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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /v_windows/v/old/examples/gg/worker_thread.v | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'v_windows/v/old/examples/gg/worker_thread.v')
-rw-r--r-- | v_windows/v/old/examples/gg/worker_thread.v | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/v_windows/v/old/examples/gg/worker_thread.v b/v_windows/v/old/examples/gg/worker_thread.v new file mode 100644 index 0000000..a2c9852 --- /dev/null +++ b/v_windows/v/old/examples/gg/worker_thread.v @@ -0,0 +1,90 @@ +// Copyright(C) 2019 Lars Pontoppidan. All rights reserved. +// Use of this source code is governed by an MIT license file distributed with this software package. +module main + +// Example of how to send a value through a channel from a worker thread to the main/rendering thread. +// This can be useful to do long running computations while keeping your framerate high (60 fps in this example). +import gg +import gx +import math +import time + +const ( + win_width = 600 + win_height = 700 + bg_color = gx.white + count_color = gx.black +) + +struct App { +mut: + gg &gg.Context + ch chan i64 + counter i64 +} + +fn main() { + mut app := &App{ + gg: 0 + } + app.gg = gg.new_context( + width: win_width + height: win_height + create_window: true + window_title: 'Counter' + user_data: app + bg_color: bg_color + frame_fn: frame + init_fn: init + font_path: gg.system_font_path() + ) + app.gg.run() +} + +fn init(mut app App) { + // Spawn a new worker thread. + go worker(mut app) +} + +// worker simulates a workload. This should be run in a separate thread. +fn worker(mut app App) { + stopwatch := time.new_stopwatch() + mut elapsed := stopwatch.elapsed() + // Do heavy operations here - like invoking a path finding algorithm, load an image or similar. + for { + now := stopwatch.elapsed() + // When done - send the result through a channel to the main/rendering thread. + app.ch <- (now - elapsed) + elapsed = now + time.sleep(1 * time.second) + } +} + +fn frame(mut app App) { + app.gg.begin() + size := gg.window_size() + mut scale_factor := math.round(f32(size.width) / win_width) + if scale_factor <= 0 { + scale_factor = 1 + } + text_cfg := gx.TextCfg{ + size: 64 * int(scale_factor) + } + + // Try a pop from the channel + mut count := i64(0) + if app.ch.try_pop(mut count) == .success { + // A value was assigned - increase the counter + app.counter += i64(f64(count) / time.second) + } + + label := '$app.counter' + label_width := (f64(label.len * text_cfg.size) / 4.0) + label_height := (f64(1 * text_cfg.size) / 2.0) + mut x := f32(size.width) * 0.5 - label_width + mut y := f32(size.height) * 0.5 - label_height + + app.gg.draw_text(int(x), int(y), label, text_cfg) + + app.gg.end() +} |