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-rw-r--r--v_windows/v/old/vlib/gg/gg.v946
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diff --git a/v_windows/v/old/vlib/gg/gg.v b/v_windows/v/old/vlib/gg/gg.v
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+// Copyright (c) 2019-2021 Alexander Medvednikov. All rights reserved.
+// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
+
+module gg
+
+import os
+import gx
+import sokol
+import sokol.sapp
+import sokol.sgl
+import sokol.gfx
+import math
+
+pub type FNCb = fn (data voidptr)
+
+pub type FNEvent = fn (e &Event, data voidptr)
+
+pub type FNFail = fn (msg string, data voidptr)
+
+pub type FNKeyDown = fn (c KeyCode, m Modifier, data voidptr)
+
+pub type FNKeyUp = fn (c KeyCode, m Modifier, data voidptr)
+
+pub type FNMove = fn (x f32, y f32, data voidptr)
+
+pub type FNClick = fn (x f32, y f32, button MouseButton, data voidptr)
+
+pub type FNUnClick = fn (x f32, y f32, button MouseButton, data voidptr)
+
+pub type FNChar = fn (c u32, data voidptr)
+
+pub struct Event {
+pub mut:
+ frame_count u64
+ typ sapp.EventType
+ key_code KeyCode
+ char_code u32
+ key_repeat bool
+ modifiers u32
+ mouse_button MouseButton
+ mouse_x f32
+ mouse_y f32
+ mouse_dx f32
+ mouse_dy f32
+ scroll_x f32
+ scroll_y f32
+ num_touches int
+ touches [8]C.sapp_touchpoint
+ window_width int
+ window_height int
+ framebuffer_width int
+ framebuffer_height int
+}
+
+pub struct Config {
+pub:
+ width int
+ height int
+ use_ortho bool // unused, still here just for backwards compatibility
+ retina bool
+ resizable bool
+ user_data voidptr
+ font_size int
+ create_window bool
+ // window_user_ptr voidptr
+ window_title string
+ borderless_window bool
+ always_on_top bool
+ bg_color gx.Color
+ init_fn FNCb = voidptr(0)
+ frame_fn FNCb = voidptr(0)
+ native_frame_fn FNCb = voidptr(0)
+ cleanup_fn FNCb = voidptr(0)
+ fail_fn FNFail = voidptr(0)
+ //
+ event_fn FNEvent = voidptr(0)
+ quit_fn FNEvent = voidptr(0)
+ //
+ keydown_fn FNKeyDown = voidptr(0)
+ keyup_fn FNKeyUp = voidptr(0)
+ char_fn FNChar = voidptr(0)
+ //
+ move_fn FNMove = voidptr(0)
+ click_fn FNClick = voidptr(0)
+ unclick_fn FNUnClick = voidptr(0)
+ leave_fn FNEvent = voidptr(0)
+ enter_fn FNEvent = voidptr(0)
+ resized_fn FNEvent = voidptr(0)
+ scroll_fn FNEvent = voidptr(0)
+ // wait_events bool // set this to true for UIs, to save power
+ fullscreen bool
+ scale f32 = 1.0
+ sample_count int
+ // ved needs this
+ // init_text bool
+ font_path string
+ custom_bold_font_path string
+ ui_mode bool // refreshes only on events to save CPU usage
+ // font bytes for embedding
+ font_bytes_normal []byte
+ font_bytes_bold []byte
+ font_bytes_mono []byte
+ font_bytes_italic []byte
+ native_rendering bool // Cocoa on macOS/iOS, GDI+ on Windows
+}
+
+pub struct PenConfig {
+ color gx.Color
+ line_type PenLineType = .solid
+ thickness int = 1
+}
+
+[heap]
+pub struct Context {
+mut:
+ render_text bool = true
+ // a cache with all images created by the user. used for sokol image init and to save space
