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extends KinematicBody2D
export (int) var run_speed = 200
export (int) var jump_speed = -400
export (int) var gravity = 1200
export var entity_type = "PLAYER"
export (int) var health = 90
var velocity = Vector2()
var jumping = false
onready var sprite = $AnimatedSprite
var facing_right = true
func get_input():
velocity.x = 0
var right = Input.is_action_pressed('right')
var left = Input.is_action_pressed('left')
var jump = Input.is_action_just_pressed('jump')
if facing_right == true:
sprite.flip_h = false
else:
sprite.flip_h = true
if jump and is_on_floor():
jumping = true
velocity.y = jump_speed
print(health)
if right:
velocity.x += run_speed
facing_right = true
$AnimatedSprite.play("run")
elif left:
velocity.x -= run_speed
facing_right = false
$AnimatedSprite.play("run")
else:
$AnimatedSprite.play("idle")
if !jumping && !is_on_floor():
$AnimatedSprite.play("jump")
func _physics_process(delta):
get_input()
velocity.y += gravity * delta
if jumping and is_on_floor():
jumping = false
velocity = move_and_slide(velocity, Vector2(0, -1))
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