Added SetSpriteCanvasRenderPriority function
This commit is contained in:
@@ -551,6 +551,24 @@ ul, #myUL {
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<li><a href="opencanvasspritelayer.html" target="main">OpenCanvasSpriteLayer</a></li>
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<li><a href="setspritecanvasblendmode.html" target="main">SetSpriteCanvasBlendMode</a></li>
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<li><a href="getspritecanvasblendmode.html" target="main">GetSpriteCanvasBlendMode</a></li>
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<li><a href="setspritecanvasantialiasmode.html" target="main">SetSpriteCanvasAntiAliasMode</a></li>
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<li><a href="getspritecanvasantialiasmode.html" target="main">GetSpriteCanvasAntiAliasMode</a></li>
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<li><a href="setspritecanvasbilinearfilter.html" target="main">SetSpriteCanvasBilinearFilter</a></li>
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<li><a href="getspritecanvasbilinearfilter.html" target="main">GetSpriteCanvasBilinearFilter</a></li>
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<li><a href="getspritecanvasphysics.html" target="main">GetSpriteCanvasPhysics</a></li>
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<li><a href="setspritecanvasrenderpriority.html" target="main">SetSpriteCanvasRenderPriority</a></li>
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<li><a href="getspritecanvasrenderpriority.html" target="main">GetSpriteCanvasRenderPriority</a></li>
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</ul>
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</li>
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@@ -887,6 +905,10 @@ ul, #myUL {
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<li><a href="numgyros.html" target="main">NumGyros</a></li>
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<li><a href="touchx.html" target="main">TouchX</a></li>
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<li><a href="touchy.html" target="main">TouchY</a></li>
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</ul>
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</li>
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@@ -1025,6 +1047,16 @@ ul, #myUL {
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<li><a href="getgpuinfo.html" target="main">GetGPUInfo$</a></li>
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<li><a href="steam_addachievement.html" target="main">Steam_AddAchievement</a></li>
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<li><a href="steam_clearachievements.html" target="main">Steam_ClearAchievements</a></li>
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<li><a href="steam_finalizeachievements.html" target="main">Steam_FinalizeAchievements</a></li>
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<li><a href="steam_triggerachievement.html" target="main">Steam_TriggerAchievement</a></li>
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<li><a href="steam_getid.html" target="main">Steam_GetID$</a></li>
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</ul>
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</li>
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@@ -1645,6 +1677,12 @@ ul, #myUL {
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<li><a href="deletean8.html" target="main">DeleteAN8</a></li>
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<li><a href="setmeshboundingbox.html" target="main">SetMeshBoundingBox</a></li>
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<li><a href="getmeshboundingbox.html" target="main">GetMeshBoundingBox</a></li>
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<li><a href="recalculatemeshboundingbox.html" target="main">ReCalculateMeshBoundingBox</a></li>
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</ul>
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</li>
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4
doc/files/getspritecanvasantialiasmode.txt
Normal file
4
doc/files/getspritecanvasantialiasmode.txt
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@@ -0,0 +1,4 @@
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#title GetSpriteCanvasAntiAliasMode [RCBasic Doc]
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#header function GetSpriteCanvasAntiAliasMode( c_num )
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4
doc/files/getspritecanvasbilinearfilter.txt
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4
doc/files/getspritecanvasbilinearfilter.txt
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@@ -0,0 +1,4 @@
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#title GetSpriteCanvasBilinearFilter [RCBasic Doc]
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#header function GetSpriteCanvasBilinearFilter( c_num )
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4
doc/files/getspritecanvasblendmode.txt