+ // (so that the user can store image ids, not entire Image objects)
+ image_cache []Image
+ needs_refresh bool = true
+ ticks int // for ui mode only
+pub:
+ native_rendering bool
+pub mut:
+ scale f32 = 1.0
+ // will get set to 2.0 for retina, will remain 1.0 for normal
+ width int
+ height int
+ clear_pass C.sg_pass_action
+ window C.sapp_desc
+ timage_pip C.sgl_pipeline
+ config Config
+ ft &FT
+ font_inited bool
+ ui_mode bool // do not redraw everything 60 times/second, but only when the user requests
+ frame u64 // the current frame counted from the start of the application; always increasing
+ //
+ mbtn_mask byte
+ mouse_buttons MouseButtons // typed version of mbtn_mask; easier to use for user programs
+ mouse_pos_x int
+ mouse_pos_y int
+ mouse_dx int
+ mouse_dy int
+ scroll_x int
+ scroll_y int
+ //
+ key_modifiers Modifier // the current key modifiers
+ key_repeat bool // whether the pressed key was an autorepeated one
+ pressed_keys [key_code_max]bool // an array representing all currently pressed keys
+ pressed_keys_edge [key_code_max]bool // true when the previous state of pressed_keys,
+ // *before* the current event was different
+}
+
+pub struct Size {
+pub:
+ width int
+ height int
+}
+
+fn gg_init_sokol_window(user_data voidptr) {
+ mut g := unsafe { &Context(user_data) }
+ desc := sapp.create_desc()
+ /*
+ desc := C.sg_desc{
+ mtl_device: sapp.metal_get_device()
+ mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor
+ mtl_drawable_cb: sapp.metal_get_drawable
+ d3d11_device: sapp.d3d11_get_device()
+ d3d11_device_context: sapp.d3d11_get_device_context()
+ d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view
+ d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view
+ }
+ */
+ gfx.setup(&desc)
+ sgl_desc := C.sgl_desc_t{}
+ sgl.setup(&sgl_desc)
+ g.scale = dpi_scale()
+ // is_high_dpi := sapp.high_dpi()
+ // fb_w := sapp.width()
+ // fb_h := sapp.height()
+ // println('g.scale=$g.scale is_high_dpi=$is_high_dpi fb_w=$fb_w fb_h=$fb_h')
+ // if g.config.init_text {
+ // `os.is_file()` won't work on Android if the font file is embedded into the APK
+ exists := $if !android { os.is_file(g.config.font_path) } $else { true }
+ if g.config.font_path != '' && !exists {
+ g.render_text = false
+ } else if g.config.font_path != '' && exists {
+ // t := time.ticks()
+ g.ft = new_ft(
+ font_path: g.config.font_path
+ custom_bold_font_path: g.config.custom_bold_font_path
+ scale: dpi_scale()
+ ) or { panic(err) }
+ // println('FT took ${time.ticks()-t} ms')
+ g.font_inited = true
+ } else {
+ if g.config.font_bytes_normal.len > 0 {
+ g.ft = new_ft(
+ bytes_normal: g.config.font_bytes_normal
+ bytes_bold: g.config.font_bytes_bold
+ bytes_mono: g.config.font_bytes_mono
+ bytes_italic: g.config.font_bytes_italic
+ scale: sapp.dpi_scale()
+ ) or { panic(err) }
+ g.font_inited = true
+ } else {
+ sfont := system_font_path()
+ if g.config.font_path != '' {
+ eprintln('font file "$g.config.font_path" does not exist, the system font ($sfont) was used instead.')
