@@ -9,6 +9,38 @@
|
||||
<body>
|
||||
<p><h2>function GetAntiAliasMode( ) </h2></p>
|
||||
<p>
|
||||
Returns the anti-alias mode for draw image commands
|
||||
</p>
|
||||
<p>
|
||||
Possible modes
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
AA_MODE_OFF
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_SIMPLE
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_QUALITY
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_LINE_SMOOTH
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_POINT_SMOOTH
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_FULL_BASIC
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_ALPHA_TO_COVERAGE
|
||||
</li>
|
||||
</ul>
|
||||
<br><p>Related:
|
||||
<a href="setantialiasmode.html">SetAntiAliasMode</a>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
46
doc/doc_files/getspritecanvasantialiasmode.html
Normal file
46
doc/doc_files/getspritecanvasantialiasmode.html
Normal file
@@ -0,0 +1,46 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>GetSpriteCanvasAntiAliasMode [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>function GetSpriteCanvasAntiAliasMode( c_num ) </h2></p>
|
||||
<p>
|
||||
Returns the anti-alias mode for a sprite canvas
|
||||
</p>
|
||||
<p>
|
||||
Possible modes
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
AA_MODE_OFF
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_SIMPLE
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_QUALITY
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_LINE_SMOOTH
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_POINT_SMOOTH
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_FULL_BASIC
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_ALPHA_TO_COVERAGE
|
||||
</li>
|
||||
</ul>
|
||||
<br><p>Related:
|
||||
<a href="setspritecanvasantialiasmode.html">SetSpriteCanvasAntiAliasMode</a>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
20
doc/doc_files/getspritecanvasbilinearfilter.html
Normal file
20
doc/doc_files/getspritecanvasbilinearfilter.html
Normal file
@@ -0,0 +1,20 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>GetSpriteCanvasBilinearFilter [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>function GetSpriteCanvasBilinearFilter( c_num ) </h2></p>
|
||||
<p>
|
||||
Returns the bi-linear filter flag for the sprite canvas
|
||||
</p>
|
||||
<br><p>Related:
|
||||
<a href="setspritecanvasbilinearfilter.html">SetSpriteCanvasBilinearFilter</a>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
56
doc/doc_files/getspritecanvasblendmode.html
Normal file
56
doc/doc_files/getspritecanvasblendmode.html
Normal file
@@ -0,0 +1,56 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>GetSpriteCanvasBlendMode [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>function GetSpriteCanvasBlendMode( c_num ) </h2></p>
|
||||
<p>
|
||||
Returns the blend mode used to render sprites on the sprite canvas
|
||||
</p>
|
||||
<p>
|
||||
Possible Blend Modes
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
BLEND_MODE_NONE
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_ADD
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_SUBTRACT
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_REVSUBTRACT
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MIN
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MAX
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MIN_FACTOR
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MAX_FACTOR
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MIN_ALPHA
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MAX_ALPHA
|
||||
</li>
|
||||
</ul>
|
||||
<br><p>Related:
|
||||
<a href="setspritecanvasblendmode.html">SetSpriteCanvasBlendMode</a>
|
||||
<a href="setblendmode.html">SetBlendMode</a>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
23
doc/doc_files/getspritecanvasphysics.html
Normal file
23
doc/doc_files/getspritecanvasphysics.html
Normal file
@@ -0,0 +1,23 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>GetSpriteCanvasPhysics [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>function GetSpriteCanvasPhysics( c_num ) </h2></p>
|
||||
<p>
|
||||
Returns the physics stage of a sprite canvas
|
||||
</p>
|
||||
<p>
|
||||
Return values can be true or false
|
||||
</p>
|
||||
<br><p>Related:
|
||||
<a href="setcanvasphysics2d.html">SetCanvasPhysics2D</a>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
64
doc/doc_files/getspritecanvasrenderpriority.html
Normal file
64
doc/doc_files/getspritecanvasrenderpriority.html
Normal file
@@ -0,0 +1,64 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>GetSpriteCanvasRenderPriority [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>sub GetSpriteCanvasRenderPriority( c_num, ByRef priority, ByRef order ) </h2></p>
|
||||
<p>
|
||||
Gets the order sprites are rendered on a sprite canvas.
