fDecay=0.500
+fVideoEchoZoom=1.000
+fVideoEchoAlpha=0.500
+nVideoEchoOrientation=3
+nWaveMode=5
+bAdditiveWaves=0
+bWaveDots=1
+bWaveThick=1
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001
+fWaveScale=5.552
+fWaveSmoothing=0.504
+fWaveParam=-1.000
+fModWaveAlphaStart=0.710
+fModWaveAlphaEnd=1.300
+fWarpAnimSpeed=1.459
+fWarpScale=2.007
+fZoomExponent=1.00000
+fShader=0.000
+zoom=0.99990
+rot=0.00000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=0.01000
+sx=0.99990
+sy=1.00000
+wave_r=1.000
+wave_g=0.000
+wave_b=0.000
+wave_x=0.500
+wave_y=0.500
+ob_size=0.010
+ob_r=1.000
+ob_g=1.000
+ob_b=1.000
+ob_a=0.000
+ib_size=0.260
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.000
+nMotionVectorsX=64.000
+nMotionVectorsY=48.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=0.850
+mv_r=0.500
+mv_g=0.500
+mv_b=0.500
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.000
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=1
+wavecode_0_bUseDots=1
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=1
+wavecode_0_scaling=0.50330
+wavecode_0_smoothing=0.50000
+wavecode_0_r=1.000
+wavecode_0_g=0.600
+wavecode_0_b=0.400
+wavecode_0_a=1.000
+wave_0_per_point1=
+wave_0_per_point2=x0 = .5 + .4 * sin(time/2);
+wave_0_per_point3=
+wave_0_per_point4=angle = rand(1000)/1000*6.28;
+wave_0_per_point5=rad = rand(1000)/1000;
+wave_0_per_point6=rad = rad * rad;
+wave_0_per_point7=
+wave_0_per_point8=x = x0 + .1*rad*sin(angle);
+wave_0_per_point9=y = .5 + .1*rad*cos(angle);
+wave_0_per_point10= a = 1-rad;
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=1
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wave_1_per_frame1=trel = q11-.0;
+wave_1_per_frame2=t1 = int(trel);
+wave_1_per_frame3=t2 = trel - int(trel);
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wave_2_per_frame1=trel = q11-.33;
+wave_2_per_frame2=t1 = int(trel);
+wave_2_per_frame3=t2 = trel - int(trel);
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=1
+wavecode_3_bAdditive=1
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+wave_3_per_frame1=trel = q11-.66;
+wave_3_per_frame2=t1 = int(trel);
+wave_3_per_frame3=t2 = trel - int(trel);
+shapecode_0_enabled=0
+shapecode_0_sides=100
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_num_inst=1
+shapecode_0_x=0.800
+shapecode_0_y=0.500
+shapecode_0_rad=0.24243
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=1.88496
+shapecode_0_tex_zoom=1.72851
+shapecode_0_r=0.800
+shapecode_0_g=1.000
+shapecode_0_b=0.500
+shapecode_0_a=0.600
+shapecode_0_r2=0.900
+shapecode_0_g2=0.900
+shapecode_0_b2=1.000
+shapecode_0_a2=0.300
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.000
+shapecode_1_enabled=0
+shapecode_1_sides=100
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=1
+shapecode_1_num_inst=1
+shapecode_1_x=0.130
+shapecode_1_y=0.190
+shapecode_1_rad=0.11045
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=3.14159
+shapecode_1_tex_zoom=1.71105
+shapecode_1_r=1.000