+ }
+
+ g.ft = new_ft(
+ font_path: sfont
+ custom_bold_font_path: g.config.custom_bold_font_path
+ scale: sapp.dpi_scale()
+ ) or { panic(err) }
+ g.font_inited = true
+ }
+ }
+ //
+ mut pipdesc := C.sg_pipeline_desc{
+ label: c'alpha_image'
+ }
+ unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
+
+ color_state := C.sg_color_state{
+ blend: C.sg_blend_state{
+ enabled: true
+ src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
+ dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
+ }
+ }
+ pipdesc.colors[0] = color_state
+
+ g.timage_pip = sgl.make_pipeline(&pipdesc)
+ //
+ if g.config.init_fn != voidptr(0) {
+ g.config.init_fn(g.config.user_data)
+ }
+ // Create images now that we can do that after sg is inited
+ if g.native_rendering {
+ return
+ }
+
+ for i in 0 .. g.image_cache.len {
+ if g.image_cache[i].simg.id == 0 {
+ g.image_cache[i].init_sokol_image()
+ }
+ }
+}
+
+fn gg_frame_fn(user_data voidptr) {
+ mut ctx := unsafe { &Context(user_data) }
+ ctx.frame++
+ if ctx.config.frame_fn == voidptr(0) {
+ return
+ }
+ if ctx.native_rendering {
+ // return
+ }
+
+ if ctx.ui_mode && !ctx.needs_refresh {
+ // Draw 3 more frames after the "stop refresh" command
+ ctx.ticks++
+ if ctx.ticks > 3 {
+ return
+ }
+ }
+ ctx.config.frame_fn(ctx.config.user_data)
+ ctx.needs_refresh = false
+}
+
+pub fn (mut ctx Context) refresh_ui() {
+ ctx.needs_refresh = true
+ ctx.ticks = 0
+}
+
+fn gg_event_fn(ce &C.sapp_event, user_data voidptr) {
+ // e := unsafe { &sapp.Event(ce) }
+ mut e := unsafe { &Event(ce) }
+ mut g := unsafe { &Context(user_data) }
+ if g.ui_mode {
+ g.refresh_ui()
+ }
+ if e.typ == .mouse_down {
+ bitplace := int(e.mouse_button)
+ g.mbtn_mask |= byte(1 << bitplace)
+ g.mouse_buttons = MouseButtons(g.mbtn_mask)
+ }
+ if e.typ == .mouse_up {
+ bitplace := int(e.mouse_button)
+ g.mbtn_mask &= ~(byte(1 << bitplace))
+ g.mouse_buttons = MouseButtons(g.mbtn_mask)
+ }
+ if e.typ == .mouse_move && e.mouse_button == .invalid {
+ if g.mbtn_mask & 0x01 > 0 {
+ e.mouse_button = .left
+ }
+ if g.mbtn_mask & 0x02 > 0 {
+ e.mouse_button = .right
+ }
+ if g.mbtn_mask & 0x04 > 0 {
+ e.mouse_button = .middle
+ }
+ }
+ g.mouse_pos_x = int(e.mouse_x / g.scale)
+ g.mouse_pos_y = int(e.mouse_y / g.scale)
+ g.mouse_dx = int(e.mouse_dx / g.scale)
+ g.mouse_dy = int(e.mouse_dy / g.scale)
+ g.scroll_x = int(e.scroll_x / g.scale)
+ g.scroll_y = int(e.scroll_y / g.scale)
+ g.key_modifiers = Modifier(e.modifiers)
+ g.key_repeat = e.key_repeat
+ if e.typ in [.key_down, .key_up] {
+ key_idx := int(e.key_code) % key_code_max
+ prev := g.pressed_keys[key_idx]
+ next := e.typ == .key_down
+ g.pressed_keys[key_idx] = next
+ g.pressed_keys_edge[key_idx] = prev != next
+ }
+ if g.config.event_fn != voidptr(0) {
+ g.config.event_fn(e, g.config.user_data)
+ }
+ match e.typ {
+ .mouse_move {
+ if g.config.move_fn != voidptr(0) {
+ g.config.move_fn(e.mouse_x / g.scale, e.mouse_y / g.scale, g.config.user_data)
+ }
+ }
+ .mouse_down {
+ if g.config.click_fn != voidptr(0) {
+ g.config.click_fn(e.mouse_x / g.scale, e.mouse_y / g.scale, e.mouse_button,
+ g.config.user_data)
+ }
+ }
+ .mouse_up {