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4
doc/files/getspritecanvasblendmode.txt
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@@ -0,0 +1,4 @@
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#title GetSpriteCanvasBlendMode [RCBasic Doc]
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#header function GetSpriteCanvasBlendMode( c_num )
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4
doc/files/getspritecanvasphysics.txt
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4
doc/files/getspritecanvasphysics.txt
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@@ -0,0 +1,4 @@
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#title GetSpriteCanvasPhysics [RCBasic Doc]
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#header function GetSpriteCanvasPhysics( c_num )
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4
doc/files/getspritecanvasrenderpriority.txt
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4
doc/files/getspritecanvasrenderpriority.txt
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@@ -0,0 +1,4 @@
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#title GetSpriteCanvasRenderPriority [RCBasic Doc]
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#header sub GetSpriteCanvasRenderPriority( c_num, ByRef priority, ByRef order )
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4
doc/files/setspritecanvasantialiasmode.txt
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4
doc/files/setspritecanvasantialiasmode.txt
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@@ -0,0 +1,4 @@
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#title SetSpriteCanvasAntiAliasMode [RCBasic Doc]
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#header sub SetSpriteCanvasAntiAliasMode( c_num, aa_mode )
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4
doc/files/setspritecanvasbilinearfilter.txt
Normal file
4
doc/files/setspritecanvasbilinearfilter.txt
Normal file
@@ -0,0 +1,4 @@
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#title SetSpriteCanvasBilinearFilter [RCBasic Doc]
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#header sub SetSpriteCanvasBilinearFilter( c_num, flag )
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4
doc/files/setspritecanvasblendmode.txt
Normal file
4
doc/files/setspritecanvasblendmode.txt
Normal file
@@ -0,0 +1,4 @@
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#title SetSpriteCanvasBlendMode [RCBasic Doc]
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#header sub SetSpriteCanvasBlendMode( c_num, blend_mode )
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4
doc/files/setspritecanvasrenderpriority.txt
Normal file
4
doc/files/setspritecanvasrenderpriority.txt
Normal file
@@ -0,0 +1,4 @@
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#title SetSpriteCanvasRenderPriority [RCBasic Doc]
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#header function SetSpriteCanvasRenderPriority( c_num, priority, order )
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4
doc/files/setspritelayerpriority.txt
Normal file
4
doc/files/setspritelayerpriority.txt
Normal file
@@ -0,0 +1,4 @@
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#title SetSpriteLayerPriority [RCBasic Doc]
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#header Function SetSpriteLayerPriority( c_num, priority, order )
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4
doc/files/sortspritelayer.txt
Normal file
4
doc/files/sortspritelayer.txt
Normal file
@@ -0,0 +1,4 @@
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#title SortSpriteLayer [RCBasic Doc]
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#header Function SortSpriteLayer( c_num, sort_option )
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BIN
doc/serenity_docs/images/main_toolbar.png
Normal file
BIN
doc/serenity_docs/images/main_toolbar.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 3.4 KiB |
BIN
doc/serenity_docs/images/mesh_animation_panel.png
Normal file
BIN
doc/serenity_docs/images/mesh_animation_panel.png
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Binary file not shown.
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After Width: | Height: | Size: 14 KiB |
BIN
doc/serenity_docs/images/mesh_id_panel.png
Normal file
BIN
doc/serenity_docs/images/mesh_id_panel.png
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Binary file not shown.
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After Width: | Height: | Size: 5.1 KiB |
BIN
doc/serenity_docs/images/mesh_material_panel.png
Normal file
BIN
doc/serenity_docs/images/mesh_material_panel.png
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Binary file not shown.
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After Width: | Height: | Size: 8.0 KiB |
BIN
doc/serenity_docs/images/serenity_fx_var_panel.png
Normal file
BIN
doc/serenity_docs/images/serenity_fx_var_panel.png
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Binary file not shown.
