Fixed bug that prevents compiler from finding user types in scope

This commit is contained in:
n00b
2024-12-13 20:22:10 -05:00
parent d0dc046c6b
commit 447bc241d7
13 changed files with 98 additions and 2183 deletions

View File

@@ -135,7 +135,7 @@ void rc_setActorMD2AnimationByName(int actor, std::string animation_name, int nu
rc_actor[actor].isPlaying = true;
//node->setCurrentFrame(start_frame);
//node->setFrameLoop((irr::s32)start_frame, (irr::s32)end_frame ); //setMD2Animation() does this for me
node->setAnimationSpeed(node->getMesh()->getAnimationSpeed());
//node->setAnimationSpeed(node->getMesh()->getAnimationSpeed());
break;
}
}