diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/fiShbRaiN + geiss - witchcraft (Stahl's Mirror Crossfire Mix).milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/fiShbRaiN + geiss - witchcraft (Stahl's Mirror Crossfire Mix).milk | 337 |
1 files changed, 337 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/fiShbRaiN + geiss - witchcraft (Stahl's Mirror Crossfire Mix).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/fiShbRaiN + geiss - witchcraft (Stahl's Mirror Crossfire Mix).milk new file mode 100644 index 0000000..b5c4a86 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/fiShbRaiN + geiss - witchcraft (Stahl's Mirror Crossfire Mix).milk @@ -0,0 +1,337 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=1.000 +fDecay=0.955 +fVideoEchoZoom=0.997 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=1 +nWaveMode=7 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.286 +fWaveSmoothing=0.630 +fWaveParam=0.000 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=1.000 +fWarpScale=1.331 +fZoomExponent=1.00000 +fShader=1.000 +zoom=1.00951 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=0.650 +wave_g=0.650 +wave_b=0.650 +wave_x=0.500 +wave_y=0.500 +ob_size=0.500 +ob_r=0.010 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.260 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.000 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wave_0_per_frame1=r=q1; g=q2; b=q3; +wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); +wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); +wave_0_per_point3= +wave_0_per_point4=mx=mx+(.0002*cos(ma)); +wave_0_per_point5=my=my+(.0002*sin(ma)); +wave_0_per_point6= +wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_0_per_point8=my=if(above(my,.9),(.9-my),my); +wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_0_per_point10=my=if(below(my,.1),(.9+my),my); +wave_0_per_point11= +wave_0_per_point12=x=mx; +wave_0_per_point13=y=my; +wave_0_per_point14= +wave_0_per_point15=a=(above(bass+mid+treb,.8)); +wavecode_1_enabled=1 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_per_frame1=r=q1; g=q2; b=q3; +wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); +wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); +wave_1_per_point3= +wave_1_per_point4=mx=mx+(.0001*cos(ma)); +wave_1_per_point5=my=my+(.0001*sin(ma)); +wave_1_per_point6= +wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_1_per_point8=my=if(above(my,.9),(.9-my),my); +wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_1_per_point10=my=if(below(my,.1),(.9+my),my); +wave_1_per_point11= +wave_1_per_point12=x=mx; +wave_1_per_point13=y=my; +wave_1_per_point14= +wave_1_per_point15=a=(above(bass+mid+treb,.1)); +wavecode_2_enabled=1 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wave_2_per_frame1=r=q1; g=q2; b=q3; +wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); +wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); +wave_2_per_point3= +wave_2_per_point4=mx=mx+(.0004*cos(ma)); +wave_2_per_point5=my=my+(.0004*sin(ma)); +wave_2_per_point6= +wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_2_per_point8=my=if(above(my,.9),(.9-my),my); +wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_2_per_point10=my=if(below(my,.1),(.9+my),my); +wave_2_per_point11= +wave_2_per_point12=x=mx; +wave_2_per_point13=y=my; +wave_2_per_point14= +wave_2_per_point15=a=(above(bass+mid+treb,.3)); +wavecode_3_enabled=1 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=1 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +wave_3_per_frame1=r=q1; g=q2; b=q3; +wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); +wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); +wave_3_per_point3= +wave_3_per_point4=mx=mx+(.0008*cos(ma)); +wave_3_per_point5=my=my+(.0008*sin(ma)); +wave_3_per_point6= +wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); +wave_3_per_point8=my=if(above(my,.9),(.9-my),my); +wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); +wave_3_per_point10=my=if(below(my,.1),(.9+my),my); +wave_3_per_point11= +wave_3_per_point12=x=mx; +wave_3_per_point13=y=my; +wave_3_per_point14= +wave_3_per_point15=a=(above(bass+mid+treb,.2)); +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=1.79142 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.62832 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=1.000 +shapecode_0_a=0.000 +shapecode_0_r2=0.000 +shapecode_0_g2=0.000 +shapecode_0_b2=0.000 +shapecode_0_a2=1.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=q1 = 0.95*q2+0.4*sin(time*1.13); +per_frame_2=q3 = 0.95*q1+0.4*sin(time*1.23); +per_frame_3=q2 = 0.95*q3+0.4*sin(time*1.33); +warp_1=`#define MyGet GetPixel //GetBlur1 +warp_2=`shader_body +warp_3=`{ +warp_4=` // GROW EFFECT - bright pixels spread radially outward. +warp_5=` // BE CAREFUL - this can really thrash the texture cache! (SLOW) +warp_6=` float grad_rad = 2.5; //TWEAK +warp_7=` float str = 2.0; //TWEAK +warp_8=` float3 d = float3(texsize.zw, 0) * grad_rad; +warp_9=` float4 lums = 0; +warp_10=` lums.x = lum( MyGet(uv + texsize.zw*d.xz) ); +warp_11=` lums.y = lum( MyGet(uv - texsize.zw*d.xz) ); +warp_12=` lums.z = lum( MyGet(uv + texsize.zw*d.zy) ); +warp_13=` lums.w = lum( MyGet(uv - texsize.zw*d.zy) ); +warp_14=` float2 grad = float2(lums.x-lums.y, lums.z-lums.w)*str*1000/grad_rad; +warp_15=` grad = (saturate(grad*0.5+0.5)*2-1)*1.4; +warp_16=` +warp_17=` // sample previous frame +warp_18=` ret = tex2D( sampler_fc_main, uv + grad*texsize.zw ).xyz; +warp_19=` +warp_20=`float2 uv_echo = (uv - 0.5)*float2(-1,-1) + 0.5; +warp_21=` +warp_22=` float4 lums2 = 0; +warp_23=` lums2.x = lum( MyGet(uv_echo + texsize.zw*d.xz) ); +warp_24=` lums2.y = lum( MyGet(uv_echo - texsize.zw*d.xz) ); +warp_25=` lums2.z = lum( MyGet(uv_echo + texsize.zw*d.zy) ); +warp_26=` lums2.w = lum( MyGet(uv_echo - texsize.zw*d.zy) ); +warp_27=` float2 grad2 = float2(lums2.x-lums2.y, lums2.z-lums2.w)*str*1000/grad_rad; +warp_28=` grad2 = (saturate(grad2*0.5+0.5)*2-1)*1.4; +warp_29=` +warp_30=`float3 ret2 = tex2D(sampler_fc_main, uv_echo + grad2*texsize.zw).xyz; +warp_31=` +warp_32=`ret = lerp(ret,ret2,0.50); +warp_33=` +warp_34=` // darken (decay) over time +warp_35=` ret *= 0.95; //or try: ret -= 0.004; +warp_36=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` uv *= 0.5; +comp_4=` ret = tex2D(sampler_main, uv).xyz; +comp_5=` ret = max(ret, tex2D(sampler_main,uv + float2(0.5,0)).xyz); +comp_6=` ret = max(ret, tex2D(sampler_main,uv + float2(0,0.5)).xyz); +comp_7=` ret = max(ret, tex2D(sampler_main,uv + float2(0.5,0.5)).xyz); +comp_8=` ret *= 1.666; +comp_9=` +comp_10=`} +comp_11=` +comp_12=` |