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After Width: | Height: | Size: 5.7 KiB |
BIN
doc/serenity_docs/images/sn_project_tree.png
Normal file
BIN
doc/serenity_docs/images/sn_project_tree.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 13 KiB |
@@ -204,6 +204,8 @@ rc_getSpriteCanvasAntiAliasMode( GETSPRITECANVASANTIALIASMODE_C_NUM )
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rc_setSpriteCanvasBilinearFilter( SETSPRITECANVASBILINEARFILTER_C_NUM, SETSPRITECANVASBILINEARFILTER_FLAG )
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rc_getSpriteCanvasBilinearFilter( GETSPRITECANVASBILINEARFILTER_C_NUM )
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rc_getSpriteCanvasPhysics( GETSPRITECANVASPHYSICS_C_NUM )
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rc_setSpriteCanvasRenderPriority( SETSPRITECANVASRENDERPRIORITY_C_NUM, SETSPRITECANVASRENDERPRIORITY_PRIORITY, SETSPRITECANVASRENDERPRIORITY_ORDER )
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rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER )
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rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS )
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rc_drawCircleFill( CIRCLEFILL_X, CIRCLEFILL_Y, CIRCLEFILL_RADIUS )
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rc_drawEllipse( ELLIPSE_X, ELLIPSE_Y, ELLIPSE_RX, ELLIPSE_RY )
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@@ -28,3 +28,5 @@ function GetSpriteCanvasAntiAliasMode( c_num )
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sub SetSpriteCanvasBilinearFilter( c_num, flag )
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function GetSpriteCanvasBilinearFilter( c_num )
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function GetSpriteCanvasPhysics( c_num )
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function SetSpriteCanvasRenderPriority( c_num, priority, order )
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sub GetSpriteCanvasRenderPriority( c_num, ByRef priority, ByRef order )
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@@ -543,6 +543,14 @@ void init_embedded_functions()
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add_embedded_arg("c_num", ID_TYPE_NUM);
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embed_function("GetSpriteCanvasPhysics", ID_TYPE_FN_NUM);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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embed_function("SetSpriteCanvasRenderPriority", ID_TYPE_FN_NUM);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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add_embedded_arg("priority", ID_TYPE_NUM);
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add_embedded_arg("order", ID_TYPE_NUM);
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embed_function("GetSpriteCanvasRenderPriority", ID_TYPE_SUB);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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add_embedded_arg("priority", ID_TYPE_BYREF_NUM);
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add_embedded_arg("order", ID_TYPE_BYREF_NUM);
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embed_function("Circle", ID_TYPE_SUB);
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add_embedded_arg("x", ID_TYPE_NUM);
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add_embedded_arg("y", ID_TYPE_NUM);
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Binary file not shown.
@@ -1,5 +1,5 @@
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# depslib dependency file v1.0
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1752011337 source:/home/n00b/Projects/RCBASIC4/rcbasic_build/main.cpp
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1756692651 source:/home/n00b/Projects/RCBASIC4/rcbasic_build/main.cpp
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<iostream>
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<stack>
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<vector>
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@@ -54,7 +54,7 @@
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1752004854 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_global.h
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<inttypes.h>
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1752011318 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_builtin.h
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1756692659 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_builtin.h
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"identifier.h"
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1752004854 /home/n00b/Projects/RCBASIC4/rcbasic_build/rc_vm_asm.h
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@@ -2,49 +2,26 @@
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<CodeBlocks_layout_file>
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<FileVersion major="1" minor="0" />
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<ActiveTarget name="Debug" />
