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author | Indrajith K L | 2020-06-29 03:14:32 +0530 |
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committer | Indrajith K L | 2020-06-29 03:14:32 +0530 |
commit | ffd6706cb02fdd37f5f461a37287a5860e69fb6c (patch) | |
tree | e5a4b81cc73b710e4ef4312b192021072da000a4 /source/PlayState.hx | |
download | dungeon-client-ffd6706cb02fdd37f5f461a37287a5860e69fb6c.tar.gz dungeon-client-ffd6706cb02fdd37f5f461a37287a5860e69fb6c.tar.bz2 dungeon-client-ffd6706cb02fdd37f5f461a37287a5860e69fb6c.zip |
:tada: Initial Commit
* Integrates Colyseus Server
* Implements Basic Player movement
* Player Remove/Update Events
Diffstat (limited to 'source/PlayState.hx')
-rw-r--r-- | source/PlayState.hx | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/source/PlayState.hx b/source/PlayState.hx new file mode 100644 index 0000000..f04dcc2 --- /dev/null +++ b/source/PlayState.hx @@ -0,0 +1,85 @@ +package; + +import flixel.FlxG; +import flixel.FlxSprite; +import flixel.FlxState; +import io.colyseus.Client; +import io.colyseus.Room; +import models.State; + +class PlayState extends FlxState +{ + var client = new Client('ws://localhost:3000'); + private var room:Room<State>; + + private var players:Map<String, Player> = new Map(); + + override public function create() + { + super.create(); + + this.client.joinOrCreate("my_room", [], State, function(err, room) + { + if (err != null) + { + trace("JOIN ERROR: " + err); + return; + } + + this.room = room; + + this.room.state.players.onAdd = function(player, key) + { + trace("Player" + player.x); + var _player = new Player(player.x, player.y); + this.players[key] = _player; + add(_player); + } + + this.room.state.players.onChange = function(player, key) + { + trace("PLAYER CHANGED AT: ", key); + this.players[key].x = player.x; + this.players[key].y = player.y; + } + + this.room.state.players.onRemove = function(player, key) + { + trace("PLAYER REMOVED AT: ", key); + remove(this.players[key]); + } + }); + } + + override public function update(elapsed:Float) + { + if (FlxG.keys.pressed.UP) + { + // The up arrow key is currently pressed + // This code is executed every frame, while the key is pressed\ + this.room.send("move", {y: -1}); + } + + if (FlxG.keys.justPressed.DOWN) + { + // The left arrow key has just been pressed + // This code is only executed once, on the frame immediately after the key has been pressed + this.room.send("move", {y: 1}); + } + + if (FlxG.keys.justReleased.LEFT) + { + // The left arrow key has just been released + // This code is only executed once, on the frame immediately after the key has been released + this.room.send("move", {x: -1}); + } + + if (FlxG.keys.justReleased.RIGHT) + { + // The left arrow key has just been released + // This code is only executed once, on the frame immediately after the key has been released + this.room.send("move", {x: 1}); + } + super.update(elapsed); + } +} |