|
||||
</p>
|
||||
<p>
|
||||
Possible priority values
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
SPRITE_PRIORITY_NONE - Sprites are rendered in the order they are added
|
||||
</li>
|
||||
<li>
|
||||
SPRITE_PRIORITY_LEAST_X - Sprites are rendered based on the X position
|
||||
</li>
|
||||
<li>
|
||||
SPRITE_PRIORITY_GREATEST_X - Sprites are rendered based on the X position plus the width
|
||||
<ul>
|
||||
<li>
|
||||
NOTE: Width is adjusted by Scale when calculating the position
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
SPRITE_PRIORITY_LEAST_Y - Sprites are rendered based on the Y position
|
||||
</li>
|
||||
<li>
|
||||
SPRITE_PRIORITY_GREATEST_Y - Sprites are rendered based on the Y position plus the height
|
||||
<ul>
|
||||
<li>
|
||||
NOTE: Height is adjusted by Scale when calculating the position
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
<br>
|
||||
</p>
|
||||
<p>
|
||||
Possible order values
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
SPRITE_ORDER_ASCENDING - Sprites are ordered from lowest in priority to highest when rendered
|
||||
</li>
|
||||
<li>
|
||||
SPRITE_ORDER_DESCENDING - Sprites are ordered from highest in priority to lowest when rendered
|
||||
</li>
|
||||
</ul>
|
||||
<br><p>Related:
|
||||
<a href="setspritecanvasrenderpriority.html">SetSpriteCanvasRenderPriority</a>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -1683,6 +1683,14 @@ ul, #myUL {
|
||||
|
||||
<li><a href="recalculatemeshboundingbox.html" target="main">ReCalculateMeshBoundingBox</a></li>
|
||||
|
||||
<li><a href="makeplanartexturemap.html" target="main">MakePlanarTextureMap</a></li>
|
||||
|
||||
<li><a href="recalculatemeshnormals.html" target="main">ReCalculateMeshNormals</a></li>
|
||||
|
||||
<li><a href="getmeshpolygoncount.html" target="main">GetMeshPolygonCount</a></li>
|
||||
|
||||
<li><a href="flipmeshsurfaces.html" target="main">FlipMeshSurfaces</a></li>
|
||||
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
@@ -9,6 +9,38 @@
|
||||
<body>
|
||||
<p><h2>sub SetAntiAliasMode( aa_mode ) </h2></p>
|
||||
<p>
|
||||
Sets the anti-alias mode for draw image commands
|
||||
</p>
|
||||
<p>
|
||||
Possible modes
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
AA_MODE_OFF
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_SIMPLE
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_QUALITY
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_LINE_SMOOTH
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_POINT_SMOOTH
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_FULL_BASIC
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_ALPHA_TO_COVERAGE
|
||||
</li>
|
||||
</ul>
|
||||
<br><p>Related:
|
||||
<a href="getantialiasmode.html">GetAntiAliasMode</a>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
46
doc/doc_files/setspritecanvasantialiasmode.html
Normal file
46
doc/doc_files/setspritecanvasantialiasmode.html
Normal file
@@ -0,0 +1,46 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>SetSpriteCanvasAntiAliasMode [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>sub SetSpriteCanvasAntiAliasMode( c_num, aa_mode ) </h2></p>
|
||||
<p>
|
||||
Sets the anti-alias mode for a sprite canvas
|
||||
</p>
|
||||
<p>
|
||||
Possible modes
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
AA_MODE_OFF
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_SIMPLE
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_QUALITY
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_LINE_SMOOTH
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_POINT_SMOOTH
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_FULL_BASIC
|
||||
</li>
|
||||
<li>
|
||||
AA_MODE_ALPHA_TO_COVERAGE
|
||||
</li>
|
||||
</ul>
|
||||
<br><p>Related:
|
||||
<a href="getspritecanvasantialiasmode.html">GetSpriteCanvasAntiAliasMode</a>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
20
doc/doc_files/setspritecanvasbilinearfilter.html
Normal file
20
doc/doc_files/setspritecanvasbilinearfilter.html
Normal file
@@ -0,0 +1,20 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>SetSpriteCanvasBilinearFilter [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>sub SetSpriteCanvasBilinearFilter( c_num, flag ) </h2></p>
|
||||
<p>
|
||||
Enables or disables bi-linear filter for the sprite canvas
|
||||
</p>
|
||||
<br><p>Related:
|
||||
<a href="getspritecanvasbilinearfilter.html">GetSpriteCanvasBilinearFilter</a>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
56
doc/doc_files/setspritecanvasblendmode.html
Normal file
56
doc/doc_files/setspritecanvasblendmode.html
Normal file
@@ -0,0 +1,56 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>SetSpriteCanvasBlendMode [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>sub SetSpriteCanvasBlendMode( c_num, blend_mode ) </h2></p>
|
||||
<p>
|
||||
Sets the blend mode used to render sprites on the given sprite canvas
|
||||
</p>
|
||||
<p>
|
||||
Possible Blend Modes
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
BLEND_MODE_NONE
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_ADD
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_SUBTRACT
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_REVSUBTRACT
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MIN
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MAX
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MIN_FACTOR
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MAX_FACTOR
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MIN_ALPHA
|
||||
</li>
|
||||
<li>
|
||||
BLEND_MODE_MAX_ALPHA
|
||||
</li>
|
||||
</ul>
|
||||
<br><p>Related:
|
||||
<a href="setcanvasblendmode.html">SetCanvasBlendMode</a>
|
||||
<a href="getspritecanvasblendmode.html">GetSpriteCanvasBlendMode</a>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
67
doc/doc_files/setspritecanvasrenderpriority.html
Normal file
67
doc/doc_files/setspritecanvasrenderpriority.html
Normal file
@@ -0,0 +1,67 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
|
||||
<title>SetSpriteCanvasRenderPriority [RCBasic Doc] </title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<p><h2>function SetSpriteCanvasRenderPriority( c_num, priority, order ) </h2></p>
|
||||
<p>
|
||||
Sets the order sprites are rendered on a sprite canvas.