+shapecode_1_g=0.000
+shapecode_1_b=1.000
+shapecode_1_a=1.000
+shapecode_1_r2=1.000
+shapecode_1_g2=1.000
+shapecode_1_b2=1.000
+shapecode_1_a2=1.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.000
+shapecode_2_enabled=0
+shapecode_2_sides=5
+shapecode_2_additive=1
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.900
+shapecode_2_y=0.500
+shapecode_2_rad=0.22613
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=0.200
+shapecode_2_b=0.200
+shapecode_2_a=1.000
+shapecode_2_r2=0.000
+shapecode_2_g2=0.000
+shapecode_2_b2=0.000
+shapecode_2_a2=0.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=0.000
+shapecode_2_border_a=0.000
+shapecode_3_enabled=0
+shapecode_3_sides=36
+shapecode_3_additive=1
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.18717
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=0.000
+shapecode_3_g=0.020
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=0.000
+shapecode_3_b2=0.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.000
+per_frame_init_1=vol = 0; p1 = 0;
+per_frame_init_2=vx = .2; vy = -0.1;
+per_frame_init_3=kx = 0; ky = 0;
+per_frame_init_4=
+per_frame_1=dec_med = pow (0.96, 30/fps);
+per_frame_2=dec_slow = pow (0.98, 30/fps);
+per_frame_3=beat = max (max (bass, mid), treb);
+per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
+per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_8=index = (index + is_beat) %8;
+per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
+per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;
+per_frame_11=
+per_frame_12=q20 = avg;
+per_frame_13=q21 = beat;
+per_frame_14=q22 = peak;
+per_frame_15=q23 = index;
+per_frame_16=q24 = is_beat;
+per_frame_17=
+per_frame_18=vol = bass_att + treb_att;
+per_frame_19=v2 = v2 * dec_slow + vol * (1-dec_slow) ;
+per_frame_20=q26 = max(atan (vol - v2*.8),.3);
+per_frame_21=
+per_frame_22=q27 = index + 1;
+per_frame_23=
+per_frame_24=sw = sw*dec_med + (1-dec_med)*(index2%2);
+per_frame_25=q28 = sw;
+per_frame_26=
+per_frame_27=k1 = is_beat*bnot(index);
+per_frame_28=k2 = is_beat*bnot(index);
+per_frame_29=
+per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1;
+per_frame_31=p2 = dec_slow * p2+ (1-dec_slow)*p1;
+per_frame_32=rott = p2 * 3.1416/2;
+per_frame_33=monitor = k1;
+per_frame_34=q1 = cos(rott);
+per_frame_35=q2 = sin(rott);
+per_frame_36=q3 = -q2;
+per_frame_37=q4 = q1;
+per_frame_38=
+per_frame_39=
+per_frame_40=q5 = cos(time/6);
+per_frame_41=q6 = -sin(time/6);
+per_frame_42=q7 = -q6;
+per_frame_43=q8 = q5;
+per_frame_44=
+per_frame_45=zoom = 1;
+per_frame_46=rot = -0;
+per_frame_47=
+per_frame_48=movez = movez + .006*(q1+1.1)*30/fps;
+per_frame_49=q29 = movez;
+per_frame_50=rota = rota + .003*(2-q1)*30/fps;
+per_frame_51=q30 = rota;
+per_frame_52=q31 = 4 + 6*abs(cos(time/18));
+per_frame_53=q32 = cos(time/23)/4;
+per_frame_54=
+per_frame_55=
+per_frame_56=
+warp_1=`float3 mus;
+warp_2=`float2 rs, uv1, uv6, uv7, uv8;
+warp_3=`float dx,dy;
+warp_4=`shader_body {
