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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - mucus cervix.milk
downloadcli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz
cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2
cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - mucus cervix.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - mucus cervix.milk441
1 files changed, 441 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - mucus cervix.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - mucus cervix.milk
new file mode 100644
index 0000000..a350adf
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - mucus cervix.milk
@@ -0,0 +1,441 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=3
+PSVERSION_WARP=3
+PSVERSION_COMP=3
+[preset00]
+fRating=2.000000
+fGammaAdj=1.980001
+fDecay=0.500000
+fVideoEchoZoom=0.999998
+fVideoEchoAlpha=0.500000
+nVideoEchoOrientation=3
+nWaveMode=7
+bAdditiveWaves=1
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001000
+fWaveScale=0.958178
+fWaveSmoothing=0.450000
+fWaveParam=0.000000
+fModWaveAlphaStart=0.000000
+fModWaveAlphaEnd=1.320000
+fWarpAnimSpeed=1.459500
+fWarpScale=2.006700
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=0.999900
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.010000
+sx=0.999900
+sy=1.000000
+wave_r=1.000000
+wave_g=1.000000
+wave_b=1.000000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.010000
+ob_r=0.399900
+ob_g=0.000000
+ob_b=0.000000
+ob_a=0.200000
+ib_size=0.000000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=64.000000
+nMotionVectorsY=48.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=1.850000
+mv_r=0.499900
+mv_g=0.499900
+mv_b=0.499900
+mv_a=0.000000
+b1n=0.000000
+b2n=0.000000
+b3n=0.000000
+b1x=1.000000
+b2x=1.000000
+b3x=1.000000
+b1ed=0.000000
+wavecode_0_enabled=0
+wavecode_0_samples=282
+wavecode_0_sep=20
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=1
+wavecode_0_scaling=3.915805
+wavecode_0_smoothing=0.100000
+wavecode_0_r=0.200000
+wavecode_0_g=0.300000
+wavecode_0_b=1.000000
+wavecode_0_a=0.600000
+wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init9=
+wave_0_per_frame1=t2 = t2 + bass_att;
+wave_0_per_point1=
+wave_0_per_point2=x = sample;
+wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
+wave_0_per_point4=
+wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=1
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=0
+wavecode_1_scaling=0.891519
+wavecode_1_smoothing=0.820000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=0.100000
+wave_1_per_point1=xi = rand(100)/100;
+wave_1_per_point2=yi = rand(100)/100;
+wave_1_per_point3=
+wave_1_per_point4=x = xi; y = yi;
+wave_1_per_point5=
+wave_1_per_point6=a = q21/15;
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=0.891519
+wavecode_2_smoothing=0.820000
+wavecode_2_r=0.000000
+wavecode_2_g=0.200000
+wavecode_2_b=0.000000
+wavecode_2_a=1.000000
+wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init9=
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=1
+wavecode_3_bUseDots=1
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_x=0.500000
+shapecode_0_y=0.500000
+shapecode_0_rad=0.048958
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=1.005310
+shapecode_0_tex_zoom=1.531168
+shapecode_0_r=0.500000
+shapecode_0_g=1.000000
+shapecode_0_b=0.900000
+shapecode_0_a=1.000000
+shapecode_0_r2=0.830000
+shapecode_0_g2=0.930000
+shapecode_0_b2=0.800000
+shapecode_0_a2=1.000000
+shapecode_0_border_r=1.000000
+shapecode_0_border_g=1.000000
+shapecode_0_border_b=0.000000
+shapecode_0_border_a=0.000000
+shape_0_per_frame1=
+shape_0_per_frame2=trel = time/3;
+shape_0_per_frame3=
+shape_0_per_frame4=x = .5+sin(trel*2);
+shape_0_per_frame5=y = .5+cos(trel*1.3);
+shape_0_per_frame6=
+shape_0_per_frame7=