+ if g.config.unclick_fn != voidptr(0) {
+ g.config.unclick_fn(e.mouse_x / g.scale, e.mouse_y / g.scale, e.mouse_button,
+ g.config.user_data)
+ }
+ }
+ .mouse_leave {
+ if g.config.leave_fn != voidptr(0) {
+ g.config.leave_fn(e, g.config.user_data)
+ }
+ }
+ .mouse_enter {
+ if g.config.enter_fn != voidptr(0) {
+ g.config.enter_fn(e, g.config.user_data)
+ }
+ }
+ .mouse_scroll {
+ if g.config.scroll_fn != voidptr(0) {
+ g.config.scroll_fn(e, g.config.user_data)
+ }
+ }
+ .key_down {
+ if g.config.keydown_fn != voidptr(0) {
+ g.config.keydown_fn(e.key_code, Modifier(e.modifiers), g.config.user_data)
+ }
+ }
+ .key_up {
+ if g.config.keyup_fn != voidptr(0) {
+ g.config.keyup_fn(e.key_code, Modifier(e.modifiers), g.config.user_data)
+ }
+ }
+ .char {
+ if g.config.char_fn != voidptr(0) {
+ g.config.char_fn(e.char_code, g.config.user_data)
+ }
+ }
+ .resized {
+ if g.config.resized_fn != voidptr(0) {
+ g.config.resized_fn(e, g.config.user_data)
+ }
+ }
+ .quit_requested {
+ if g.config.quit_fn != voidptr(0) {
+ g.config.quit_fn(e, g.config.user_data)
+ }
+ }
+ else {
+ // dump(e)
+ }
+ }
+}
+
+fn gg_cleanup_fn(user_data voidptr) {
+ mut g := unsafe { &Context(user_data) }
+ if g.config.cleanup_fn != voidptr(0) {
+ g.config.cleanup_fn(g.config.user_data)
+ }
+}
+
+fn gg_fail_fn(msg &char, user_data voidptr) {
+ mut g := unsafe { &Context(user_data) }
+ vmsg := unsafe { tos3(msg) }
+ if g.config.fail_fn != voidptr(0) {
+ g.config.fail_fn(vmsg, g.config.user_data)
+ } else {
+ eprintln('gg error: $vmsg')
+ }
+}
+
+//
+pub fn new_context(cfg Config) &Context {
+ mut g := &Context{
+ width: cfg.width
+ height: cfg.height
+ config: cfg
+ ft: 0
+ ui_mode: cfg.ui_mode
+ native_rendering: cfg.native_rendering
+ }
+ g.set_bg_color(cfg.bg_color)
+ // C.printf('new_context() %p\n', cfg.user_data)
+ window := C.sapp_desc{
+ user_data: g
+ init_userdata_cb: gg_init_sokol_window
+ frame_userdata_cb: gg_frame_fn
+ event_userdata_cb: gg_event_fn
+ fail_userdata_cb: gg_fail_fn
+ cleanup_userdata_cb: gg_cleanup_fn
+ window_title: &char(cfg.window_title.str)
+ html5_canvas_name: &char(cfg.window_title.str)
+ width: cfg.width
+ height: cfg.height
+ sample_count: cfg.sample_count
+ high_dpi: true
+ fullscreen: cfg.fullscreen
+ __v_native_render: cfg.native_rendering
+ }
+ g.window = window
+ return g
+}
+
+pub fn (gg &Context) run() {
+ sapp.run(&gg.window)
+}
+
+// quit closes the context window and exits the event loop for it
+pub fn (ctx &Context) quit() {
+ sapp.request_quit() // does not require ctx right now, but sokol multi-window might in the future
+}
+
+pub fn (mut ctx Context) set_bg_color(c gx.Color) {
+ ctx.clear_pass = gfx.create_clear_pass(f32(c.r) / 255.0, f32(c.g) / 255.0, f32(c.b) / 255.0,
+ f32(c.a) / 255.0)
+}
+
+// TODO: Fix alpha
+pub fn (ctx &Context) draw_rect(x f32, y f32, w f32, h f32, c gx.Color) {
+ $if macos {
+ if ctx.native_rendering {
+ C.darwin_draw_rect(x, ctx.height - (y + h), w, h, c)
+ return
+ }
+ }
+ if c.a != 255 {
+ sgl.load_pipeline(ctx.timage_pip)
+ }
+ sgl.c4b(c.r, c.g, c.b, c.a)
+ sgl.begin_quads()
+ sgl.v2f(x * ctx.scale, y * ctx.scale)
+ sgl.v2f((x + w) * ctx.scale, y * ctx.scale)
+ sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale)
+ sgl.v2f(x * ctx.scale, (y + h) * ctx.scale)
+ sgl.end()
+}
+
+[inline]
+pub fn (ctx &Context) draw_square(x f32, y f32, s f32, c gx.Color) {
+ ctx.draw_rect(x, y, s, s, c)
+}
+
+[inline]
+pub fn (ctx &Context) set_pixel(x f32, y f32, c gx.Color) {
+ ctx.draw_square(x, y, 1, c)
+}
+
+pub fn (ctx &Context) draw_triangle(x f32, y f32, x2 f32, y2 f32, x3 f32, y3 f32, c gx.Color) {
+ if c.a != 255 {
+ sgl.load_pipeline(ctx.timage_pip)
+ }
+ sgl.c4b(c.r, c.g, c.b, c.a)
+ sgl.begin_quads()
+ sgl.v2f(x * ctx.scale, y * ctx.scale)
+ sgl.v2f(x2 * ctx.scale, y2 * ctx.scale)
+ sgl.v2f(x3 * ctx.scale, y3 * ctx.scale)
+ sgl.end()
+}
+
+pub fn (ctx &Context) draw_empty_rect(x f32, y f32, w f32, h f32, c gx.Color) {
+ if c.a != 255 {
+ sgl.load_pipeline(ctx.timage_pip)
+ }
+ sgl.c4b(c.r, c.g, c.b, c.a)
+ sgl.begin_line_strip()
+ sgl.v2f(x * ctx.scale, y * ctx.scale)
+ sgl.v2f((x + w) * ctx.scale, y * ctx.scale)
+ sgl.v2f((x + w) * ctx.scale, (y + h) * ctx.scale)
+ sgl.v2f(x * ctx.scale, (y + h) * ctx.scale)
+ sgl.v2f(x * ctx.scale, y * ctx.scale)
+ sgl.end()
+}
+
+[inline]
+pub fn (ctx &Context) draw_empty_square(x f32, y f32, s f32, c gx.Color) {
+ ctx.draw_empty_rect(x, y, s, s, c)
+}
+
+pub fn (ctx &Context) draw_circle_line(x f32, y f32, r int, segments int, c gx.Color) {
+ $if macos {
+ if ctx.native_rendering {
+ C.darwin_draw_circle(x - r + 1, ctx.height - (y + r + 3), r, c)
+ return
+ }
+ }
+ if c.a != 255 {
+ sgl.load_pipeline(ctx.timage_pip)
+ }
+ sgl.c4b(c.r, c.g, c.b, c.a)
+ nx := x * ctx.scale
+ ny := y * ctx.scale
+ nr := r * ctx.scale
+ mut theta := f32(0)
+ mut xx := f32(0)
+ mut yy := f32(0)
+ sgl.begin_line_strip()
+ for i := 0; i < segments + 1; i++ {
+ theta = 2.0 * f32(math.pi) * f32(i) / f32(segments)
+ xx = nr * math.cosf(theta)
+ yy = nr * math.sinf(theta)
+ sgl.v2f(xx + nx, yy + ny)
+ }
+ sgl.end()
+}
+
+pub fn (ctx &Context) draw_circle(x f32, y f32, r f32, c gx.Color) {
+ ctx.draw_circle_with_segments(x, y, r, 10, c)
+}
+
+pub fn (ctx &Context) draw_circle_with_segments(x f32, y f32, r f32, segments int, c gx.Color) {
+ if c.a != 255 {
+ sgl.load_pipeline(ctx.timage_pip)
+ }
+ sgl.c4b(c.r, c.g, c.b, c.a)
+ nx := x * ctx.scale
+ ny := y * ctx.scale
+ nr := r * ctx.scale
+ mut theta := f32(0)
+ mut xx := f32(0)
+ mut yy := f32(0)
+ sgl.begin_triangle_strip()
+ for i := 0; i < segments + 1; i++ {
+ theta = 2.0 * f32(math.pi) * f32(i) / f32(segments)
+ xx = nr * math.cosf(theta)
+ yy = nr * math.sinf(theta)
+ sgl.v2f(xx + nx, yy + ny)
+ sgl.v2f(nx, ny)
+ }
+ sgl.end()
+}
+
+pub fn (ctx &Context) draw_arc_line(x f32, y f32, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) {
+ if c.a != 255 {
+ sgl.load_pipeline(ctx.timage_pip)
+ }
+ sgl.c4b(c.r, c.g, c.b, c.a)
+ theta := f32(arc_angle / f32(segments))
+ tan_factor := math.tanf(theta)
+ rad_factor := math.cosf(theta)
+ nx := x * ctx.scale
+ ny := y * ctx.scale
+ mut xx := f32(r * math.cosf(start_angle))
+ mut yy := f32(r * math.sinf(start_angle))
+ sgl.begin_line_strip()
+ for i := 0; i < segments + 1; i++ {
+ sgl.v2f(xx + nx, yy + ny)
+ tx := -yy
+ ty := xx