|
||||
</p>
|
||||
<p>
|
||||
Returns False if canvas is not a valid canvas
|
||||
</p>
|
||||
<p>
|
||||
Possible priority values
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
SPRITE_PRIORITY_NONE - Sprites are rendered in the order they are added
|
||||
</li>
|
||||
<li>
|
||||
SPRITE_PRIORITY_LEAST_X - Sprites are rendered based on the X position
|
||||
</li>
|
||||
<li>
|
||||
SPRITE_PRIORITY_GREATEST_X - Sprites are rendered based on the X position plus the width
|
||||
<ul>
|
||||
<li>
|
||||
NOTE: Width is adjusted by Scale when calculating the position
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
SPRITE_PRIORITY_LEAST_Y - Sprites are rendered based on the Y position
|
||||
</li>
|
||||
<li>
|
||||
SPRITE_PRIORITY_GREATEST_Y - Sprites are rendered based on the Y position plus the height
|
||||
<ul>
|
||||
<li>
|
||||
NOTE: Height is adjusted by Scale when calculating the position
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
<br>
|
||||
</p>
|
||||
<p>
|
||||
Possible order values
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
SPRITE_ORDER_ASCENDING - Sprites are ordered from lowest in priority to highest when rendered
|
||||
</li>
|
||||
<li>
|
||||
SPRITE_ORDER_DESCENDING - Sprites are ordered from highest in priority to lowest when rendered
|
||||
</li>
|
||||
</ul>
|
||||
<br><p>Related:
|
||||
<a href="getspritecanvasrenderpriority.html">GetSpriteCanvasRenderPriority</a>
|
||||
</p>
|
||||
<p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
4
doc/files/flipmeshsurfaces.txt
Normal file
4
doc/files/flipmeshsurfaces.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
#title FlipMeshSurfaces [RCBasic Doc]
|
||||
#header Sub FlipMeshSurfaces( mesh )
|
||||
|
||||
Changes the facing direction of triangles in a mesh
|
||||
@@ -1,4 +1,17 @@
|
||||
#title GetAntiAliasMode [RCBasic Doc]
|
||||
#header function GetAntiAliasMode( )
|
||||
|
||||
Returns the anti-alias mode for draw image commands
|
||||
|
||||
Possible modes
|
||||
#list
|
||||
#li AA_MODE_OFF
|
||||
#li AA_MODE_SIMPLE
|
||||
#li AA_MODE_QUALITY
|
||||
#li AA_MODE_LINE_SMOOTH
|
||||
#li AA_MODE_POINT_SMOOTH
|
||||
#li AA_MODE_FULL_BASIC
|
||||
#li AA_MODE_ALPHA_TO_COVERAGE
|
||||
#/list
|
||||
|
||||
#ref SetAntiAliasMode
|
||||
|
||||
4
doc/files/getmeshpolygoncount.txt
Normal file
4
doc/files/getmeshpolygoncount.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
#title GetMeshPolygonCount [RCBasic Doc]
|
||||
#header Function GetMeshPolygonCount( mesh )
|
||||
|
||||
Returns the number of polygons in a mesh
|
||||
@@ -1,4 +1,17 @@
|
||||
#title GetSpriteCanvasAntiAliasMode [RCBasic Doc]
|
||||
#header function GetSpriteCanvasAntiAliasMode( c_num )
|
||||
|
||||
Returns the anti-alias mode for a sprite canvas
|
||||
|
||||
Possible modes
|
||||
#list
|
||||
#li AA_MODE_OFF
|
||||
#li AA_MODE_SIMPLE
|
||||
#li AA_MODE_QUALITY
|
||||
#li AA_MODE_LINE_SMOOTH
|
||||
#li AA_MODE_POINT_SMOOTH
|
||||
#li AA_MODE_FULL_BASIC
|
||||
#li AA_MODE_ALPHA_TO_COVERAGE
|
||||
#/list
|
||||
|
||||
#ref SetSpriteCanvasAntiAliasMode
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#title GetSpriteCanvasBilinearFilter [RCBasic Doc]
|
||||
#header function GetSpriteCanvasBilinearFilter( c_num )
|
||||
|
||||
Returns the bi-linear filter flag for the sprite canvas
|
||||
|
||||
#ref SetSpriteCanvasBilinearFilter
|
||||
|
||||
@@ -1,4 +1,20 @@
|
||||
#title GetSpriteCanvasBlendMode [RCBasic Doc]
|
||||
#header function GetSpriteCanvasBlendMode( c_num )
|
||||
|
||||
Returns the blend mode used to render sprites on the sprite canvas
|
||||
|
||||
Possible Blend Modes
|
||||
#list ul
|
||||
#li BLEND_MODE_NONE
|
||||
#li BLEND_MODE_ADD
|
||||
#li BLEND_MODE_SUBTRACT
|
||||
#li BLEND_MODE_REVSUBTRACT
|
||||
#li BLEND_MODE_MIN
|
||||
#li BLEND_MODE_MAX
|
||||
#li BLEND_MODE_MIN_FACTOR
|
||||
#li BLEND_MODE_MAX_FACTOR
|
||||
#li BLEND_MODE_MIN_ALPHA
|
||||
#li BLEND_MODE_MAX_ALPHA
|
||||
#/list
|
||||
|
||||
#ref SetSpriteCanvasBlendMode SetBlendMode
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
#title GetSpriteCanvasPhysics [RCBasic Doc]
|
||||
#header function GetSpriteCanvasPhysics( c_num )
|
||||
|
||||
Returns the physics stage of a sprite canvas
|
||||
|
||||
Return values can be true or false
|
||||
|
||||
#ref SetCanvasPhysics2D
|
||||
|
||||
@@ -1,4 +1,29 @@
|
||||
#title GetSpriteCanvasRenderPriority [RCBasic Doc]
|
||||
#header sub GetSpriteCanvasRenderPriority( c_num, ByRef priority, ByRef order )
|
||||
|
||||
Gets the order sprites are rendered on a sprite canvas.