+shape_0_per_frame8=
+shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
+shape_0_per_frame10=
+shape_0_per_frame11=rad = .1*cent;
+shape_0_per_frame12=a = .8;
+shapecode_1_enabled=1
+shapecode_1_sides=100
+shapecode_1_additive=1
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_x=0.260000
+shapecode_1_y=0.200000
+shapecode_1_rad=0.393173
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=0.000000
+shapecode_1_tex_zoom=0.935500
+shapecode_1_r=0.000000
+shapecode_1_g=0.550000
+shapecode_1_b=0.500000
+shapecode_1_a=1.000000
+shapecode_1_r2=0.000000
+shapecode_1_g2=0.400000
+shapecode_1_b2=0.400000
+shapecode_1_a2=0.070000
+shapecode_1_border_r=0.300000
+shapecode_1_border_g=0.700000
+shapecode_1_border_b=0.800000
+shapecode_1_border_a=0.000000
+shape_1_per_frame1=trig = q24;
+shape_1_per_frame2=
+shape_1_per_frame3=
+shape_1_per_frame4=x0 = x0*bnot(trig) + trig*(.5+ rand(100)/200);
+shape_1_per_frame5=y0 = y0*bnot(trig) + trig*(.5+ rand(100)/200);
+shape_1_per_frame6=
+shape_1_per_frame7=
+shape_1_per_frame8=x0 = x0 + .1*q1*(3+q26)/fps;
+shape_1_per_frame9=y0 = y0 + .1*q2*(3+q26)/fps;
+shape_1_per_frame10=
+shape_1_per_frame11=x0 = x0 - int(x0);
+shape_1_per_frame12=y0 = y0 - int(y0);
+shape_1_per_frame13=
+shape_1_per_frame14=tex_ang = time;
+shape_1_per_frame15=tex_zoom = q1;
+shape_1_per_frame16=ang = time/100*q2;
+shape_1_per_frame17=x = x0; y = y0;
+shape_1_per_frame18=rad0 = rad0*bnot(trig) + trig*(.04+rand(100)/1000);
+shape_1_per_frame19=rad = rad0;
+shape_1_per_frame20=
+shape_1_per_frame21=
+shape_1_per_frame22=r0 = bnot(trig)*r0 + trig * rand(10)/10;
+shape_1_per_frame23=g0 = bnot(trig)*g0 + trig * rand(10)/10;
+shape_1_per_frame24=b0 = bnot(trig)*b0 + trig * rand(10)/10;
+shape_1_per_frame25=
+shape_1_per_frame26=r = r0; b = b0; g = g0;
+shape_1_per_frame27=r2 = 0; b2 = 0; g2 = 0;
+shape_1_per_frame28=a= 1; a2 = .3;
+shapecode_2_enabled=0
+shapecode_2_sides=44
+shapecode_2_additive=1
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_x=0.503000
+shapecode_2_y=0.500000
+shapecode_2_rad=0.038857
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=0.609857
+shapecode_2_r=1.000000
+shapecode_2_g=0.100000
+shapecode_2_b=0.000000
+shapecode_2_a=0.900000
+shapecode_2_r2=1.000000
+shapecode_2_g2=1.000000
+shapecode_2_b2=1.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=0.500000
+shapecode_2_border_g=0.500000
+shapecode_2_border_b=0.500000
+shapecode_2_border_a=0.000000
+shape_2_per_frame1=x = rand(50)/50;
+shape_2_per_frame2=y = .5 - 0*rand(15)/200;
+shape_2_per_frame3=
+shape_2_per_frame4=r = .4;
+shape_2_per_frame5=g = .6;
+shape_2_per_frame6=b = 1;
+shape_2_per_frame7=r2 = r;
+shape_2_per_frame8=g2 = g;
+shape_2_per_frame9=b2 = b;
+shape_2_per_frame10=
+shape_2_per_frame11=a = min(q21/2 ,.9);
+shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
+shapecode_3_enabled=0
+shapecode_3_sides=100
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_x=0.500000
+shapecode_3_y=0.500000
+shapecode_3_rad=0.010000
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=0.499805
+shapecode_3_r=0.000000
+shapecode_3_g=0.000000
+shapecode_3_b=0.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=0.000000
+shapecode_3_g2=0.000000
+shapecode_3_b2=0.000000
+shapecode_3_a2=0.000000
+shapecode_3_border_r=0.200000
+shapecode_3_border_g=0.700000
+shapecode_3_border_b=0.500000
+shapecode_3_border_a=0.000000
+shape_3_per_frame1=rad = q2+.02
+shape_3_per_frame2=;
+per_frame_1=dec_med = pow (0.9, 30/fps);
+per_frame_2=dec_slow = pow (0.99, 30/fps);
+per_frame_3=beat = max (max (bass, mid), treb);
+per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
+per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_8=index = (index + is_beat) %8;
+per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