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<File name="main.cpp" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="28436" topLine="896" />
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</Cursor>
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</File>
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<File name="rc_builtin.h" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="112317" topLine="2509" />
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</Cursor>
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</File>
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<File name="tokenizer.h" open="1" top="1" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="46887" topLine="1109" />
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</Cursor>
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</File>
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<File name="identifier.h" open="0" top="0" tabpos="26" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="9544" topLine="341" />
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</Cursor>
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</File>
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<File name="rc_global.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="keywords.h" open="0" top="0" tabpos="25" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="13014" topLine="163" />
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<Cursor1 position="105" topLine="17" />
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</Cursor>
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</File>
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<File name="parser.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="tokenizer.h" open="1" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="192713" topLine="4632" />
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<Cursor1 position="52116" topLine="1283" />
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</Cursor>
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<Folding>
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<Collapse line="6341" />
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</Folding>
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</File>
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<File name="rc_utility.h" open="0" top="0" tabpos="27" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1747" topLine="35" />
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</Cursor>
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</File>
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<File name="rc_vm_asm.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="41761" topLine="1347" />
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</Cursor>
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</File>
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<File name="env_resolve.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="615" topLine="32" />
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@@ -55,9 +32,32 @@
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<Cursor1 position="0" topLine="0" />
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</Cursor>
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</File>
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<File name="keywords.h" open="0" top="0" tabpos="25" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="rc_vm_asm.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="105" topLine="17" />
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||||
<Cursor1 position="41761" topLine="1347" />
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</Cursor>
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</File>
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<File name="parser.h" open="1" top="0" tabpos="16" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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||||
<Cursor1 position="192713" topLine="4632" />
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||||
</Cursor>
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||||
<Folding>
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||||
<Collapse line="6341" />
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||||
</Folding>
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||||
</File>
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<File name="main.cpp" open="1" top="1" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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||||
<Cursor1 position="28436" topLine="905" />
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||||
</Cursor>
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</File>
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<File name="rc_builtin.h" open="1" top="0" tabpos="19" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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||||
<Cursor1 position="112317" topLine="2532" />
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||||
</Cursor>
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</File>
