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authorIndrajith K L2020-06-29 03:14:32 +0530
committerIndrajith K L2020-06-29 03:14:32 +0530
commitffd6706cb02fdd37f5f461a37287a5860e69fb6c (patch)
treee5a4b81cc73b710e4ef4312b192021072da000a4 /source/PlayState.hx
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:tada: Initial Commit
* Integrates Colyseus Server * Implements Basic Player movement * Player Remove/Update Events
Diffstat (limited to 'source/PlayState.hx')
-rw-r--r--source/PlayState.hx85
1 files changed, 85 insertions, 0 deletions
diff --git a/source/PlayState.hx b/source/PlayState.hx
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+++ b/source/PlayState.hx
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+package;
+
+import flixel.FlxG;
+import flixel.FlxSprite;
+import flixel.FlxState;
+import io.colyseus.Client;
+import io.colyseus.Room;
+import models.State;
+
+class PlayState extends FlxState
+{
+ var client = new Client('ws://localhost:3000');
+ private var room:Room<State>;
+
+ private var players:Map<String, Player> = new Map();
+
+ override public function create()
+ {
+ super.create();
+
+ this.client.joinOrCreate("my_room", [], State, function(err, room)
+ {
+ if (err != null)
+ {
+ trace("JOIN ERROR: " + err);
+ return;
+ }
+
+ this.room = room;
+
+ this.room.state.players.onAdd = function(player, key)
+ {
+ trace("Player" + player.x);
+ var _player = new Player(player.x, player.y);
+ this.players[key] = _player;
+ add(_player);
+ }
+
+ this.room.state.players.onChange = function(player, key)
+ {
+ trace("PLAYER CHANGED AT: ", key);
+ this.players[key].x = player.x;
+ this.players[key].y = player.y;
+ }
+
+ this.room.state.players.onRemove = function(player, key)
+ {
+ trace("PLAYER REMOVED AT: ", key);
+ remove(this.players[key]);
+ }
+ });
+ }
+
+ override public function update(elapsed:Float)
+ {
+ if (FlxG.keys.pressed.UP)
+ {
+ // The up arrow key is currently pressed
+ // This code is executed every frame, while the key is pressed\
+ this.room.send("move", {y: -1});
+ }
+
+ if (FlxG.keys.justPressed.DOWN)
+ {
+ // The left arrow key has just been pressed
+ // This code is only executed once, on the frame immediately after the key has been pressed
+ this.room.send("move", {y: 1});
+ }
+
+ if (FlxG.keys.justReleased.LEFT)
+ {
+ // The left arrow key has just been released
+ // This code is only executed once, on the frame immediately after the key has been released
+ this.room.send("move", {x: -1});
+ }
+
+ if (FlxG.keys.justReleased.RIGHT)
+ {
+ // The left arrow key has just been released
+ // This code is only executed once, on the frame immediately after the key has been released
+ this.room.send("move", {x: 1});
+ }
+ super.update(elapsed);
+ }
+}