Fixed bug that prevents compiler from finding user types in scope
This commit is contained in:
@@ -135,7 +135,7 @@ void rc_setActorMD2AnimationByName(int actor, std::string animation_name, int nu
|
||||
rc_actor[actor].isPlaying = true;
|
||||
//node->setCurrentFrame(start_frame);
|
||||
//node->setFrameLoop((irr::s32)start_frame, (irr::s32)end_frame ); //setMD2Animation() does this for me
|
||||
node->setAnimationSpeed(node->getMesh()->getAnimationSpeed());
|
||||
//node->setAnimationSpeed(node->getMesh()->getAnimationSpeed());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user