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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /v_windows/v/old/examples/gg | |
download | cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.gz cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.tar.bz2 cli-tools-windows-f5c4671bfbad96bf346bd7e9a21fc4317b4959df.zip |
Diffstat (limited to 'v_windows/v/old/examples/gg')
-rw-r--r-- | v_windows/v/old/examples/gg/logo.png | bin | 0 -> 4328 bytes | |||
-rw-r--r-- | v_windows/v/old/examples/gg/polygons.v | 34 | ||||
-rw-r--r-- | v_windows/v/old/examples/gg/random.v | 63 | ||||
-rw-r--r-- | v_windows/v/old/examples/gg/raven_text_rendering.v | 104 | ||||
-rw-r--r-- | v_windows/v/old/examples/gg/rectangles.v | 52 | ||||
-rw-r--r-- | v_windows/v/old/examples/gg/stars.v | 134 | ||||
-rw-r--r-- | v_windows/v/old/examples/gg/worker_thread.v | 90 |
7 files changed, 477 insertions, 0 deletions
diff --git a/v_windows/v/old/examples/gg/logo.png b/v_windows/v/old/examples/gg/logo.png Binary files differnew file mode 100644 index 0000000..98ebfb1 --- /dev/null +++ b/v_windows/v/old/examples/gg/logo.png diff --git a/v_windows/v/old/examples/gg/polygons.v b/v_windows/v/old/examples/gg/polygons.v new file mode 100644 index 0000000..9ae2037 --- /dev/null +++ b/v_windows/v/old/examples/gg/polygons.v @@ -0,0 +1,34 @@ +module main + +import gg +import gx + +struct App { +mut: + gg &gg.Context +} + +fn main() { + mut app := &App{ + gg: 0 + } + app.gg = gg.new_context( + bg_color: gx.rgb(174, 198, 255) + width: 600 + height: 400 + window_title: 'Polygons' + frame_fn: frame + user_data: app + ) + app.gg.run() +} + +fn frame(mut app App) { + app.gg.begin() + app.gg.draw_convex_poly([f32(100.0), 100.0, 200.0, 100.0, 300.0, 200.0, 200.0, 300.0, 100.0, + 300.0, + ], gx.blue) + app.gg.draw_empty_poly([f32(50.0), 50.0, 70.0, 60.0, 90.0, 80.0, 70.0, 110.0], gx.black) + app.gg.draw_triangle(450, 142, 530, 280, 370, 280, gx.red) + app.gg.end() +} diff --git a/v_windows/v/old/examples/gg/random.v b/v_windows/v/old/examples/gg/random.v new file mode 100644 index 0000000..f9e963b --- /dev/null +++ b/v_windows/v/old/examples/gg/random.v @@ -0,0 +1,63 @@ +import gg +import time + +const pwidth = 800 + +const pheight = 600 + +const pbytes = 4 + +struct AppState { +mut: + gg &gg.Context = 0 + istream_idx int + pixels [pheight][pwidth]u32 +} + +[direct_array_access] +fn (mut state AppState) update() { + mut rcolor := u64(state.gg.frame) + for { + for y in 0 .. pheight { + for x in 0 .. pwidth { + rcolor = rcolor * 1664525 + 1013904223 + state.pixels[y][x] = u32(rcolor & 0x0000_0000_FFFF_FFFF) | 0x1010AFFF + } + } + time.sleep(33 * time.millisecond) + } +} + +fn (mut state AppState) draw() { + mut istream_image := state.gg.get_cached_image_by_idx(state.istream_idx) + istream_image.update_pixel_data(&state.pixels) + size := gg.window_size() + state.gg.draw_image(0, 0, size.width, size.height, istream_image) +} + +// gg callbacks: + +fn graphics_init(mut state AppState) { + state.istream_idx = state.gg.new_streaming_image(pwidth, pheight, pbytes, pixel_format: .rgba8) +} + +fn graphics_frame(mut state AppState) { + state.gg.begin() + state.draw() + state.gg.end() +} + +fn main() { + mut state := &AppState{} + state.gg = gg.new_context( + width: 800 + height: 600 + create_window: true + window_title: 'Random Static' + init_fn: graphics_init + frame_fn: graphics_frame + user_data: state + ) + go state.update() + state.gg.run() +} diff --git a/v_windows/v/old/examples/gg/raven_text_rendering.v b/v_windows/v/old/examples/gg/raven_text_rendering.v new file mode 100644 index 0000000..2007787 --- /dev/null +++ b/v_windows/v/old/examples/gg/raven_text_rendering.v @@ -0,0 +1,104 @@ +module main + +import gg +import gx +import os +import math + +const ( + win_width = 600 + win_height = 700 + bg_color = gx.white +) + +const ( + text = ' +Once upon a midnight dreary, while I pondered, weak and weary, +Over many a quaint and curious volume of forgotten lore— + While I nodded, nearly napping, suddenly there came a tapping, +As of some one gently rapping, rapping at my chamber door. +“’Tis some visitor,” I muttered, “tapping at my chamber door— + Only this and nothing more.” + + Ah, distinctly I remember it was in the bleak December; +And each separate dying ember wrought its ghost upon the floor. + Eagerly I wished the morrow;—vainly I had sought to borrow + From my books surcease of sorrow—sorrow for the lost Lenore— +For the rare and radiant maiden whom the angels name Lenore— + Nameless here for evermore. + + And the silken, sad, uncertain rustling of each purple curtain +Thrilled me—filled me with fantastic terrors never felt before; + So that now, to still the beating of my heart, I stood repeating + “’Tis some visitor entreating entrance at my chamber door— +Some late visitor entreating entrance at my chamber door;— + This it is and nothing more.” + + Presently my soul grew stronger; hesitating then no longer, +“Sir,” said I, “or Madam, truly your forgiveness I implore; + But the fact is I was napping, and so gently you came rapping, + And so faintly you came tapping, tapping at my chamber door, +That I scarce was sure I heard you”—here I opened wide the door;— + Darkness there and nothing more. + +Deep into that darkness peering, long I stood there wondering, fearing, +Doubting, dreaming dreams no mortal ever dared to dream before; + But the silence was unbroken, and the stillness gave no token, + And the only word there spoken was the whispered word, “Lenore?” +This I whispered, and an echo murmured back the word, “Lenore!”— + Merely this and nothing more. + + Back into the chamber turning, all my soul within me burning, +Soon again I heard a tapping somewhat louder than before. + “Surely,” said I, “surely that is something at my window lattice; + Let me see, then, what thereat is, and this mystery explore— +Let my heart be still a moment and this mystery explore;— + ’Tis the wind and nothing more!” +' + lines = text.split('\n') +) + +struct App { +mut: + gg &gg.Context +} + +fn main() { + mut app := &App{ + gg: 0 + } + mut font_path := os.resource_abs_path(os.join_path('..', 'assets', 'fonts', 'RobotoMono-Regular.ttf')) + $if android { + font_path = 'fonts/RobotoMono-Regular.ttf' + } + app.gg = gg.new_context( + width: win_width + height: win_height + create_window: true + window_title: 'Empty window' + user_data: app + bg_color: bg_color + frame_fn: frame + font_path: font_path // window_user_ptr: ctx + // native_rendering: true + ) + app.gg.run() +} + +fn frame(mut app App) { + app.gg.begin() + width := gg.window_size().width + mut scale_factor := math.round(f32(width) / win_width) + if scale_factor <= 0 { + scale_factor = 1 + } + text_cfg := gx.TextCfg{ + size: 16 * int(scale_factor) + } + mut y := 10 + for line in lines { + app.gg.draw_text(10, y, line, text_cfg) + y += 30 + } + app.gg.end() +} diff --git a/v_windows/v/old/examples/gg/rectangles.v b/v_windows/v/old/examples/gg/rectangles.v new file mode 100644 index 0000000..73229fd --- /dev/null +++ b/v_windows/v/old/examples/gg/rectangles.v @@ -0,0 +1,52 @@ +module main + +import gg +import gx +import os + +const ( + win_width = 600 + win_height = 300 +) + +struct App { +mut: + gg &gg.Context + image gg.Image +} + +fn main() { + mut app := &App{ + gg: 0 + } + app.gg = gg.new_context( + bg_color: gx.white + width: win_width + height: win_height + create_window: true + window_title: 'Rectangles' + frame_fn: frame + user_data: app + init_fn: init_images + ) + app.image = app.gg.create_image(os.resource_abs_path('logo.png')) + app.gg.run() +} + +fn init_images(mut app App) { + // app.image = gg.create_image('logo.png') +} + +fn frame(app &App) { + app.gg.begin() + app.draw() + app.gg.end() +} + +fn (app &App) draw() { + // app.gg.draw_text_def(200,20, 'hello world!') + // app.gg.draw_text_def(300,300, 'привет') + app.gg.draw_rect(10, 10, 100, 30, gx.blue) + app.gg.draw_empty_rect(110, 150, 80, 40, gx.black) + app.gg.draw_image(230, 30, app.image.width, app.image.height, app.image) +} diff --git a/v_windows/v/old/examples/gg/stars.v b/v_windows/v/old/examples/gg/stars.v new file mode 100644 index 0000000..815cfeb --- /dev/null +++ b/v_windows/v/old/examples/gg/stars.v @@ -0,0 +1,134 @@ +module main + +import os +import gg +import gx +import rand +import sokol.sgl + +const ( + win_width = 800 + win_height = 600 + max_stars = 5000 + max_v_letters = 5 +) + +struct Star { +mut: + x f32 + y f32 + z f32 + r f32 + g f32 + b f32 +} + +struct VLetter { +mut: + x f32 + y f32 + z f32 + w f32 + h f32 + angle f32 + dz f32 + dangle f32 +} + +struct App { +mut: + gg &gg.Context + image gg.Image + stars []Star + v_letters []VLetter +} + +fn main() { + mut app := &App{ + gg: 0 + stars: []Star{len: max_stars} + v_letters: []VLetter{len: max_v_letters} + } + app.gg = gg.new_context( + bg_color: gx.black + width: win_width + height: win_height + create_window: true + window_title: 'Star Vield' + frame_fn: frame + init_fn: init_images + user_data: app + ) + for i in 0 .. max_stars { + app.stars[i].x = rand.f32_in_range(-200.0, 200.0) + app.stars[i].y = rand.f32_in_range(-200.0, 200.0) + app.stars[i].z = rand.f32_in_range(-200.0, -100.0) + app.stars[i].r = rand.f32_in_range(0.1, 1.0) + app.stars[i].g = rand.f32_in_range(0.1, 1.0) + app.stars[i].b = rand.f32_in_range(0.1, 1.0) + } + for i in 0 .. max_v_letters { + app.v_letters[i].x = rand.f32_in_range(-20.0, 20.0) + app.v_letters[i].y = rand.f32_in_range(-20.0, 20.0) + app.v_letters[i].z = rand.f32_in_range(-5.0, -1.0) + app.v_letters[i].w = rand.f32_in_range(5, 20) + app.v_letters[i].h = app.v_letters[i].w + app.v_letters[i].angle = rand.f32_in_range(0, 6.283184) + app.v_letters[i].dangle = rand.f32_in_range(-0.05, 0.05) + app.v_letters[i].dz = rand.f32_in_range(-0.1, -0.01) + } + app.gg.run() +} + +fn init_images(mut app App) { + app.image = app.gg.create_image(os.resource_abs_path('logo.png')) +} + +fn frame(mut app App) { + app.gg.begin() + app.draw() + app.gg.end() +} + +// fn C.glPointSize(size f32) +fn (mut app App) draw() { + sgl.defaults() + sgl.perspective(sgl.rad(90), 1.0, 1.0, 100.0) + // C.glPointSize(3.0) + sgl.begin_points() + for i in 0 .. app.stars.len { + s := app.stars[i] + sgl.v3f_c3f(s.x, s.y, s.z, s.r, s.g, s.b) + app.stars[i].z += 0.3 + if app.stars[i].z > -1.0 { + app.stars[i].x = rand.f32_in_range(-200.0, 200.0) + app.stars[i].y = rand.f32_in_range(-200.0, 200.0) + app.stars[i].z = rand.f32_in_range(-200.0, -100.0) + } + } + sgl.end() + // //// + for i in 0 .. app.v_letters.len { + v := app.v_letters[i] + sgl.defaults() + sgl.perspective(sgl.rad(90), 1.0, 1.0, 100.0) + sgl.rotate(v.angle, 0, 0, 1) + app.gg.draw_image_3d(v.x, v.y, v.z, v.w, v.h, app.image) + // + app.v_letters[i].z += app.v_letters[i].dz + app.v_letters[i].angle += app.v_letters[i].dangle + if app.v_letters[i].z > -60.0 { + app.v_letters[i].x += rand.f32_in_range(-0.05, 0.05) + app.v_letters[i].y += rand.f32_in_range(-0.05, 0.05) + } + if app.v_letters[i].z < -95.0 { + app.v_letters[i].h *= 0.8 + app.v_letters[i].w *= 0.8 + } + if app.v_letters[i].z < -100.0 { + app.v_letters[i].z = rand.f32_in_range(-5.0, -1.0) + app.v_letters[i].h = 10.0 + app.v_letters[i].w = 10.0 + } + } +} diff --git a/v_windows/v/old/examples/gg/worker_thread.v b/v_windows/v/old/examples/gg/worker_thread.v new file mode 100644 index 0000000..a2c9852 --- /dev/null +++ b/v_windows/v/old/examples/gg/worker_thread.v @@ -0,0 +1,90 @@ +// Copyright(C) 2019 Lars Pontoppidan. All rights reserved. +// Use of this source code is governed by an MIT license file distributed with this software package. +module main + +// Example of how to send a value through a channel from a worker thread to the main/rendering thread. +// This can be useful to do long running computations while keeping your framerate high (60 fps in this example). +import gg +import gx +import math +import time + +const ( + win_width = 600 + win_height = 700 + bg_color = gx.white + count_color = gx.black +) + +struct App { +mut: + gg &gg.Context + ch chan i64 + counter i64 +} + +fn main() { + mut app := &App{ + gg: 0 + } + app.gg = gg.new_context( + width: win_width + height: win_height + create_window: true + window_title: 'Counter' + user_data: app + bg_color: bg_color + frame_fn: frame + init_fn: init + font_path: gg.system_font_path() + ) + app.gg.run() +} + +fn init(mut app App) { + // Spawn a new worker thread. + go worker(mut app) +} + +// worker simulates a workload. This should be run in a separate thread. +fn worker(mut app App) { + stopwatch := time.new_stopwatch() + mut elapsed := stopwatch.elapsed() + // Do heavy operations here - like invoking a path finding algorithm, load an image or similar. + for { + now := stopwatch.elapsed() + // When done - send the result through a channel to the main/rendering thread. + app.ch <- (now - elapsed) + elapsed = now + time.sleep(1 * time.second) + } +} + +fn frame(mut app App) { + app.gg.begin() + size := gg.window_size() + mut scale_factor := math.round(f32(size.width) / win_width) + if scale_factor <= 0 { + scale_factor = 1 + } + text_cfg := gx.TextCfg{ + size: 64 * int(scale_factor) + } + + // Try a pop from the channel + mut count := i64(0) + if app.ch.try_pop(mut count) == .success { + // A value was assigned - increase the counter + app.counter += i64(f64(count) / time.second) + } + + label := '$app.counter' + label_width := (f64(label.len * text_cfg.size) / 4.0) + label_height := (f64(1 * text_cfg.size) / 2.0) + mut x := f32(size.width) * 0.5 - label_width + mut y := f32(size.height) * 0.5 - label_height + + app.gg.draw_text(int(x), int(y), label, text_cfg) + + app.gg.end() +} |