diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Martin - liquid arrows.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Martin - liquid arrows.milk | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Martin - liquid arrows.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Martin - liquid arrows.milk new file mode 100644 index 0000000..c4f23b7 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Martin - liquid arrows.milk @@ -0,0 +1,326 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=3.000000 +fGammaAdj=1.780001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=5 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=5.552000 +fWaveSmoothing=0.504000 +fWaveParam=-1.000000 +fModWaveAlphaStart=0.710000 +fModWaveAlphaEnd=1.300000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=1.000000 +wave_g=0.000000 +wave_b=0.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.060000 +ob_r=1.000000 +ob_g=1.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.850000 +mv_r=0.500000 +mv_g=0.500000 +mv_b=0.500000 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=0.699900 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=1 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.503300 +wavecode_0_smoothing=0.500000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=1.000000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.000000 +wavecode_1_smoothing=0.500000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=1.000000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.000000 +wavecode_2_smoothing=0.500000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=1.000000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=0 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_x=0.500000 +shapecode_0_y=0.900000 +shapecode_0_rad=0.154930 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=0.779770 +shapecode_0_r=1.000000 +shapecode_0_g=1.000000 +shapecode_0_b=1.000000 +shapecode_0_a=1.000000 +shapecode_0_r2=1.000000 +shapecode_0_g2=1.000000 +shapecode_0_b2=1.000000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=1.000000 +shapecode_0_border_a=0.000000 +shapecode_1_enabled=0 +shapecode_1_sides=5 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.986000 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=3.141590 +shapecode_1_tex_zoom=0.999790 +shapecode_1_r=1.000000 +shapecode_1_g=1.000000 +shapecode_1_b=1.000000 +shapecode_1_a=1.000000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=1.000000 +shapecode_1_border_r=1.000000 +shapecode_1_border_g=1.000000 +shapecode_1_border_b=1.000000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4); +shapecode_2_enabled=1 +shapecode_2_sides=5 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.900000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.226130 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=1.000000 +shapecode_2_r=1.000000 +shapecode_2_g=0.600000 +shapecode_2_b=0.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=0.000000 +shapecode_2_g2=0.000000 +shapecode_2_b2=0.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=1.000000 +shapecode_2_border_g=1.000000 +shapecode_2_border_b=1.000000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = 0.05 + rand(900)/1000; +shape_2_per_frame2=y = 0.05 + rand(900)/1000; +shape_2_per_frame3=ang = rand(320)/100; +shape_2_per_frame4= +shapecode_3_enabled=0 +shapecode_3_sides=36 +shapecode_3_additive=1 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_x=0.500000 +shapecode_3_y=0.500000 +shapecode_3_rad=0.187170 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=1.000000 +shapecode_3_r=0.000000 +shapecode_3_g=0.120000 +shapecode_3_b=0.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=0.000000 +shapecode_3_g2=0.000000 +shapecode_3_b2=0.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=1.000000 +shapecode_3_border_g=1.000000 +shapecode_3_border_b=1.000000 +shapecode_3_border_a=0.000000 +per_frame_init_1=index4 = rand(2); +per_frame_init_2=index3 = rand(4); +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %4; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; +per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4; +per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%2; +per_frame_12= +per_frame_13= +per_frame_14=q20 = avg; +per_frame_15=q21 = beat; +per_frame_16=q22 = peak; +per_frame_17=q23 = index; +per_frame_18=q24 = is_beat; +per_frame_19=q26 = bass + mid + treb; +per_frame_20= +per_frame_21=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready; +per_frame_22=is_beat2 = ready * above (time, t0+.2); +per_frame_23=q19 = is_beat2; +per_frame_24= +per_frame_25=//k1 = is_beat*bnot(index)*bnot(index2); +per_frame_26= +per_frame_27=k1 = is_beat*equal(index,0); +per_frame_28=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_29=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_30=rott = p2 * 3.14159265359/2; +per_frame_31= +per_frame_32=q27 = index+1; +per_frame_33=q28 = index2+1; +per_frame_34=q29 = index3*4+1; +per_frame_35=q30 = index4; +per_frame_36= +per_frame_37=q1 = cos(rott); +per_frame_38=q2 = sin(rott); +per_frame_39=q3 = -q2; +per_frame_40=q4 = q1; +per_frame_41= +per_frame_42=sp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow); +per_frame_43=go = go * dec_med + (1-dec_med)*(1-bnot(index2+index3)); +per_frame_44=movez = movez + .015*30/fps * go ; +per_frame_45=q31 = movez; +per_frame_46=q32 = .5 + .02*sin(time/5); +per_frame_47= +per_frame_48=q5 = index4%2; +per_frame_49= +per_frame_50=zoom = 1.0; rot = 0; +per_frame_51= +per_frame_52=dx = .05*max(sin(time/9.7)-.95,0); +per_frame_53=dy = .002*(1-go); +per_frame_54=rot = 50*(dx-dy); +per_frame_55= +warp_1=`shader_body { +warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; +warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; +warp_4=` +warp_5=` +warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame)); +warp_7=` +warp_8=`float2 k1 = float2((uv.x), (uv.y)); +warp_9=` +warp_10=`float3 ret1 = GetBlur1(uv) ; +warp_11=` +warp_12=`float2 zz = uv.xy * texsize.xy *.03; +warp_13=`float h1 = (cos(zz.y*q1) * sin(-zz.y)); +warp_14=`float h2 = (sin(zz.x) * cos(zz.y*q2)); +warp_15=` +warp_16=`uv.xy -= float2(h1,h2)*texsize.zw * 18; +warp_17=` +warp_18=` +warp_19=`float3 crisp = tex2D(sampler_main,uv) + 0*noiseVal/30; +warp_20=` +warp_21=`//crisp = lerp (crisp, 1-crisp.zyx, 0.01); +warp_22=` +warp_23=` ret = crisp*.99 -.01; +warp_24=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`float2 uv1 = uv-.5; +comp_5=` +comp_6=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv)*0; +comp_7=` +comp_8=` +comp_9=`float2 hor = float2 (.001,0); +comp_10=`float2 ver = float2 (0,.001); +comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); +comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); +comp_13=`float2 dz = float2 (dx,dy); +comp_14=` +comp_15=`uv1 = uv1*0+.3*cos(uv1*1+1.8) - 2*dz;; +comp_16=`float dots = saturate(.01/length(uv1)); +comp_17=` +comp_18=` +comp_19=`ret1 = 0.3*lum(ret1) + 22*dots*(ret1+.1); +comp_20=` +comp_21=`ret = .8*ret1; +comp_22=`} |