|
||||
|
||||
Possible priority values
|
||||
#list ul
|
||||
#li SPRITE_PRIORITY_NONE - Sprites are rendered in the order they are added
|
||||
#li SPRITE_PRIORITY_LEAST_X - Sprites are rendered based on the X position
|
||||
#li SPRITE_PRIORITY_GREATEST_X - Sprites are rendered based on the X position plus the width
|
||||
#list ul
|
||||
#li NOTE: Width is adjusted by Scale when calculating the position
|
||||
#/list
|
||||
#li SPRITE_PRIORITY_LEAST_Y - Sprites are rendered based on the Y position
|
||||
#li SPRITE_PRIORITY_GREATEST_Y - Sprites are rendered based on the Y position plus the height
|
||||
#list ul
|
||||
#li NOTE: Height is adjusted by Scale when calculating the position
|
||||
#/list
|
||||
#/list
|
||||
<br>
|
||||
|
||||
Possible order values
|
||||
#list ul
|
||||
#li SPRITE_ORDER_ASCENDING - Sprites are ordered from lowest in priority to highest when rendered
|
||||
#li SPRITE_ORDER_DESCENDING - Sprites are ordered from highest in priority to lowest when rendered
|
||||
#/list
|
||||
|
||||
|
||||
#ref SetSpriteCanvasRenderPriority
|
||||
|
||||
7
doc/files/makeplanartexturemap.txt
Normal file
7
doc/files/makeplanartexturemap.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
#title MakePlanarTextureMap [RCBasic Doc]
|
||||
#header Sub MakePlanarTextureMap( mesh, resolution )
|
||||
|
||||
Makes a planar texture map for the mesh.
|
||||
|
||||
Resolution is a ratio of the world space to texture space
|
||||
NOTE: Value should be between 0 and 1, a recommended value to start with is 0.001
|
||||
4
doc/files/recalculatemeshnormals.txt
Normal file
4
doc/files/recalculatemeshnormals.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
#title ReCalculateMeshNormals [RCBasic Doc]
|
||||
#header Sub ReCalculateMeshNormals( mesh )
|
||||
|
||||
Calculates the facing direction of the normals in a mesh
|
||||
@@ -1,4 +1,17 @@
|
||||
#title SetAntiAliasMode [RCBasic Doc]
|
||||
#header sub SetAntiAliasMode( aa_mode )
|
||||
|
||||
Sets the anti-alias mode for draw image commands
|
||||
|
||||
Possible modes
|
||||
#list
|
||||
#li AA_MODE_OFF
|
||||
#li AA_MODE_SIMPLE
|
||||
#li AA_MODE_QUALITY
|
||||
#li AA_MODE_LINE_SMOOTH
|
||||
#li AA_MODE_POINT_SMOOTH
|
||||
#li AA_MODE_FULL_BASIC
|
||||
#li AA_MODE_ALPHA_TO_COVERAGE
|
||||
#/list
|
||||
|
||||
#ref GetAntiAliasMode
|
||||
|
||||
@@ -1,4 +1,17 @@
|
||||
#title SetSpriteCanvasAntiAliasMode [RCBasic Doc]
|
||||
#header sub SetSpriteCanvasAntiAliasMode( c_num, aa_mode )
|
||||
|
||||
Sets the anti-alias mode for a sprite canvas
|
||||
|
||||
Possible modes
|
||||
#list
|
||||
#li AA_MODE_OFF
|
||||
#li AA_MODE_SIMPLE
|
||||
#li AA_MODE_QUALITY
|
||||
#li AA_MODE_LINE_SMOOTH
|
||||
#li AA_MODE_POINT_SMOOTH
|
||||
#li AA_MODE_FULL_BASIC
|
||||
#li AA_MODE_ALPHA_TO_COVERAGE
|
||||
#/list
|
||||
|
||||
#ref GetSpriteCanvasAntiAliasMode
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#title SetSpriteCanvasBilinearFilter [RCBasic Doc]
|
||||
#header sub SetSpriteCanvasBilinearFilter( c_num, flag )
|
||||
|
||||
Enables or disables bi-linear filter for the sprite canvas
|
||||
|
||||
#ref GetSpriteCanvasBilinearFilter
|
||||
|
||||
@@ -1,4 +1,22 @@
|
||||
#title SetSpriteCanvasBlendMode [RCBasic Doc]
|
||||
#header sub SetSpriteCanvasBlendMode( c_num, blend_mode )
|
||||
|
||||
Sets the blend mode used to render sprites on the given sprite canvas
|
||||
|
||||
|
||||
Possible Blend Modes
|
||||
#list ul
|
||||
#li BLEND_MODE_NONE
|
||||
#li BLEND_MODE_ADD
|
||||
#li BLEND_MODE_SUBTRACT
|
||||
#li BLEND_MODE_REVSUBTRACT
|
||||
#li BLEND_MODE_MIN
|
||||
#li BLEND_MODE_MAX
|
||||
#li BLEND_MODE_MIN_FACTOR
|
||||
#li BLEND_MODE_MAX_FACTOR
|
||||
#li BLEND_MODE_MIN_ALPHA
|
||||
#li BLEND_MODE_MAX_ALPHA
|
||||
#/list
|
||||
|
||||
|
||||
#ref SetCanvasBlendMode GetSpriteCanvasBlendMode
|
||||
|
||||
@@ -1,4 +1,31 @@
|
||||
#title SetSpriteCanvasRenderPriority [RCBasic Doc]
|
||||
#header function SetSpriteCanvasRenderPriority( c_num, priority, order )
|
||||
|
||||
Sets the order sprites are rendered on a sprite canvas.
