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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Martin - liquid arrows.milk
downloadcli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz
cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2
cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Martin - liquid arrows.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Martin - liquid arrows.milk326
1 files changed, 326 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Martin - liquid arrows.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Martin - liquid arrows.milk
new file mode 100644
index 0000000..c4f23b7
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Martin - liquid arrows.milk
@@ -0,0 +1,326 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=3
+PSVERSION_WARP=3
+PSVERSION_COMP=3
+[preset00]
+fRating=3.000000
+fGammaAdj=1.780001
+fDecay=0.500000
+fVideoEchoZoom=0.999998
+fVideoEchoAlpha=0.500000
+nVideoEchoOrientation=3
+nWaveMode=5
+bAdditiveWaves=0
+bWaveDots=1
+bWaveThick=1
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001000
+fWaveScale=5.552000
+fWaveSmoothing=0.504000
+fWaveParam=-1.000000
+fModWaveAlphaStart=0.710000
+fModWaveAlphaEnd=1.300000
+fWarpAnimSpeed=1.459500
+fWarpScale=2.006700
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=0.999900
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.010000
+sx=0.999900
+sy=1.000000
+wave_r=1.000000
+wave_g=0.000000
+wave_b=0.000000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.060000
+ob_r=1.000000
+ob_g=1.000000
+ob_b=1.000000
+ob_a=0.000000
+ib_size=0.260000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=64.000000
+nMotionVectorsY=48.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=0.850000
+mv_r=0.500000
+mv_g=0.500000
+mv_b=0.500000
+mv_a=0.000000
+b1n=0.000000
+b2n=0.000000
+b3n=0.000000
+b1x=0.699900
+b2x=1.000000
+b3x=1.000000
+b1ed=0.000000
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=1
+wavecode_0_bUseDots=1
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=1
+wavecode_0_scaling=0.503300
+wavecode_0_smoothing=0.500000
+wavecode_0_r=1.000000
+wavecode_0_g=1.000000
+wavecode_0_b=1.000000
+wavecode_0_a=1.000000
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.000000
+wavecode_1_smoothing=0.500000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=1.000000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.000000
+wavecode_2_smoothing=0.500000
+wavecode_2_r=1.000000
+wavecode_2_g=1.000000
+wavecode_2_b=1.000000
+wavecode_2_a=1.000000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+shapecode_0_enabled=0
+shapecode_0_sides=100
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_x=0.500000
+shapecode_0_y=0.900000
+shapecode_0_rad=0.154930
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=0.000000
+shapecode_0_tex_zoom=0.779770
+shapecode_0_r=1.000000
+shapecode_0_g=1.000000
+shapecode_0_b=1.000000
+shapecode_0_a=1.000000
+shapecode_0_r2=1.000000
+shapecode_0_g2=1.000000
+shapecode_0_b2=1.000000
+shapecode_0_a2=1.000000
+shapecode_0_border_r=1.000000
+shapecode_0_border_g=1.000000
+shapecode_0_border_b=1.000000
+shapecode_0_border_a=0.000000
+shapecode_1_enabled=0
+shapecode_1_sides=5
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=1
+shapecode_1_x=0.500000
+shapecode_1_y=0.500000
+shapecode_1_rad=0.986000
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=3.141590
+shapecode_1_tex_zoom=0.999790
+shapecode_1_r=1.000000
+shapecode_1_g=1.000000
+shapecode_1_b=1.000000
+shapecode_1_a=1.000000
+shapecode_1_r2=1.000000
+shapecode_1_g2=1.000000
+shapecode_1_b2=1.000000
+shapecode_1_a2=1.000000
+shapecode_1_border_r=1.000000
+shapecode_1_border_g=1.000000
+shapecode_1_border_b=1.000000
+shapecode_1_border_a=0.000000
+shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
+shapecode_2_enabled=1
+shapecode_2_sides=5
+shapecode_2_additive=1
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_x=0.900000
+shapecode_2_y=0.500000
+shapecode_2_rad=0.226130
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=1.000000
+shapecode_2_r=1.000000
+shapecode_2_g=0.600000
+shapecode_2_b=0.000000
+shapecode_2_a=1.000000
+shapecode_2_r2=0.000000
+shapecode_2_g2=0.000000