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<File name="rc_global.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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||||
<Cursor>
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||||
<Cursor1 position="13014" topLine="163" />
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||||
</Cursor>
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</File>
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</CodeBlocks_layout_file>
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||||
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@@ -520,6 +520,31 @@ add_embedded_arg("viewport_x", ID_TYPE_NUM);
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add_embedded_arg("viewport_y", ID_TYPE_NUM);
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add_embedded_arg("viewport_w", ID_TYPE_NUM);
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add_embedded_arg("viewport_h", ID_TYPE_NUM);
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embed_function("SetSpriteCanvasBlendMode", ID_TYPE_SUB);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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add_embedded_arg("blend_mode", ID_TYPE_NUM);
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embed_function("GetSpriteCanvasBlendMode", ID_TYPE_FN_NUM);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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embed_function("SetSpriteCanvasAntiAliasMode", ID_TYPE_SUB);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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add_embedded_arg("aa_mode", ID_TYPE_NUM);
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embed_function("GetSpriteCanvasAntiAliasMode", ID_TYPE_FN_NUM);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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embed_function("SetSpriteCanvasBilinearFilter", ID_TYPE_SUB);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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add_embedded_arg("flag", ID_TYPE_NUM);
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embed_function("GetSpriteCanvasBilinearFilter", ID_TYPE_FN_NUM);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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embed_function("GetSpriteCanvasPhysics", ID_TYPE_FN_NUM);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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||||
embed_function("SetSpriteCanvasRenderPriority", ID_TYPE_FN_NUM);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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add_embedded_arg("priority", ID_TYPE_NUM);
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add_embedded_arg("order", ID_TYPE_NUM);
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embed_function("GetSpriteCanvasRenderPriority", ID_TYPE_SUB);
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add_embedded_arg("c_num", ID_TYPE_NUM);
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add_embedded_arg("priority", ID_TYPE_BYREF_NUM);
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add_embedded_arg("order", ID_TYPE_BYREF_NUM);
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embed_function("Circle", ID_TYPE_SUB);
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add_embedded_arg("x", ID_TYPE_NUM);
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add_embedded_arg("y", ID_TYPE_NUM);
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File diff suppressed because it is too large
Load Diff
@@ -622,6 +622,33 @@ case FN_SetCanvasPhysics2D: //Sub Procedure
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case FN_OpenCanvasSpriteLayer: //Number Function
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rc_push_num(rc_canvasOpenSpriteLayer( OPENCANVASSPRITELAYER_VIEWPORT_X, OPENCANVASSPRITELAYER_VIEWPORT_Y, OPENCANVASSPRITELAYER_VIEWPORT_W, OPENCANVASSPRITELAYER_VIEWPORT_H ));
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break;
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case FN_SetSpriteCanvasBlendMode: //Sub Procedure
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rc_setSpriteCanvasBlendMode( SETSPRITECANVASBLENDMODE_C_NUM, SETSPRITECANVASBLENDMODE_BLEND_MODE );
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break;
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case FN_GetSpriteCanvasBlendMode: //Number Function
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rc_push_num(rc_getSpriteCanvasBlendMode( GETSPRITECANVASBLENDMODE_C_NUM ));
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break;
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case FN_SetSpriteCanvasAntiAliasMode: //Sub Procedure
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rc_setSpriteCanvasAntiAliasMode( SETSPRITECANVASANTIALIASMODE_C_NUM, SETSPRITECANVASANTIALIASMODE_AA_MODE );
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break;
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case FN_GetSpriteCanvasAntiAliasMode: //Number Function
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rc_push_num(rc_getSpriteCanvasAntiAliasMode( GETSPRITECANVASANTIALIASMODE_C_NUM ));