+warp_5=`uv = uv_orig;
+warp_6=`uv1 = (uv-.5) * aspect.xy;
+warp_7=`
+warp_8=`//BACKGROUND
+warp_9=`float z = uv_orig*length(uv1*5)+time*1;
+warp_10=`float2 uvn =normalize(uv1);
+warp_11=`rs = clamp(tan(rad*z)*uvn,5,0)*5;
+warp_12=`
+warp_13=`//CRYSTAL
+warp_14=`float mult = q31*4;
+warp_15=`uv7 = sin(uv1*mult);
+warp_16=`uv8 = uv7;
+warp_17=`float dist = length(uv8);
+warp_18=`dist *= (abs(uv1.x) + abs(uv1.y))+ q32;
+warp_19=`
+warp_20=`float ang2 = atan2 (uv8.y,uv8.x);
+warp_21=`ang2 = 1*floor (1* ang2);
+warp_22=`float2 dir = .095*uv8+float2 (cos(ang2), sin(ang2));
+warp_23=`
+warp_24=`z = (1-cos(8*dist));
+warp_25=`z *= .200*saturate (lum(z));
+warp_26=`
+warp_27=`//ADD
+warp_28=`float mask = (z <= 1); //momentan beliebig
+warp_29=`rs = q28*rs + (1-q28)*rs.yx;
+warp_30=`uv += (1-mask)*.03*(rs.yx) + .5*mask*z*normalize(z.x);
+warp_31=`
+warp_32=`//ZENTRALSTRAHL
+warp_33=`uv6 = mul (uv1,float2x2(_qb*.50));
+warp_34=`mus = .59*abs(0.0225/(sqrt(uv6.x)+.0))*(.3);
+warp_35=`
+warp_36=`//DOTS
+warp_37=`float2 uv2 = .7*uv1+.3*sin(uv1*16+4*float2 (q5,q6));
+warp_38=`//uv2 *= 2.6;
+warp_39=`float3 dots = q26*saturate(.00065/(length(uv2)));
+warp_40=`float3 blur = GetBlur1(frac(uv));
+warp_41=`float3 crisp= GetPixel(uv);
+warp_42=`float3 diff = (crisp) - .5*blur;
+warp_43=`float3 ret1 = crisp + mus + dots;
+warp_44=`
+warp_45=`float3 mod = tex2D (sampler_noise_lq,50*uv+time*.1)-.25;
+warp_46=`mod = .98 - mod*diff;
+warp_47=`
+warp_48=`ret = (1-mask)*ret1*mod + mask*ret1*mod;
+warp_49=`ret *= float3(.9,.897,.894)-ret.x*uv_orig.x;
+warp_50=`ret = ret.xyz *.99- .01;
+warp_51=`
+warp_52=`}
+comp_1=`float3 ret1, neu, crisp, blur;
+comp_2=`float2 uv2, uv3;
+comp_3=`
+comp_4=`shader_body
+comp_5=`{
+comp_6=`ret=tex2D(sampler_fc_main, uv);
+comp_7=`
+comp_8=`float ang2, c, s;
+comp_9=`uv -= 0.5;
+comp_10=`uv *= aspect.xy;
+comp_11=`
+comp_12=`float2 tmp = uv_orig.xyy*ret.x;
+comp_13=`float dist = 0;
+comp_14=`float inten = 1;
+comp_15=`float mask = 0;
+comp_16=`ret1 = .0;
+comp_17=`int anz = 15;
+comp_18=`float n = 0;
+comp_19=`float t_rel = q29;
+comp_20=`while (n <= anz) {
+comp_21=` ang2 = 6.28*n.x/anz+q30;
+comp_22=` c = cos(ang2);
+comp_23=` s = sin(ang2);
+comp_24=` uv2.x = uv.x*c - uv.y*s;
+comp_25=` uv2.y = uv.x*s + uv.y*c;
+comp_26=` uv2*= aspect.y;
+comp_27=`
+comp_28=` dist = 1-frac(n/anz+t_rel); //evtl sqrt !
+comp_29=`
+comp_30=` inten = 4*dist*(1-dist*dist);
+comp_31=` uv3 = 2*uv2*dist * 1.5;
+comp_32=` crisp = GetPixel(uv3*1.5);
+comp_33=` blur = GetBlur1(frac(uv3)) * float3 (.8,.9,1);
+comp_34=` ret1 = max(ret1,(crisp*2+blur)*inten);
+comp_35=`n++;
+comp_36=`}
+comp_37=`
+comp_38=`float3 ret1 = ret1 ;
+comp_39=`ret *= GetPixel(.5+uv_orig*aspect.yx*10);
+comp_40=`ret+=GetPixel(.5-uv_orig*aspect.xy*10);
+comp_41=`
+comp_42=`ret*=.5-dist*(ret1.y);
+comp_43=`ret += ret1*2+8*GetBlur2(.5*uv2.xy*aspect.xy*10);
+comp_44=`ret*=1*GetBlur1(.5+uv*aspect.xy);
+comp_45=`ret*=8+lum(ret1*uv2);
+comp_46=`
+comp_47=`}