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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Magma Pool.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Magma Pool.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Magma Pool.milk308
1 files changed, 308 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Magma Pool.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Magma Pool.milk
new file mode 100644
index 0000000..8b3e7a3
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Magma Pool.milk
@@ -0,0 +1,308 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=3.000
+fGammaAdj=2.000
+fDecay=0.500
+fVideoEchoZoom=1.000
+fVideoEchoAlpha=0.500
+nVideoEchoOrientation=3
+nWaveMode=7
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=1
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=1
+bInvert=0
+fWaveAlpha=0.001
+fWaveScale=1.000
+fWaveSmoothing=0.750
+fWaveParam=0.000
+fModWaveAlphaStart=0.750
+fModWaveAlphaEnd=0.950
+fWarpAnimSpeed=2.007
+fWarpScale=3.749
+fZoomExponent=1.07410
+fShader=0.000
+zoom=1.00040
+rot=0.00000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=38.61310
+sx=1.00000
+sy=1.00000
+wave_r=0.000
+wave_g=0.400
+wave_b=0.000
+wave_x=0.500
+wave_y=0.500
+ob_size=0.010
+ob_r=0.000
+ob_g=0.000
+ob_b=0.000
+ob_a=0.000
+ib_size=0.010
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.000
+nMotionVectorsX=12.000
+nMotionVectorsY=9.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=0.900
+mv_r=1.000
+mv_g=1.000
+mv_b=1.000
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.250
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=1
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.00000
+wavecode_0_r=1.000
+wavecode_0_g=1.000
+wavecode_0_b=1.000
+wavecode_0_a=1.000
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=1
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.00000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.00000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.00000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+shapecode_0_enabled=1
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=2.66718
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=0.37409
+shapecode_0_r=1.000
+shapecode_0_g=1.000
+shapecode_0_b=1.000
+shapecode_0_a=0.800
+shapecode_0_r2=1.000
+shapecode_0_g2=1.000
+shapecode_0_b2=1.000
+shapecode_0_a2=0.400
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.100
+shape_0_per_frame1=ang = basstime;
+shape_0_per_frame2=tex_ang = sin(basstime);
+shape_0_per_frame3=
+shape_0_per_frame4=ob_r = 0.5 * sin(basstime*1.12);
+shape_0_per_frame5=ob_g = 0.5 * sin(basstime*1.5);
+shape_0_per_frame6=ob_b = 0.5 * sin(basstime*2.12);
+shapecode_1_enabled=1
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=1
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=2.66718
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=0.37713
+shapecode_1_r=1.000
+shapecode_1_g=1.000
+shapecode_1_b=1.000
+shapecode_1_a=0.700
+shapecode_1_r2=0.800
+shapecode_1_g2=1.000
+shapecode_1_b2=1.000
+shapecode_1_a2=0.500
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.100
+shape_1_per_frame1=tex_capture = above(bass,1);
+shapecode_2_enabled=1
+shapecode_2_sides=100
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=0.10000
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=0.000
+shapecode_2_b=0.000
+shapecode_2_a=1.000
+shapecode_2_r2=0.000
+shapecode_2_g2=0.800
+shapecode_2_b2=1.000
+shapecode_2_a2=1.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.000
+shape_2_per_frame1=b2 = sin(q5*0.4);
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.540
+shapecode_3_y=0.500
+shapecode_3_rad=0.10000
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=0.000
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=1.000
+shapecode_3_b2=0.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.100
+per_frame_1=basstime = basstime + bass*0.006;
+per_frame_2=q2 = basstime;
+per_frame_3=q1 = basstime*0.001;
+per_frame_4=
+per_frame_5=
+per_frame_6=q4 = cos(basstime);
+per_frame_7=q5 = sin(basstime);
+per_frame_8=
+per_frame_9=//Transision detection
+per_frame_10=vol = pow(bass+mid+treb,2);
+per_frame_11=basssum = vol;
+per_frame_12=
+per_frame_13=stickybit = time%2;
+per_frame_14=
+per_frame_15=//avg vol
+per_frame_16=//buffer 1
+per_frame_17=volAvg = volAvg + vol*equal(stickybit,1);
+per_frame_18=//number of samples 1 or framerate
+per_frame_19=sample1 = sample1 + equal(stickybit,1);
+per_frame_20=//buffer 2
+per_frame_21=volAvg2 = volAvg2 + vol*equal(stickybit,0);
+per_frame_22=//number of samples 2
+per_frame_23=sample2 = sample2 + equal(stickybit,0);
+per_frame_24=
+per_frame_25=//transision
+per_frame_26=edge = bnot(equal(bit2,stickybit));
+per_frame_27=
+per_frame_28=volAvg = volAvg - volAvg*edge*stickybit;
+per_frame_29=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
+per_frame_30=
+per_frame_31=sample1 = sample1 - sample1*edge*stickybit;
+per_frame_32=sample2 = sample2 - sample2*edge*equal(stickybit,0);
+per_frame_33=
+per_frame_34=//test vol against avg buffer lvl
+per_frame_35=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
+per_frame_36=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
+per_frame_37=
+per_frame_38=q3 = 0;//(diff-0.5)*5;
+per_frame_39=q6 = diff;
+per_frame_40=bit2 = time%2;
+per_frame_41=
+per_frame_42=monitor = (diff-1)*5;
+per_pixel_1=zoom = 0.2;
+per_pixel_2=rot = 0;
+warp_1=`shader_body
+warp_2=`{
+warp_3=`
+warp_4=` float2x2 rot = { q5, q4,
+warp_5=` -q4, q5 };
+warp_6=`
+warp_7=` float3 txr = float3(uv,q2);
+warp_8=`
+warp_9=` float final_noise = 0;
+warp_10=` final_noise += (1.0/pow(2,0))*(tex3D(sampler_noisevol_hq, txr*pow(q3,0))*2-1);
+warp_11=` final_noise += (1.0/pow(2,1))*(tex3D(sampler_noisevol_hq, txr*pow(q3,1))*2-1);
+warp_12=` final_noise += (1.0/pow(2,2))*(tex3D(sampler_noisevol_hq, txr*pow(q3,2))*2-1);
+warp_13=` final_noise += (1.0/pow(2,3))*(tex3D(sampler_noisevol_hq, txr*pow(q3,3))*2-1);
+warp_14=`
+warp_15=` final_noise = pow(final_noise,1);
+warp_16=`
+warp_17=` ret = tex2D(sampler_main, mul(uv-0.5,rot)*(1-rad*3.7*(1 - bass_att*0.3))*final_noise + 0.5).xyz;
+warp_18=`
+warp_19=` // darken (decay) over time
+warp_20=` ret = ret - 0.08; //or try: ret -= 0.004;
+warp_21=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=` float2x2 rot = { q4, q5,
+comp_4=` -q5, q4 };
+comp_5=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
+comp_6=` ret = lerp( tex2D(sampler_main, frac(mul(uv-0.5, rot)*0.9 + 0.5)).xyz,
+comp_7=` tex2D(sampler_main, frac(mul(uv_echo-0.5, -rot)*0.9 + 0.5)).xyz,
+comp_8=` 0.50
+comp_9=` ); //video echo
+comp_10=` ret *= 2.00; //gamma
+comp_11=` float3 retp = ret;//1 - ret*(1-ret)*2; //solarize
+comp_12=` ret = (float3(retp[0]*10,retp[1],-retp[2]));
+comp_13=`}