|
||||
|
||||
Returns False if canvas is not a valid canvas
|
||||
|
||||
Possible priority values
|
||||
#list ul
|
||||
#li SPRITE_PRIORITY_NONE - Sprites are rendered in the order they are added
|
||||
#li SPRITE_PRIORITY_LEAST_X - Sprites are rendered based on the X position
|
||||
#li SPRITE_PRIORITY_GREATEST_X - Sprites are rendered based on the X position plus the width
|
||||
#list ul
|
||||
#li NOTE: Width is adjusted by Scale when calculating the position
|
||||
#/list
|
||||
#li SPRITE_PRIORITY_LEAST_Y - Sprites are rendered based on the Y position
|
||||
#li SPRITE_PRIORITY_GREATEST_Y - Sprites are rendered based on the Y position plus the height
|
||||
#list ul
|
||||
#li NOTE: Height is adjusted by Scale when calculating the position
|
||||
#/list
|
||||
#/list
|
||||
<br>
|
||||
|
||||
Possible order values
|
||||
#list ul
|
||||
#li SPRITE_ORDER_ASCENDING - Sprites are ordered from lowest in priority to highest when rendered
|
||||
#li SPRITE_ORDER_DESCENDING - Sprites are ordered from highest in priority to lowest when rendered
|
||||
#/list
|
||||
|
||||
|
||||
#ref GetSpriteCanvasRenderPriority
|
||||
|
||||
@@ -687,6 +687,10 @@ rc_deleteAN8( DELETEAN8_AN8_PROJECT )
|
||||
rc_setMeshBoundingBox( SETMESHBOUNDINGBOX_MESH, SETMESHBOUNDINGBOX_MIN_X, SETMESHBOUNDINGBOX_MIN_Y, SETMESHBOUNDINGBOX_MIN_Z, SETMESHBOUNDINGBOX_MAX_X, SETMESHBOUNDINGBOX_MAX_Y, SETMESHBOUNDINGBOX_MAX_Z )
|
||||
rc_getMeshBoundingBox( GETMESHBOUNDINGBOX_MESH, &GETMESHBOUNDINGBOX_MIN_X, &GETMESHBOUNDINGBOX_MIN_Y, &GETMESHBOUNDINGBOX_MIN_Z, &GETMESHBOUNDINGBOX_MAX_X, &GETMESHBOUNDINGBOX_MAX_Y, &GETMESHBOUNDINGBOX_MAX_Z )
|
||||
rc_reCalculateMeshBoundingBox( RECALCULATEMESHBOUNDINGBOX_MESH )
|
||||
rc_makePlanarTextureMap( MAKEPLANARTEXTUREMAP_MESH, MAKEPLANARTEXTUREMAP_RESOLUTION )
|
||||
rc_reCalculateMeshNormals( RECALCULATEMESHNORMALS_MESH )
|
||||
rc_getMeshPolygonCount( GETMESHPOLYGONCOUNT_MESH )
|
||||
rc_flipMeshSurfaces( FLIPMESHSURFACES_MESH )
|
||||
rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH )
|
||||
rc_createOctreeActor( CREATEOCTREEACTOR_MESH )
|
||||
rc_createCubeActor( CREATECUBEACTOR_CUBE_SIZE )
|
||||
|
||||
@@ -15,3 +15,7 @@ Sub DeleteAN8( an8_project )
|
||||
Sub SetMeshBoundingBox( mesh, min_x, min_y, min_z, max_x, max_y, max_z )
|
||||
Sub GetMeshBoundingBox( mesh, ByRef min_x, ByRef min_y, ByRef min_z, ByRef max_x, ByRef max_y, ByRef max_z )
|
||||
Sub ReCalculateMeshBoundingBox( mesh )
|
||||
Sub MakePlanarTextureMap( mesh, resolution )
|
||||
Sub ReCalculateMeshNormals( mesh )
|
||||
Function GetMeshPolygonCount( mesh )
|
||||
Sub FlipMeshSurfaces( mesh )
|
||||
|
||||
@@ -959,7 +959,7 @@ int main(int argc, char * argv[])
|
||||
|
||||
if(rc_filename.compare("--version")==0)
|
||||
{
|
||||
cout << "RCBASIC Compiler v4.5" << endl;
|
||||
cout << "RCBASIC Compiler v4.6" << endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -2081,6 +2081,15 @@ void init_embedded_functions()
|
||||
add_embedded_arg("max_z", ID_TYPE_BYREF_NUM);
|
||||
embed_function("ReCalculateMeshBoundingBox", ID_TYPE_SUB);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
embed_function("MakePlanarTextureMap", ID_TYPE_SUB);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
add_embedded_arg("resolution", ID_TYPE_NUM);
|
||||
embed_function("ReCalculateMeshNormals", ID_TYPE_SUB);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
embed_function("GetMeshPolygonCount", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
embed_function("FlipMeshSurfaces", ID_TYPE_SUB);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
embed_function("CreateAnimatedActor", ID_TYPE_FN_NUM);
|
||||
add_embedded_arg("mesh", ID_TYPE_NUM);
|
||||
embed_function("CreateOctreeActor", ID_TYPE_FN_NUM);
|
||||
|
||||
Binary file not shown.