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break;
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case FN_SetSpriteCanvasBilinearFilter: //Sub Procedure
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rc_setSpriteCanvasBilinearFilter( SETSPRITECANVASBILINEARFILTER_C_NUM, SETSPRITECANVASBILINEARFILTER_FLAG );
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break;
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case FN_GetSpriteCanvasBilinearFilter: //Number Function
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rc_push_num(rc_getSpriteCanvasBilinearFilter( GETSPRITECANVASBILINEARFILTER_C_NUM ));
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break;
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case FN_GetSpriteCanvasPhysics: //Number Function
|
||||
rc_push_num(rc_getSpriteCanvasPhysics( GETSPRITECANVASPHYSICS_C_NUM ));
|
||||
break;
|
||||
case FN_SetSpriteCanvasRenderPriority: //Number Function
|
||||
rc_push_num(rc_setSpriteCanvasRenderPriority( SETSPRITECANVASRENDERPRIORITY_C_NUM, SETSPRITECANVASRENDERPRIORITY_PRIORITY, SETSPRITECANVASRENDERPRIORITY_ORDER ));
|
||||
break;
|
||||
case FN_GetSpriteCanvasRenderPriority: //Sub Procedure
|
||||
rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER );
|
||||
break;
|
||||
case FN_Circle: //Sub Procedure
|
||||
rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS );
|
||||
break;
|
||||
|
||||
@@ -1286,6 +1286,20 @@ string rc_keywordToken(string sline)
|
||||
return "<num>3";
|
||||
else if(sline.compare("SPRITE_SHAPE_CHAIN")==0)
|
||||
return "<num>4";
|
||||
else if(sline.compare("SPRITE_PRIORITY_NONE")==0)
|
||||
return "<num>0";
|
||||
else if(sline.compare("SPRITE_PRIORITY_LEAST_X")==0)
|
||||
return "<num>1";
|
||||
else if(sline.compare("SPRITE_PRIORITY_GREATEST_X")==0)
|
||||
return "<num>2";
|
||||
else if(sline.compare("SPRITE_PRIORITY_LEAST_Y")==0)
|
||||
return "<num>3";
|
||||
else if(sline.compare("SPRITE_PRIORITY_GREATEST_Y")==0)
|
||||
return "<num>4";
|
||||
else if(sline.compare("SPRITE_ORDER_ASCENDING")==0)
|
||||
return "<num>0";
|
||||
else if(sline.compare("SPRITE_ORDER_DESCENDING")==0)
|
||||
return "<num>1";
|
||||
else
|
||||
{
|
||||
for(int i = 0; i < rc_constants.size(); i++)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -643,6 +643,12 @@ case FN_GetSpriteCanvasBilinearFilter: //Number Function
|
||||
case FN_GetSpriteCanvasPhysics: //Number Function
|
||||
rc_push_num(rc_getSpriteCanvasPhysics( GETSPRITECANVASPHYSICS_C_NUM ));
|
||||
break;
|
||||
case FN_SetSpriteCanvasRenderPriority: //Number Function
|
||||
rc_push_num(rc_setSpriteCanvasRenderPriority( SETSPRITECANVASRENDERPRIORITY_C_NUM, SETSPRITECANVASRENDERPRIORITY_PRIORITY, SETSPRITECANVASRENDERPRIORITY_ORDER ));
|
||||
break;
|
||||
case FN_GetSpriteCanvasRenderPriority: //Sub Procedure
|
||||
rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER );
|
||||
break;
|
||||
case FN_Circle: //Sub Procedure
|
||||
rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS );
|
||||
break;
|
||||
|
||||
@@ -1060,6 +1060,8 @@ int rc_canvasOpen(int w, int h, int vx, int vy, int vw, int vh, int mode, int ca
|
||||
canvas.spriteCanvasProperties.blend_mode = irr::video::EBO_ADD;
|
||||
canvas.spriteCanvasProperties.anti_alias = irr::video::EAAM_OFF;
|
||||
canvas.spriteCanvasProperties.bilinear_filter = false;
|
||||
canvas.spriteCanvasProperties.priority = RC_SPRITE_PRIORITY_NONE;
|
||||
canvas.spriteCanvasProperties.order = RC_SPRITE_ORDER_ASCENDING;
|
||||
}
|
||||
|
||||
switch(mode)
|
||||
@@ -1246,6 +1248,26 @@ int rc_getSpriteCanvasBilinearFilter(int canvas_id)
|
||||
return (int)rc_canvas[canvas_id].spriteCanvasProperties.bilinear_filter;
|
||||
}
|
||||
|
||||
int rc_setSpriteCanvasRenderPriority( int canvas_id, int priority, int order )
|
||||
{
|
||||
if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
|
||||
return 0;
|
||||
|
||||
rc_canvas[canvas_id].spriteCanvasProperties.priority = priority;
|
||||
rc_canvas[canvas_id].spriteCanvasProperties.order = order;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void rc_getSpriteCanvasRenderPriority( int canvas_id, double* priority, double* order )
|
||||
{
|
||||
if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
|
||||
return;
|
||||
|
||||
*priority = (double)rc_canvas[canvas_id].spriteCanvasProperties.priority;
|
||||
*order = (double)rc_canvas[canvas_id].spriteCanvasProperties.order;
|
||||
}
|
||||
|
||||
|
||||
void rc_setCanvasVisible(int canvas_id, bool flag)
|
||||
{
|
||||
|
||||
@@ -330,6 +330,8 @@ struct rc_spriteCanvasProperties
|
||||
irr::video::E_BLEND_OPERATION blend_mode; // = irr::video::EBO_ADD;
|
||||
bool bilinear_filter; // = false;
|
||||
irr::video::E_ANTI_ALIASING_MODE anti_alias; // = irr::video::EAAM_OFF;
|
||||
int priority;
|
||||
int order;
|
||||
};
|
||||
|
||||
#define RC_CANVAS_TYPE_2D 0
|
||||
@@ -339,6 +341,15 @@ struct rc_spriteCanvasProperties
|
||||
#define RC_PROJECTION_TYPE_ORTHOGRAPHIC 0
|
||||
#define RC_PROJECTION_TYPE_PERSPECTIVE 1
|
||||
|
||||
#define RC_SPRITE_PRIORITY_NONE 0
|
||||