+ xx += tx * tan_factor
+ yy += ty * tan_factor
+ xx *= rad_factor
+ yy *= rad_factor
+ }
+ sgl.end()
+}
+
+pub fn (ctx &Context) draw_arc(x f32, y f32, r int, start_angle f32, arc_angle f32, segments int, c gx.Color) {
+ if c.a != 255 {
+ sgl.load_pipeline(ctx.timage_pip)
+ }
+ sgl.c4b(c.r, c.g, c.b, c.a)
+ nx := x * ctx.scale
+ ny := y * ctx.scale
+ theta := f32(arc_angle / f32(segments))
+ tan_factor := math.tanf(theta)
+ rad_factor := math.cosf(theta)
+ mut xx := f32(r * math.cosf(start_angle))
+ mut yy := f32(r * math.sinf(start_angle))
+ sgl.begin_triangle_strip()
+ for i := 0; i < segments + 1; i++ {
+ sgl.v2f(xx + nx, yy + ny)
+ sgl.v2f(nx, ny)
+ tx := -yy
+ ty := xx
+ xx += tx * tan_factor
+ yy += ty * tan_factor
+ xx *= rad_factor
+ yy *= rad_factor
+ }
+ sgl.end()
+}
+
+pub fn (gg &Context) begin() {
+ if gg.render_text && gg.font_inited {
+ gg.ft.flush()
+ }
+ sgl.defaults()
+ sgl.matrix_mode_projection()
+ sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0)
+}
+
+pub fn (gg &Context) end() {
+ gfx.begin_default_pass(gg.clear_pass, sapp.width(), sapp.height())
+ sgl.draw()
+ gfx.end_pass()
+ gfx.commit()
+ /*
+ if gg.config.wait_events {
+ // println('gg: waiting')
+ wait_events()
+ }
+ */
+}
+
+// resize the context's Window
+pub fn (mut ctx Context) resize(width int, height int) {
+ ctx.width = width
+ ctx.height = height
+}
+
+// draw_line draws a line between the points provided
+pub fn (ctx &Context) draw_line(x f32, y f32, x2 f32, y2 f32, c gx.Color) {
+ $if macos {
+ if ctx.native_rendering {
+ // Make the line more clear on hi dpi screens: draw a rectangle
+ mut width := math.abs(x2 - x)
+ mut height := math.abs(y2 - y)
+ if width == 0 {
+ width = 1
+ } else if height == 0 {
+ height = 1
+ }
+ ctx.draw_rect(x, y, f32(width), f32(height), c)
+ return
+ }
+ }
+ if c.a != 255 {
+ sgl.load_pipeline(ctx.timage_pip)
+ }
+ sgl.c4b(c.r, c.g, c.b, c.a)
+ sgl.begin_line_strip()
+ sgl.v2f(x * ctx.scale, y * ctx.scale)
+ sgl.v2f(x2 * ctx.scale, y2 * ctx.scale)
+ sgl.end()
+}
+
+// draw_line_with_config draws a line between the points provided with the PenConfig
+pub fn (ctx &Context) draw_line_with_config(x f32, y f32, x2 f32, y2 f32, config PenConfig) {
+ if config.color.a != 255 {
+ sgl.load_pipeline(ctx.timage_pip)
+ }
+
+ if config.thickness <= 0 {
+ return
+ }
+
+ nx := x * ctx.scale
+ ny := y * ctx.scale
+ nx2 := x2 * ctx.scale
+ ny2 := y2 * ctx.scale
+
+ dx := nx2 - nx
+ dy := ny2 - ny
+ length := math.sqrtf(math.powf(x2 - x, 2) + math.powf(y2 - y, 2))
+ theta := f32(math.atan2(dy, dx))
+
+ sgl.push_matrix()
+
+ sgl.translate(nx, ny, 0)
+ sgl.rotate(theta, 0, 0, 1)
+ sgl.translate(-nx, -ny, 0)
+
+ if config.line_type == .solid {
+ ctx.draw_rect(x, y, length, config.thickness, config.color)
+ } else {
+ size := if config.line_type == .dotted { config.thickness } else { config.thickness * 3 }
+ space := if size == 1 { 2 } else { size }
+
+ mut available := length
+ mut start_x := x
+
+ for i := 0; available > 0; i++ {
+ if i % 2 == 0 {
+ ctx.draw_rect(start_x, y, size, config.thickness, config.color)
+ available -= size
+ start_x += size
+ continue
+ }
+
+ available -= space