+shapecode_2_b2=0.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=1.000000
+shapecode_2_border_g=1.000000
+shapecode_2_border_b=1.000000
+shapecode_2_border_a=0.000000
+shape_2_per_frame1=x = 0.05 + rand(900)/1000;
+shape_2_per_frame2=y = 0.05 + rand(900)/1000;
+shape_2_per_frame3=ang = rand(320)/100;
+shape_2_per_frame4=
+shapecode_3_enabled=0
+shapecode_3_sides=36
+shapecode_3_additive=1
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_x=0.500000
+shapecode_3_y=0.500000
+shapecode_3_rad=0.187170
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=1.000000
+shapecode_3_r=0.000000
+shapecode_3_g=0.120000
+shapecode_3_b=0.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=0.000000
+shapecode_3_g2=0.000000
+shapecode_3_b2=0.000000
+shapecode_3_a2=0.000000
+shapecode_3_border_r=1.000000
+shapecode_3_border_g=1.000000
+shapecode_3_border_b=1.000000
+shapecode_3_border_a=0.000000
+per_frame_init_1=index4 = rand(2);
+per_frame_init_2=index3 = rand(4);
+per_frame_1=dec_med = pow (0.9, 30/fps);
+per_frame_2=dec_slow = pow (0.99, 30/fps);
+per_frame_3=beat = max (max (bass, mid), treb);
+per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
+per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_8=index = (index + is_beat) %4;
+per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
+per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;
+per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%2;
+per_frame_12=
+per_frame_13=
+per_frame_14=q20 = avg;
+per_frame_15=q21 = beat;
+per_frame_16=q22 = peak;
+per_frame_17=q23 = index;
+per_frame_18=q24 = is_beat;
+per_frame_19=q26 = bass + mid + treb;
+per_frame_20=
+per_frame_21=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready;
+per_frame_22=is_beat2 = ready * above (time, t0+.2);
+per_frame_23=q19 = is_beat2;
+per_frame_24=
+per_frame_25=//k1 = is_beat*bnot(index)*bnot(index2);
+per_frame_26=
+per_frame_27=k1 = is_beat*equal(index,0);
+per_frame_28=p1 = k1*(p1+1) + (1-k1)*p1;
+per_frame_29=p2 = dec_med * p2+ (1-dec_med)*p1;
+per_frame_30=rott = p2 * 3.14159265359/2;
+per_frame_31=
+per_frame_32=q27 = index+1;
+per_frame_33=q28 = index2+1;
+per_frame_34=q29 = index3*4+1;
+per_frame_35=q30 = index4;
+per_frame_36=
+per_frame_37=q1 = cos(rott);
+per_frame_38=q2 = sin(rott);
+per_frame_39=q3 = -q2;
+per_frame_40=q4 = q1;
+per_frame_41=
+per_frame_42=sp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow);
+per_frame_43=go = go * dec_med + (1-dec_med)*(1-bnot(index2+index3));
+per_frame_44=movez = movez + .015*30/fps * go ;
+per_frame_45=q31 = movez;
+per_frame_46=q32 = .5 + .02*sin(time/5);
+per_frame_47=
+per_frame_48=q5 = index4%2;
+per_frame_49=
+per_frame_50=zoom = 1.0; rot = 0;
+per_frame_51=
+per_frame_52=dx = .05*max(sin(time/9.7)-.95,0);
+per_frame_53=dy = .002*(1-go);
+per_frame_54=rot = 50*(dx-dy);
+per_frame_55=
+warp_1=`shader_body {
+warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
+warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
+warp_4=`
+warp_5=`
+warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame));
+warp_7=`
+warp_8=`float2 k1 = float2((uv.x), (uv.y));
+warp_9=`
+warp_10=`float3 ret1 = GetBlur1(uv) ;
+warp_11=`
+warp_12=`float2 zz = uv.xy * texsize.xy *.03;
+warp_13=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
+warp_14=`float h2 = (sin(zz.x) * cos(zz.y*q2));
+warp_15=`
+warp_16=`uv.xy -= float2(h1,h2)*texsize.zw * 18;
+warp_17=`
+warp_18=`
+warp_19=`float3 crisp = tex2D(sampler_main,uv) + 0*noiseVal/30;
+warp_20=`
+warp_21=`//crisp = lerp (crisp, 1-crisp.zyx, 0.01);
+warp_22=`
+warp_23=` ret = crisp*.99 -.01;
+warp_24=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=`
+comp_4=`float2 uv1 = uv-.5;
+comp_5=`
+comp_6=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv)*0;
+comp_7=`
+comp_8=`
+comp_9=`float2 hor = float2 (.001,0);
+comp_10=`float2 ver = float2 (0,.001);
+comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
+comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
+comp_13=`float2 dz = float2 (dx,dy);
+comp_14=`
+comp_15=`uv1 = uv1*0+.3*cos(uv1*1+1.8) - 2*dz;;
+comp_16=`float dots = saturate(.01/length(uv1));
+comp_17=`
+comp_18=`
+comp_19=`ret1 = 0.3*lum(ret1) + 22*dots*(ret1+.1);
+comp_20=`
+comp_21=`ret = .8*ret1;
+comp_22=`}