@@ -4398,7 +4398,7 @@ int main(int argc, char * argv[])
|
||||
|
||||
if(rc_filename.compare("--version")==0)
|
||||
{
|
||||
cout << "RCBASIC Runtime v4.5" << endl;
|
||||
cout << "RCBASIC Runtime v4.6" << endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -4452,7 +4452,7 @@ int main(int argc, char * argv[])
|
||||
|
||||
//ogles2 test
|
||||
#ifdef RC_TESTING
|
||||
rc_intern_dirChange("/home/n00b/Projects/SerenityEngine/Untitled_Project/test");
|
||||
rc_intern_dirChange("/home/n00b/GameDev/Irrlicht Demo");
|
||||
//rc_intern_dirChange("");
|
||||
rc_filename = "main.cbc";
|
||||
|
||||
|
||||
@@ -83,6 +83,11 @@ void rc_setActorCollisionShape(int actor_id, int shape_type, double mass)
|
||||
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor_id].mesh_node;
|
||||
shape = new ICapsuleShape(node, mass, false);
|
||||
}
|
||||
else if(rc_actor[actor_id].node_type == RC_NODE_TYPE_STMESH)
|
||||
{
|
||||
irr::scene::IMeshSceneNode* node = (irr::scene::IMeshSceneNode*)rc_actor[actor_id].mesh_node;
|
||||
shape = new ICapsuleShape(node, mass, false);
|
||||
}
|
||||
else if(rc_actor[actor_id].node_type == RC_NODE_TYPE_OTMESH)
|
||||
{
|
||||
irr::scene::IOctreeSceneNode* node = (irr::scene::IOctreeSceneNode*)rc_actor[actor_id].mesh_node;
|
||||
@@ -93,6 +98,10 @@ void rc_setActorCollisionShape(int actor_id, int shape_type, double mass)
|
||||
irr::scene::ITerrainSceneNode* node = (irr::scene::ITerrainSceneNode*)rc_actor[actor_id].mesh_node;
|
||||
shape = new ICapsuleShape(node, mass, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
shape = new ICapsuleShape(rc_actor[actor_id].mesh_node, mass, false);
|
||||
}
|
||||
|
||||
rc_actor[actor_id].physics.rigid_body = rc_physics3D.world->addRigidBody(shape);
|
||||
|
||||
@@ -121,6 +130,11 @@ void rc_setActorCollisionShape(int actor_id, int shape_type, double mass)
|
||||
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor_id].mesh_node;
|
||||
shape = new IBvhTriangleMeshShape(rc_actor[actor_id].mesh_node, node->getMesh(), mass);
|
||||
}
|
||||
else if(rc_actor[actor_id].node_type == RC_NODE_TYPE_STMESH)
|
||||
{
|
||||
irr::scene::IMeshSceneNode* node = (irr::scene::IMeshSceneNode*)rc_actor[actor_id].mesh_node;
|
||||
shape = new IBvhTriangleMeshShape(rc_actor[actor_id].mesh_node, node->getMesh(), mass);
|
||||
}
|
||||
else if(rc_actor[actor_id].node_type == RC_NODE_TYPE_OTMESH)
|
||||
{
|
||||
irr::scene::IOctreeSceneNode* node = (irr::scene::IOctreeSceneNode*)rc_actor[actor_id].mesh_node;
|
||||
@@ -150,6 +164,11 @@ void rc_setActorCollisionShape(int actor_id, int shape_type, double mass)
|
||||
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor_id].mesh_node;
|
||||
shape = new IConvexHullShape(rc_actor[actor_id].mesh_node, node->getMesh(), mass);
|
||||
}
|
||||
else if(rc_actor[actor_id].node_type == RC_NODE_TYPE_STMESH)
|
||||
{
|
||||
irr::scene::IMeshSceneNode* node = (irr::scene::IMeshSceneNode*)rc_actor[actor_id].mesh_node;
|
||||
shape = new IConvexHullShape(rc_actor[actor_id].mesh_node, node->getMesh(), mass);
|
||||
}
|
||||
else if(rc_actor[actor_id].node_type == RC_NODE_TYPE_OTMESH)
|
||||
{
|
||||
irr::scene::IOctreeSceneNode* node = (irr::scene::IOctreeSceneNode*)rc_actor[actor_id].mesh_node;
|
||||
@@ -524,7 +543,7 @@ int rc_createCubeActor(double cube_size)
|
||||
int actor_id = -1;
|
||||
irr::scene::IMeshSceneNode* node = SceneManager->addCubeSceneNode(cube_size);
|
||||
rc_scene_node actor;
|
||||
actor.node_type = RC_NODE_TYPE_MESH;
|
||||
actor.node_type = RC_NODE_TYPE_STMESH;
|
||||
actor.mesh_node = node;
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
@@ -574,7 +593,7 @@ int rc_createSphereActor(double radius)
|
||||
int actor_id = -1;
|
||||
irr::scene::IMeshSceneNode* node = SceneManager->addSphereSceneNode(radius);
|
||||
rc_scene_node actor;
|
||||
actor.node_type = RC_NODE_TYPE_MESH;
|
||||
actor.node_type = RC_NODE_TYPE_STMESH;
|
||||
actor.mesh_node = node;
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
@@ -1106,14 +1125,35 @@ void rc_addActorShadow(int actor)
|
||||
|
||||
switch(rc_actor[actor].node_type)
|
||||
{
|
||||
case RC_NODE_TYPE_TERRAIN:
|
||||
case RC_NODE_TYPE_OTMESH:
|
||||
{
|
||||
irr::scene::IOctreeSceneNode* node = (irr::scene::IOctreeSceneNode*)rc_actor[actor].mesh_node;
|
||||
if(!rc_actor[actor].shadow)
|
||||
{
|
||||
rc_actor[actor].shadow = node->addShadowVolumeSceneNode();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case RC_NODE_TYPE_STMESH:
|
||||
case RC_NODE_TYPE_MESH:
|
||||
{
|
||||
