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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk399
1 files changed, 399 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk
new file mode 100644
index 0000000..386446f
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Starfish.milk
@@ -0,0 +1,399 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=3.000
+fGammaAdj=2.000
+fDecay=0.500
+fVideoEchoZoom=1.000
+fVideoEchoAlpha=0.500
+nVideoEchoOrientation=3
+nWaveMode=7
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=1
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=1
+bInvert=0
+fWaveAlpha=0.001
+fWaveScale=1.000
+fWaveSmoothing=0.750
+fWaveParam=0.000
+fModWaveAlphaStart=0.750
+fModWaveAlphaEnd=0.950
+fWarpAnimSpeed=1.000
+fWarpScale=1.000
+fZoomExponent=1.00000
+fShader=0.000
+zoom=1.00000
+rot=-0.28000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=0.01000
+sx=1.00000
+sy=1.00000
+wave_r=0.000
+wave_g=0.400
+wave_b=0.000
+wave_x=0.500
+wave_y=0.500
+ob_size=0.010
+ob_r=0.000
+ob_g=0.000
+ob_b=0.000
+ob_a=0.000
+ib_size=0.010
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.000
+nMotionVectorsX=12.000
+nMotionVectorsY=9.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=0.900
+mv_r=1.000
+mv_g=1.000
+mv_b=1.000
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.250
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=1
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.00000
+wavecode_0_r=1.000
+wavecode_0_g=1.000
+wavecode_0_b=1.000
+wavecode_0_a=1.000
+wave_0_per_point1=speed = sqrt(bass_att*0.0005);
+wave_0_per_point2=v = sample*10000 + value2*bass*0.1;
+wave_0_per_point3=
+wave_0_per_point4=//state 0 elipse
+wave_0_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51);
+wave_0_per_point6=ys = ys + sin(v*1)*speed;
+wave_0_per_point7=zs = zs + cos(v*1.1)*speed;
+wave_0_per_point8=
+wave_0_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1);
+wave_0_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12);
+wave_0_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs);
+wave_0_per_point12=
+wave_0_per_point13=x = x + sample*0.5*sin(basstime)*bass;
+wave_0_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass;
+wave_0_per_point15=
+wave_0_per_point16=
+wave_0_per_point17=z = cos(z*sample)*value1*sample*10 + 2;
+wave_0_per_point18=
+wave_0_per_point19=x_int = x*0.6 + 0.2;
+wave_0_per_point20=y_int = y;
+wave_0_per_point21=
+wave_0_per_point22=x = x_int*z*0.5;
+wave_0_per_point23=y = y_int*z*0.5;
+wave_0_per_point24=
+wave_0_per_point25=
+wave_0_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1;
+wave_0_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int;
+wave_0_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int;
+wave_0_per_point29=
+wave_0_per_point30=xs = if(above(xs,1000),0 ,xs);
+wave_0_per_point31=ys = if(above(ys,1000),0 ,ys);
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=1
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.00000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wave_1_per_point1=speed = sqrt(bass_att*0.00051);
+wave_1_per_point2=v = sample*10000 + value2*bass*0.1;
+wave_1_per_point3=
+wave_1_per_point4=//state 0 elipse
+wave_1_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51);
+wave_1_per_point6=ys = ys + sin(v*1)*speed;
+wave_1_per_point7=zs = zs + cos(v*1.1)*speed;
+wave_1_per_point8=
+wave_1_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1);
+wave_1_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12);
+wave_1_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs);
+wave_1_per_point12=
+wave_1_per_point13=x = x + sample*0.5*sin(basstime)*bass;
+wave_1_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass;
+wave_1_per_point15=
+wave_1_per_point16=
+wave_1_per_point17=z = cos(z*sample)*value1*sample*10 + 2;
+wave_1_per_point18=
+wave_1_per_point19=x_int = x*0.6 + 0.2;
+wave_1_per_point20=y_int = y;
+wave_1_per_point21=
+wave_1_per_point22=x = x_int*z*0.5;
+wave_1_per_point23=y = -y_int*z*0.5 + 1;
+wave_1_per_point24=
+wave_1_per_point25=
+wave_1_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1;
+wave_1_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int;
+wave_1_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int;
+wave_1_per_point29=
+wave_1_per_point30=xs = if(above(xs,1000),0 ,xs);
+wave_1_per_point31=ys = if(above(ys,1000),0 ,ys);
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.00000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wave_2_per_point1=speed = bass_att*0.8;
+wave_2_per_point2=v = sample*10000 + value2*bass*0.1;
+wave_2_per_point3=
+wave_2_per_point4=//state 0 elipse
+wave_2_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
+wave_2_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
+wave_2_per_point7=
+wave_2_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
+wave_2_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
+wave_2_per_point10=
+wave_2_per_point11=x = x - sample*0.01;
+wave_2_per_point12=
+wave_2_per_point13=x = x*0.6 + 0.2;
+wave_2_per_point14=y = y + bass*0.1;
+wave_2_per_point15=y = y*0.8;
+wave_2_per_point16=