#define RC_SPRITE_PRIORITY_LEAST_X 1
|
||||
#define RC_SPRITE_PRIORITY_GREATEST_X 2
|
||||
#define RC_SPRITE_PRIORITY_LEAST_Y 3
|
||||
#define RC_SPRITE_PRIORITY_GREATEST_Y 4
|
||||
|
||||
#define RC_SPRITE_ORDER_ASCENDING 0
|
||||
#define RC_SPRITE_ORDER_DESCENDING 1
|
||||
|
||||
struct rc_canvas_obj
|
||||
{
|
||||
irr::video::ITexture* texture;
|
||||
|
||||
@@ -1675,9 +1675,258 @@ void drawSprites(int canvas_id)
|
||||
int offset_x = rc_canvas[canvas_id].offset.X;
|
||||
int offset_y = rc_canvas[canvas_id].offset.Y;
|
||||
|
||||
for(int spr_index = 0; spr_index < rc_canvas[canvas_id].sprite_id.size(); spr_index++)
|
||||
irr::core::array<irr::s32> sorted_sprites(rc_canvas[canvas_id].sprite_id.size());
|
||||
|
||||
sorted_sprites.clear();
|
||||
for(int spr_index = 0; spr_index < rc_canvas[canvas_id].sprite_id.size(); spr_index++)
|
||||
{
|
||||
sorted_sprites.push_back(rc_canvas[canvas_id].sprite_id[spr_index]);
|
||||
}
|
||||
|
||||
switch(rc_canvas[canvas_id].spriteCanvasProperties.priority)
|
||||
{
|
||||
case RC_SPRITE_PRIORITY_NONE:
|
||||
{
|
||||
}
|
||||
break;
|
||||
|
||||
case RC_SPRITE_PRIORITY_LEAST_X:
|
||||
{
|
||||
if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
|
||||
{
|
||||
for(int a = 0; a < sorted_sprites.size(); a++)
|
||||
{
|
||||
for(int b = (a + 1); b < sorted_sprites.size(); b++)
|
||||
{
|
||||
int a_index = sorted_sprites[a];
|
||||
int b_index = sorted_sprites[b];
|
||||
|
||||
int a_off_x = rc_sprite[a_index].physics.offset_x;
|
||||
a_off_x += rc_sprite[a_index].physics.user_offset_x;
|
||||
int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
|
||||
|
||||
int b_off_x = rc_sprite[b_index].physics.offset_x;
|
||||
b_off_x += rc_sprite[b_index].physics.user_offset_x;
|
||||
int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
|
||||
|
||||
if(b_x < a_x)
|
||||
{
|
||||
sorted_sprites[a] = b_index;
|
||||
sorted_sprites[b] = a_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int a = 0; a < sorted_sprites.size(); a++)
|
||||
{
|
||||
for(int b = (a + 1); b < sorted_sprites.size(); b++)
|
||||
{
|
||||
int a_index = sorted_sprites[a];
|
||||
int b_index = sorted_sprites[b];
|
||||
|
||||
int a_off_x = rc_sprite[a_index].physics.offset_x;
|
||||
a_off_x += rc_sprite[a_index].physics.user_offset_x;
|
||||
int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
|
||||
|
||||
int b_off_x = rc_sprite[b_index].physics.offset_x;
|
||||
b_off_x += rc_sprite[b_index].physics.user_offset_x;
|
||||
int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
|
||||
|
||||
if(b_x > a_x)
|
||||
{
|
||||
sorted_sprites[a] = b_index;
|
||||
sorted_sprites[b] = a_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case RC_SPRITE_PRIORITY_GREATEST_X:
|
||||
{
|
||||
if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
|
||||
{
|
||||
for(int a = 0; a < sorted_sprites.size(); a++)
|
||||
{
|
||||
for(int b = (a + 1); b < sorted_sprites.size(); b++)
|
||||
{
|
||||
int a_index = sorted_sprites[a];
|
||||
int b_index = sorted_sprites[b];
|
||||
|
||||
int a_off_x = rc_sprite[a_index].physics.offset_x;
|
||||
a_off_x += rc_sprite[a_index].physics.user_offset_x;
|
||||
int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
|
||||
|
||||
int b_off_x = rc_sprite[b_index].physics.offset_x;
|
||||
b_off_x += rc_sprite[b_index].physics.user_offset_x;
|
||||
int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
|
||||
|
||||
a_x += (rc_sprite[a_index].frame_size.Width * rc_sprite[a_index].scale.X);
|
||||
b_x += (rc_sprite[b_index].frame_size.Width * rc_sprite[b_index].scale.X);
|
||||
|
||||
if(b_x < a_x)
|
||||
{
|
||||
sorted_sprites[a] = b_index;
|
||||
sorted_sprites[b] = a_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int a = 0; a < sorted_sprites.size(); a++)
|
||||
{
|
||||
for(int b = (a + 1); b < sorted_sprites.size(); b++)
|
||||
{
|
||||
int a_index = sorted_sprites[a];
|
||||
int b_index = sorted_sprites[b];
|
||||
|
||||
int a_off_x = rc_sprite[a_index].physics.offset_x;
|
||||
a_off_x += rc_sprite[a_index].physics.user_offset_x;
|
||||
int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
|
||||
|
||||
int b_off_x = rc_sprite[b_index].physics.offset_x;
|
||||
b_off_x += rc_sprite[b_index].physics.user_offset_x;
|
||||
int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
|
||||
|
||||
a_x += (rc_sprite[a_index].frame_size.Width * rc_sprite[a_index].scale.X);
|
||||
b_x += (rc_sprite[b_index].frame_size.Width * rc_sprite[b_index].scale.X);
|
||||
|
||||
if(b_x > a_x)
|
||||
{
|
||||
sorted_sprites[a] = b_index;
|
||||
sorted_sprites[b] = a_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case RC_SPRITE_PRIORITY_LEAST_Y:
|
||||
{
|
||||
if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
|
||||
{
|
||||
for(int a = 0; a < sorted_sprites.size(); a++)
|
||||
{
|
||||
for(int b = (a + 1); b < sorted_sprites.size(); b++)
|
||||
{
|
||||
int a_index = sorted_sprites[a];
|
||||
int b_index = sorted_sprites[b];
|
||||
|
||||
int a_off_y = rc_sprite[a_index].physics.offset_y;
|
||||
a_off_y += rc_sprite[a_index].physics.user_offset_y;
|
||||
int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
