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author | Indrajith K L | 2022-04-14 03:16:45 +0530 |
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committer | Indrajith K L | 2022-04-14 03:16:45 +0530 |
commit | fc44ae1243e21179d759df3b947fc55ca0425534 (patch) | |
tree | 588afc653da04ca4a71ab8d744d900c6c6f76b6e /entities/Player.gd | |
download | gamedevjs-jam-fc44ae1243e21179d759df3b947fc55ca0425534.tar.gz gamedevjs-jam-fc44ae1243e21179d759df3b947fc55ca0425534.tar.bz2 gamedevjs-jam-fc44ae1243e21179d759df3b947fc55ca0425534.zip |
Initial Commit
* Basic Character Controls
* Tileset
* Collision
* Basic Collectables
Diffstat (limited to 'entities/Player.gd')
-rw-r--r-- | entities/Player.gd | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/entities/Player.gd b/entities/Player.gd new file mode 100644 index 0000000..bae5935 --- /dev/null +++ b/entities/Player.gd @@ -0,0 +1,46 @@ +extends KinematicBody2D + +export (int) var run_speed = 200 +export (int) var jump_speed = -400 +export (int) var gravity = 1200 +export var entity_type = "PLAYER" +export (int) var health = 90 +var velocity = Vector2() +var jumping = false +onready var sprite = $AnimatedSprite +var facing_right = true +func get_input(): + velocity.x = 0 + var right = Input.is_action_pressed('right') + var left = Input.is_action_pressed('left') + var jump = Input.is_action_just_pressed('jump') + + if facing_right == true: + sprite.flip_h = false + else: + sprite.flip_h = true + + + if jump and is_on_floor(): + jumping = true + velocity.y = jump_speed + print(health) + if right: + velocity.x += run_speed + facing_right = true + $AnimatedSprite.play("run") + elif left: + velocity.x -= run_speed + facing_right = false + $AnimatedSprite.play("run") + else: + $AnimatedSprite.play("idle") + + if !jumping && !is_on_floor(): + $AnimatedSprite.play("jump") +func _physics_process(delta): + get_input() + velocity.y += gravity * delta + if jumping and is_on_floor(): + jumping = false + velocity = move_and_slide(velocity, Vector2(0, -1)) |