+ start_x += space
+ }
+ }
+
+ sgl.pop_matrix()
+}
+
+pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32, color gx.Color) {
+ sgl.c4b(color.r, color.g, color.b, color.a)
+ sgl.begin_triangle_strip()
+ mut theta := f32(0)
+ mut xx := f32(0)
+ mut yy := f32(0)
+ r := radius * ctx.scale
+ nx := x * ctx.scale
+ ny := y * ctx.scale
+ width := w * ctx.scale
+ height := h * ctx.scale
+ segments := 2 * math.pi * r
+ segdiv := segments / 4
+ rb := 0
+ lb := int(rb + segdiv)
+ lt := int(lb + segdiv)
+ rt := int(lt + segdiv)
+ // left top
+ lx := nx + r
+ ly := ny + r
+ for i in lt .. rt {
+ theta = 2 * f32(math.pi) * f32(i) / segments
+ xx = r * math.cosf(theta)
+ yy = r * math.sinf(theta)
+ sgl.v2f(xx + lx, yy + ly)
+ sgl.v2f(lx, ly)
+ }
+ // right top
+ mut rx := nx + width - r
+ mut ry := ny + r
+ for i in rt .. int(segments) {
+ theta = 2 * f32(math.pi) * f32(i) / segments
+ xx = r * math.cosf(theta)
+ yy = r * math.sinf(theta)
+ sgl.v2f(xx + rx, yy + ry)
+ sgl.v2f(rx, ry)
+ }
+ // right bottom
+ mut rbx := rx
+ mut rby := ny + height - r
+ for i in rb .. lb {
+ theta = 2 * f32(math.pi) * f32(i) / segments
+ xx = r * math.cosf(theta)
+ yy = r * math.sinf(theta)
+ sgl.v2f(xx + rbx, yy + rby)
+ sgl.v2f(rbx, rby)
+ }
+ // left bottom
+ mut lbx := lx
+ mut lby := ny + height - r
+ for i in lb .. lt {
+ theta = 2 * f32(math.pi) * f32(i) / segments
+ xx = r * math.cosf(theta)
+ yy = r * math.sinf(theta)
+ sgl.v2f(xx + lbx, yy + lby)
+ sgl.v2f(lbx, lby)
+ }
+ sgl.v2f(lx + xx, ly)
+ sgl.v2f(lx, ly)
+ sgl.end()
+ sgl.begin_quads()
+ sgl.v2f(lx, ly)
+ sgl.v2f(rx, ry)
+ sgl.v2f(rbx, rby)
+ sgl.v2f(lbx, lby)
+ sgl.end()
+}
+
+pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius f32, border_color gx.Color) {
+ mut theta := f32(0)
+ mut xx := f32(0)
+ mut yy := f32(0)
+ r := radius * ctx.scale
+ nx := x * ctx.scale
+ ny := y * ctx.scale
+ width := w * ctx.scale
+ height := h * ctx.scale
+ segments := 2 * math.pi * r
+ segdiv := segments / 4
+ rb := 0
+ lb := int(rb + segdiv)
+ lt := int(lb + segdiv)
+ rt := int(lt + segdiv)
+ sgl.c4b(border_color.r, border_color.g, border_color.b, border_color.a)
+ sgl.begin_line_strip()
+ // left top
+ lx := nx + r
+ ly := ny + r
+ for i in lt .. rt {
+ theta = 2 * f32(math.pi) * f32(i) / segments
+ xx = r * math.cosf(theta)
+ yy = r * math.sinf(theta)
+ sgl.v2f(xx + lx, yy + ly)
+ }
+ // right top
+ mut rx := nx + width - r
+ mut ry := ny + r
+ for i in rt .. int(segments) {
+ theta = 2 * f32(math.pi) * f32(i) / segments
+ xx = r * math.cosf(theta)
+ yy = r * math.sinf(theta)
+ sgl.v2f(xx + rx, yy + ry)
+ }
+ // right bottom
+ mut rbx := rx
+ mut rby := ny + height - r
+ for i in rb .. lb {
+ theta = 2 * f32(math.pi) * f32(i) / segments
+ xx = r * math.cosf(theta)
+ yy = r * math.sinf(theta)
+ sgl.v2f(xx + rbx, yy + rby)
+ }
+ // left bottom
+ mut lbx := lx
+ mut lby := ny + height - r
+ for i in lb .. lt {
+ theta = 2 * f32(math.pi) * f32(i) / segments
+ xx = r * math.cosf(theta)
+ yy = r * math.sinf(theta)
+ sgl.v2f(xx + lbx, yy + lby)
+ }
+ sgl.v2f(lx + xx, ly)
+ sgl.end()
+}
+
+// draw_convex_poly draws a convex polygon, given an array of points, and a color.