irr::scene::IMeshSceneNode* node = (irr::scene::IMeshSceneNode*)rc_actor[actor].mesh_node;
|
||||
if(!rc_actor[actor].shadow)
|
||||
rc_actor[actor].shadow = node->addShadowVolumeSceneNode();
|
||||
break;
|
||||
{
|
||||
rc_actor[actor].shadow = node->addShadowVolumeSceneNode();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case RC_NODE_TYPE_MESH:
|
||||
{
|
||||
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor].mesh_node;
|
||||
if(!rc_actor[actor].shadow)
|
||||
{
|
||||
rc_actor[actor].shadow = node->addShadowVolumeSceneNode();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1127,7 +1167,6 @@ void rc_removeActorShadow(int actor)
|
||||
|
||||
switch(rc_actor[actor].node_type)
|
||||
{
|
||||
case RC_NODE_TYPE_TERRAIN:
|
||||
case RC_NODE_TYPE_OTMESH:
|
||||
case RC_NODE_TYPE_STMESH:
|
||||
case RC_NODE_TYPE_MESH:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2093,6 +2093,18 @@ case FN_GetMeshBoundingBox: //Sub Procedure
|
||||
case FN_ReCalculateMeshBoundingBox: //Sub Procedure
|
||||
rc_reCalculateMeshBoundingBox( RECALCULATEMESHBOUNDINGBOX_MESH );
|
||||
break;
|
||||
case FN_MakePlanarTextureMap: //Sub Procedure
|
||||
rc_makePlanarTextureMap( MAKEPLANARTEXTUREMAP_MESH, MAKEPLANARTEXTUREMAP_RESOLUTION );
|
||||
break;
|
||||
case FN_ReCalculateMeshNormals: //Sub Procedure
|
||||
rc_reCalculateMeshNormals( RECALCULATEMESHNORMALS_MESH );
|
||||
break;
|
||||
case FN_GetMeshPolygonCount: //Number Function
|
||||
rc_push_num(rc_getMeshPolygonCount( GETMESHPOLYGONCOUNT_MESH ));
|
||||
break;
|
||||
case FN_FlipMeshSurfaces: //Sub Procedure
|
||||
rc_flipMeshSurfaces( FLIPMESHSURFACES_MESH );
|
||||
break;
|
||||
case FN_CreateAnimatedActor: //Number Function
|
||||
rc_push_num(rc_createAnimatedActor( CREATEANIMATEDACTOR_MESH ));
|
||||
break;
|
||||
|
||||
@@ -267,6 +267,93 @@ void setMouseScaling()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SDL_Window* createWindow(irr::SIrrlichtCreationParameters CreationParams, std::string title, int x, int y, int Width, int Height, uint32_t SDL_Flags, irr::u8 AntiAlias, bool stencil_buffer, bool vsync)
|
||||
{
|
||||
SDL_Window* window = NULL;
|
||||
if (CreationParams.DriverType == irr::video::EDT_OPENGL || CreationParams.DriverType == irr::video::EDT_OGLES2 || CreationParams.DriverType == irr::video::EDT_WEBGL1)
|
||||
{
|
||||
if(stencil_buffer)
|
||||
{
|
||||
//std::cout << "Set Stencil Size" << std::endl;
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||
}
|
||||
|
||||
if(CreationParams.DriverType == irr::video::EDT_OPENGL)
|
||||
{
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
}
|
||||
if(CreationParams.DriverType == irr::video::EDT_OGLES2 || CreationParams.DriverType == irr::video::EDT_WEBGL1)
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
}
|
||||
|
||||
if (CreationParams.Bits==16)
|
||||
{
|
||||
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 4 );
|
||||
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 4 );
|
||||
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 4 );
|
||||
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel?1:0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
|
||||
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
|
||||
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
|
||||
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0 );
|
||||
}
|
||||
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);
|
||||
if (CreationParams.Doublebuffer)
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
if (CreationParams.Stereobuffer)
|
||||
SDL_GL_SetAttribute( SDL_GL_STEREO, 1 );
|
||||
if (CreationParams.AntiAlias>1)
|
||||
{
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias );
|
||||
}
|
||||
|
||||
if ( !window )
|
||||
window = SDL_CreateWindow(title.c_str(), x, y, Width, Height, SDL_Flags);
|
||||
if ( !window && CreationParams.AntiAlias>1)
|
||||
{
|
||||
while (--CreationParams.AntiAlias>1)
|
||||
{
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias );
|
||||
window = SDL_CreateWindow(title.c_str(), x, y, Width, Height, SDL_Flags);
|
||||
if (window)
|
||||
break;
|
||||
}
|
||||
if ( !window )
|
||||
{
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 0 );
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 0 );
|
||||
window = SDL_CreateWindow(title.c_str(), x, y, Width, Height, SDL_Flags);
|
||||
if (window)
|
||||
std::cout << "AntiAliasing disabled due to lack of support!" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( !window )
|
||||