+wave_2_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
+wave_2_per_point18=g = 0.4 + 0.4*sin(time*5.307);
+wave_2_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
+wave_2_per_point20=
+wave_2_per_point21=xs = if(above(xs,1000),0 ,xs);
+wave_2_per_point22=ys = if(above(ys,1000),0 ,ys);
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.00000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+wave_3_per_point1=speed = bass_att*0.8;
+wave_3_per_point2=v = sample*10000 + value2*bass*0.1;
+wave_3_per_point3=
+wave_3_per_point4=//state 0 elipse
+wave_3_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
+wave_3_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
+wave_3_per_point7=
+wave_3_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
+wave_3_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
+wave_3_per_point10=
+wave_3_per_point11=y = y - sample*0.01;
+wave_3_per_point12=
+wave_3_per_point13=x = x*0.6 + 0.2;
+wave_3_per_point14=y = y + bass*0.1;
+wave_3_per_point15=y = y*0.8;
+wave_3_per_point16=
+wave_3_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
+wave_3_per_point18=g = 0.4 + 0.4*sin(time*5.307);
+wave_3_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
+wave_3_per_point20=
+wave_3_per_point21=xs = if(above(xs,1000),0 ,xs);
+wave_3_per_point22=ys = if(above(ys,1000),0 ,ys);
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=2.66718
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=0.38928
+shapecode_0_r=1.000
+shapecode_0_g=1.000
+shapecode_0_b=1.000
+shapecode_0_a=0.600
+shapecode_0_r2=1.000
+shapecode_0_g2=1.000
+shapecode_0_b2=1.000
+shapecode_0_a2=0.400
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.100
+shape_0_per_frame1=tex_capture = above(bass,1);
+shape_0_per_frame2=ang = basstime;
+shape_0_per_frame3=
+shape_0_per_frame4=
+shape_0_per_frame5=ob_r = 0.5 * sin(basstime*1.12);
+shape_0_per_frame6=ob_g = 0.5 * sin(basstime*1.5);
+shape_0_per_frame7=ob_b = 0.5 * sin(basstime*2.12);
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=1
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=2.66718
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=0.36970
+shapecode_1_r=1.000
+shapecode_1_g=1.000
+shapecode_1_b=1.000
+shapecode_1_a=0.600
+shapecode_1_r2=0.000
+shapecode_1_g2=1.000
+shapecode_1_b2=0.000
+shapecode_1_a2=1.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.100
+shape_1_per_frame1=tex_capture = above(bass,1);
+shapecode_2_enabled=1
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.550
+shapecode_2_rad=0.10000
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=0.000
+shapecode_2_b=0.000
+shapecode_2_a=1.000
+shapecode_2_r2=0.000
+shapecode_2_g2=1.000
+shapecode_2_b2=0.000
+shapecode_2_a2=1.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.100
+shape_2_per_frame1=
+shape_2_per_frame2=
+shape_2_per_frame3=r = 0.5 + 0.5*sin(time);
+shape_2_per_frame4=g = 0.5 + 0.5*sin(time*0.9);
+shape_2_per_frame5=b = 0.5 + 0.5*sin(time*0.8);
+shape_2_per_frame6=
+shape_2_per_frame7=
+shape_2_per_frame8=r2 = 0.5 + 0.5*sin(time);
+shape_2_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9);
+shapecode_3_enabled=1
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.10000
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=0.000
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=1.000
+shapecode_3_b2=0.000
+shapecode_3_a2=1.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.100
+shape_3_per_frame1=
+shape_3_per_frame2=
+shape_3_per_frame3=r = 0.5 + 0.5*sin(time);
+shape_3_per_frame4=g = 0.5 + 0.5*sin(time*0.9);
+shape_3_per_frame5=b = 0.5 + 0.5*sin(time*0.56);
+shape_3_per_frame6=
+shape_3_per_frame7=
+shape_3_per_frame8=r2 = 0.5 + 0.5*sin(time);
+shape_3_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9);
+shape_3_per_frame10=b2 = 0.5 + 0.5*sin(time*0.56);
+per_frame_1=wave_r = 0.5 + 0.5*sin(time*2);
+per_frame_2=wave_b = 0.5 + 0.5*sin(time*5);
+per_frame_3=
+per_frame_4=//sx = 1.05;
+per_frame_5=
+per_frame_6=basstime = basstime + bass*0.0003;
+per_frame_7=q2 = basstime;
+per_frame_8=q1 = basstime*0.1;
+per_pixel_1=warp = 1;
+per_pixel_2=zoom = 1;
+per_pixel_3=rot = 1;
+warp_1=`shader_body
+warp_2=`{
+warp_3=` float3 txr = float3(uv,q2*10);
+warp_4=`
+warp_5=` float final_noise = 0;
+warp_6=` for(int i = 0 ; i < 1 ; i++){
+warp_7=` final_noise += (1.0/pow(2,i))*(tex3D(sampler_noisevol_lq, txr*pow(2,i))*2-1);
+warp_8=` }
+warp_9=`
+warp_10=` final_noise = (final_noise+1)*0.5;
+warp_11=`
+warp_12=` // sample previous frame
+warp_13=` float2x2 rot = { cos(q1), sin(q1),
+warp_14=` -sin(q1), cos(q1) };
+warp_15=`
+warp_16=`
+warp_17=` ret = tex2D( sampler_main, mul(uv-0.5,rot)*(1-rad*0.05) + 0.5 + final_noise*0.01*rad ).xyz;
+warp_18=`
+warp_19=` // darken (decay) over time
+warp_20=` ret -= 0.0; //or try: ret -= 0.004;
+warp_21=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=`
+comp_4=`
+comp_5=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
+comp_6=` ret = lerp( tex2D(sampler_main, uv).xyz,
+comp_7=` tex2D(sampler_main, uv_echo ).xyz,
+comp_8=` 0.50
+comp_9=` ); //video echo
+comp_10=` ret *= 2;
+comp_11=` ret = ret*(1-ret)*4; //solarize
+comp_12=`}