+// Note that the points must be given in clockwise order.
+pub fn (ctx &Context) draw_convex_poly(points []f32, c gx.Color) {
+ assert points.len % 2 == 0
+ len := points.len / 2
+ assert len >= 3
+
+ if c.a != 255 {
+ sgl.load_pipeline(ctx.timage_pip)
+ }
+ sgl.c4b(c.r, c.g, c.b, c.a)
+
+ sgl.begin_triangle_strip()
+ x0 := points[0]
+ y0 := points[1]
+ for i in 1 .. (len / 2 + 1) {
+ sgl.v2f(x0, y0)
+ sgl.v2f(points[i * 4 - 2], points[i * 4 - 1])
+ sgl.v2f(points[i * 4], points[i * 4 + 1])
+ }
+
+ if len % 2 == 0 {
+ sgl.v2f(points[2 * len - 2], points[2 * len - 1])
+ }
+ sgl.end()
+}
+
+// draw_empty_poly - draws the borders of a polygon, given an array of points, and a color.
+// Note that the points must be given in clockwise order.
+pub fn (ctx &Context) draw_empty_poly(points []f32, c gx.Color) {
+ assert points.len % 2 == 0
+ len := points.len / 2
+ assert len >= 3
+
+ if c.a != 255 {
+ sgl.load_pipeline(ctx.timage_pip)
+ }
+ sgl.c4b(c.r, c.g, c.b, c.a)
+
+ sgl.begin_line_strip()
+ for i in 0 .. len {
+ sgl.v2f(points[2 * i], points[2 * i + 1])
+ }
+ sgl.v2f(points[0], points[1])
+ sgl.end()
+}
+
+pub fn screen_size() Size {
+ $if macos {
+ return C.gg_get_screen_size()
+ }
+ // TODO windows, linux, etc
+ return Size{}
+}
+
+// window_size returns the `Size` of the active window
+pub fn window_size() Size {
+ s := dpi_scale()
+ return Size{int(sapp.width() / s), int(sapp.height() / s)}
+}
+
+// window_size_real_pixels returns the `Size` of the active window without scale
+pub fn window_size_real_pixels() Size {
+ return Size{sapp.width(), sapp.height()}
+}
+
+pub fn dpi_scale() f32 {
+ mut s := sapp.dpi_scale()
+ $if android {
+ s *= android_dpi_scale()
+ }
+ // NB: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses,
+ // may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0
+ if s < 0.1 {
+ s = 1.
+ }
+ return s
+}
+
+pub fn high_dpi() bool {
+ return C.sapp_high_dpi()
+}
+
+fn C.WaitMessage()
+
+/*
+pub fn wait_events() {
+ unsafe {
+ $if macos {
+ #NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
+ #untilDate:[NSDate distantFuture]
+ #inMode:NSDefaultRunLoopMode
+ #dequeue:YES];
+ #[NSApp sendEvent:event];
+ }
+ $if windows {
+ C.WaitMessage()
+ }
+ }
+}
+*/