+per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
+per_frame_11=
+per_frame_12=monitor = index4;
+per_frame_13=
+per_frame_14=q20 = avg;
+per_frame_15=q21 = beat;
+per_frame_16=q22 = peak;
+per_frame_17=q23 = index;
+per_frame_18=q24 = is_beat;
+per_frame_19=q26 = bass + mid + treb;
+per_frame_20=q11 = min(q22,3);
+per_frame_21=
+per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2);
+per_frame_23=
+per_frame_24=k1 = is_beat*equal(index,0);
+per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1;
+per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
+per_frame_27=rott = p2 * 3.14159265359/2;
+per_frame_28=
+per_frame_29=q27 = 8-index;
+per_frame_30=q28 = index2;
+per_frame_31=
+per_frame_32=q1 = cos(rott);
+per_frame_33=q2 = sin(rott);
+per_frame_34=q3 = -q2;
+per_frame_35=q4 = q1;
+per_frame_36=
+per_frame_37=zoom = 1.0 + .02*q1;
+per_frame_38=rot = .01*q2;
+per_frame_39=dx = .0*index;
+per_frame_40=
+per_frame_41=wave_a = 0;
+warp_1=`float3 color;
+warp_2=`float2 uv2, zz;
+warp_3=`float dx, dy;
+warp_4=`shader_body {
+warp_5=`
+warp_6=`float2 uv1 = (uv-.5)*aspect.xy;
+warp_7=`
+warp_8=`float2 hor = float2 (texsize.w,0);
+warp_9=`float2 ver = float2 (0,texsize.z);
+warp_10=`
+warp_11=`
+warp_12=`float2 k1 = float2((uv.x), (uv.y));
+warp_13=`
+warp_14=`float3 ret1 = GetBlur1(uv) ;
+warp_15=`
+warp_16=`zz = uv.xy * texsize.xy *(.01);
+warp_17=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
+warp_18=`float h2 = (sin(zz.x) * cos(zz.y*q2));
+warp_19=`uv.xy -= float2(h1,h2)*texsize.zw * (8+6*q11);
+warp_20=`
+warp_21=`uv2 = uv/2*q27/4; //variieren
+warp_22=`
+warp_23=`float2 uv3 = uv2; //Krausen nur mit uv
+warp_24=`
+warp_25=`dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor));
+warp_26=`dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver));
+warp_27=`
+warp_28=`//dx = 0; dy = 0;
+warp_29=`
+warp_30=`dx *=1; dy *= 1;;
+warp_31=`float f1 = .15+.1*q28;
+warp_32=`float2 uv4 = uv2+time/100;
+warp_33=`
+warp_34=`dx += f1*(tex2D(sampler_noise_hq,uv4).x-.5);
+warp_35=`dy += f1*(tex2D(sampler_noise_hq,uv4).y-.5);
+warp_36=`
+warp_37=`color = .9+.1*roam_cos;
+warp_38=`
+warp_39=`float2 dz = float2 (dx,dy);
+warp_40=`
+warp_41=`zz = dz;
+warp_42=`
+warp_43=`float3 crisp= tex2D(sampler_main,uv+zz*.04);
+warp_44=`float3 crisp2 = tex2D(sampler_main,uv);
+warp_45=`crisp += crisp2;
+warp_46=`crisp *= .5;
+warp_47=`crisp +=.05*color - length(zz)*.3;
+warp_48=`
+warp_49=`ret1 = crisp;
+warp_50=`ret = ret1 * .97 - .015 ;
+warp_51=`}
+comp_1=`float z;
+comp_2=`float3 ret1, neu, mus;
+comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
+comp_4=`shader_body
+comp_5=`{
+comp_6=`float2 uv2;
+comp_7=`//uv = (uv-0.5) * aspect.xy + .5;
+comp_8=`dz = 0;
+comp_9=`
+comp_10=`
+comp_11=`float2 hor = float2(texsize.z,0);
+comp_12=`float2 ver = float2(0,texsize.w);
+comp_13=`
+comp_14=`float dist = 1;
+comp_15=`float inten = 1;
+comp_16=`ret1 = 0;
+comp_17=`float anz = 1;
+comp_18=`float n = 0;
+comp_19=`uv4 = (uv);
+comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
+comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
+comp_22=`
+comp_23=`//uv4 = 0;
+comp_24=`
+comp_25=`mus = .5*GetPixel(uv4+.1*dz)+0*dz.x+.01;
+comp_26=`
+comp_27=`uv2 = uv-.5;
+comp_28=`while (n <= anz) {
+comp_29=` dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !;
+comp_30=`
+comp_31=` inten = sqrt(dist)*(1-dist*dist)*4;
+comp_32=`
+comp_33=` uv3 = 2*uv2*dist + .5 + 0.0*time;
+comp_34=`
+comp_35=`// uv3 *= aspect.yx;
+comp_36=` uv3 = frac(uv3);
+comp_37=`
+comp_38=` uv3 = .2 * cos(42*uv3+time/2) + 99*dz;
+comp_39=` neu = saturate(.01/length(uv3)) ;
+comp_40=` neu = dist*neu + (1-dist)*lum(neu);
+comp_41=` ret1 = max(ret1,neu*inten);
+comp_42=`n++;
+comp_43=`}
+comp_44=`
+comp_45=`
+comp_46=`ret = ret1 + saturate(16*mus*(.1+ret1));
+comp_47=`}