window = SDL_CreateWindow("", x, y, Width, Height, SDL_Flags);
|
||||
|
||||
if ( !window && CreationParams.Doublebuffer)
|
||||
{
|
||||
// Try single buffer
|
||||
if (CreationParams.DriverType == irr::video::EDT_OPENGL || CreationParams.DriverType == irr::video::EDT_OGLES2)
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
//SDL_Flags &= ~SDL_DOUBLEBUF;
|
||||
window = SDL_CreateWindow(title.c_str(), x, y, Width, Height, SDL_Flags);
|
||||
}
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
|
||||
bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t window_flags, irr::u8 AntiAlias, bool stencil_buffer, bool vsync)
|
||||
{
|
||||
if(rc_window)
|
||||
@@ -291,12 +378,6 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
|
||||
rc_window_size.Width = w;
|
||||
rc_window_size.Height = h;
|
||||
|
||||
rc_window = SDL_CreateWindow(title.c_str(), x, y, w, h, flags);
|
||||
|
||||
//Get the actual size of the window to set the dimensions of the device
|
||||
if(rc_window)
|
||||
SDL_GetWindowSize(rc_window, &w, &h);
|
||||
|
||||
SIrrlichtCreationParameters irr_creation_params;
|
||||
irr_creation_params.DeviceType = EIDT_SDL;
|
||||
#if defined(RC_DRIVER_GLES2)
|
||||
@@ -304,8 +385,6 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
|
||||
#else
|
||||
irr_creation_params.DriverType = video::EDT_OPENGL;
|
||||
#endif // defined
|
||||
irr_creation_params.WindowId = rc_window;
|
||||
irr_creation_params.WindowSize = dimension2d<u32>((u32)w, (u32)h);
|
||||
irr_creation_params.Bits = 16;
|
||||
irr_creation_params.Fullscreen = fullscreen;
|
||||
irr_creation_params.Stencilbuffer = stencil_buffer;
|
||||
@@ -317,6 +396,17 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
|
||||
|
||||
rc_window_setfps = vsync;
|
||||
|
||||
rc_window = createWindow(irr_creation_params, title.c_str(), x, y, w, h, flags, AntiAlias, stencil_buffer, vsync);
|
||||
|
||||
//Get the actual size of the window to set the dimensions of the device
|
||||
if(rc_window)
|
||||
SDL_GetWindowSize(rc_window, &w, &h);
|
||||
|
||||
irr_creation_params.WindowId = rc_window;
|
||||
irr_creation_params.WindowSize = dimension2d<u32>((u32)w, (u32)h);
|
||||
|
||||
device = createDeviceEx(irr_creation_params);
|
||||
|
||||
if(vsync)
|
||||
{
|
||||
SDL_DisplayMode dm;
|
||||
@@ -325,8 +415,6 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
|
||||
rc_setfps_timer = SDL_GetTicks();
|
||||
}
|
||||
|
||||
device = createDeviceEx(irr_creation_params);
|
||||
|
||||
|
||||
if (!device)
|
||||
{
|
||||
|
||||
@@ -118,6 +118,55 @@ void rc_reCalculateMeshBoundingBox(int mesh_id)
|
||||
}
|
||||
}
|
||||
|
||||
void rc_reCalculateMeshNormals(int mesh_id)
|
||||
{
|
||||
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
|
||||
return;
|
||||
|
||||
if(rc_mesh[mesh_id].mesh)
|
||||
{
|
||||
for(int i = 0; i < rc_mesh[mesh_id].mesh->getMeshBufferCount(); i++)
|
||||
SceneManager->getMeshManipulator()->recalculateNormals(rc_mesh[mesh_id].mesh->getMeshBuffer(i));
|
||||
}
|
||||
}
|
||||
|
||||
void rc_makePlanarTextureMap(int mesh_id, double resolution)
|
||||
{
|
||||
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
|
||||
return;
|
||||
|
||||
if(rc_mesh[mesh_id].mesh)
|
||||
{
|
||||
for(int i = 0; i < rc_mesh[mesh_id].mesh->getMeshBufferCount(); i++)
|
||||
SceneManager->getMeshManipulator()->makePlanarTextureMapping(rc_mesh[mesh_id].mesh->getMeshBuffer(i), resolution);
|
||||
}
|
||||
}
|
||||
|
||||
int rc_getMeshPolygonCount(int mesh_id)
|
||||
{
|
||||
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
|
||||
return 0;
|
||||
|
||||
if(rc_mesh[mesh_id].mesh)
|
||||
{
|
||||
if(rc_mesh[mesh_id].mesh_type == RC_MESH_TYPE_ANIMATED)
|
||||
return SceneManager->getMeshManipulator()->getPolyCount((irr::scene::IAnimatedMesh*)rc_mesh[mesh_id].mesh);
|
||||
else
|
||||
return SceneManager->getMeshManipulator()->getPolyCount(rc_mesh[mesh_id].mesh);
|
||||
}
|
||||
}
|
||||
|
||||
void rc_flipMeshSurfaces(int mesh_id)
|
||||
{
|
||||
if(mesh_id < 0 || mesh_id >= rc_mesh.size())
|
||||
return;
|
||||
|
||||
if(rc_mesh[mesh_id].mesh)
|
||||
{
|
||||
SceneManager->getMeshManipulator()->flipSurfaces(rc_mesh[mesh_id].mesh);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int rc_loadAN8(std::string an8_file)
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
//FOR TESTING PURPOSES
|
||||
#ifdef RC_TESTING
|
||||
#define RC_DRIVER_GLES2
|
||||
//#define RC_DRIVER_GLES2
|
||||
#endif // RC_TESTING
|
||||
|
||||
#define RC_PI 3.14159265359
|
||||
|
||||
Reference in New Issue
Block a user