|
||||
|
||||
int b_off_y = rc_sprite[b_index].physics.offset_y;
|
||||
b_off_y += rc_sprite[b_index].physics.user_offset_y;
|
||||
int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
|
||||
|
||||
if(b_y < a_y)
|
||||
{
|
||||
sorted_sprites[a] = b_index;
|
||||
sorted_sprites[b] = a_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int a = 0; a < sorted_sprites.size(); a++)
|
||||
{
|
||||
for(int b = (a + 1); b < sorted_sprites.size(); b++)
|
||||
{
|
||||
int a_index = sorted_sprites[a];
|
||||
int b_index = sorted_sprites[b];
|
||||
|
||||
int a_off_y = rc_sprite[a_index].physics.offset_y;
|
||||
a_off_y += rc_sprite[a_index].physics.user_offset_y;
|
||||
int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
|
||||
|
||||
int b_off_y = rc_sprite[b_index].physics.offset_y;
|
||||
b_off_y += rc_sprite[b_index].physics.user_offset_y;
|
||||
int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
|
||||
|
||||
if(b_y > a_y)
|
||||
{
|
||||
sorted_sprites[a] = b_index;
|
||||
sorted_sprites[b] = a_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case RC_SPRITE_PRIORITY_GREATEST_Y:
|
||||
{
|
||||
if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
|
||||
{
|
||||
for(int a = 0; a < sorted_sprites.size(); a++)
|
||||
{
|
||||
for(int b = (a + 1); b < sorted_sprites.size(); b++)
|
||||
{
|
||||
int a_index = sorted_sprites[a];
|
||||
int b_index = sorted_sprites[b];
|
||||
|
||||
int a_off_y = rc_sprite[a_index].physics.offset_y;
|
||||
a_off_y += rc_sprite[a_index].physics.user_offset_y;
|
||||
int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
|
||||
|
||||
int b_off_y = rc_sprite[b_index].physics.offset_y;
|
||||
b_off_y += rc_sprite[b_index].physics.user_offset_y;
|
||||
int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
|
||||
|
||||
a_y += (rc_sprite[a_index].frame_size.Height * rc_sprite[a_index].scale.Y);
|
||||
b_y += (rc_sprite[b_index].frame_size.Height * rc_sprite[b_index].scale.Y);
|
||||
|
||||
if(b_y < a_y)
|
||||
{
|
||||
sorted_sprites[a] = b_index;
|
||||
sorted_sprites[b] = a_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int a = 0; a < sorted_sprites.size(); a++)
|
||||
{
|
||||
for(int b = (a + 1); b < sorted_sprites.size(); b++)
|
||||
{
|
||||
int a_index = sorted_sprites[a];
|
||||
int b_index = sorted_sprites[b];
|
||||
|
||||
int a_off_y = rc_sprite[a_index].physics.offset_y;
|
||||
a_off_y += rc_sprite[a_index].physics.user_offset_y;
|
||||
int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
|
||||
|
||||
int b_off_y = rc_sprite[b_index].physics.offset_y;
|
||||
b_off_y += rc_sprite[b_index].physics.user_offset_y;
|
||||
int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
|
||||
|
||||
a_y += (rc_sprite[a_index].frame_size.Height * rc_sprite[a_index].scale.Y);
|
||||
b_y += (rc_sprite[b_index].frame_size.Height * rc_sprite[b_index].scale.Y);
|
||||
|
||||
if(b_y > a_y)
|
||||
{
|
||||
sorted_sprites[a] = b_index;
|
||||
sorted_sprites[b] = a_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
for(int spr_index = 0; spr_index < sorted_sprites.size(); spr_index++)
|
||||
{
|
||||
int spr_id = rc_canvas[canvas_id].sprite_id[spr_index];
|
||||
int spr_id = sorted_sprites[spr_index];
|
||||
rc_sprite2D_obj* sprite = &rc_sprite[spr_id];
|
||||
//std::cout << "debug info: " << canvas_id << " --> " << spr_index << " id = " << sprite->id << " anim_size = " << sprite->animation.size() << std::endl; continue;
|
||||
//if(!sprite->visible)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# depslib dependency file v1.0
|
||||
1756622892 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
|
||||
1756697836 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
|
||||
"rc_os_defines.h"
|
||||
<emscripten.h>
|
||||
<sys/param.h>
|
||||
@@ -33,10 +33,10 @@
|
||||
<irrtheora.h>
|
||||
"rc_func130_cases.h"
|
||||
|
||||
1756622892 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
|
||||
1756697837 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
|
||||
<TargetConditionals.h>
|
||||
|
||||
1754605794 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
|
||||
1758301650 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
|
||||
|
||||
1748042868 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_stdlib.h
|
||||
"rc_os_defines.h"
|
||||
@@ -1248,7 +1248,7 @@
|
||||
1734372058 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/RealisticWater.h
|
||||
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|
||||
@@ -262,4 +72,217 @@
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||||
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</Cursor>
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<Cursor>
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</Cursor>
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</File>
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<Cursor>
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<Cursor1 position="854" topLine="0" />
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</Cursor>
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<Cursor>
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<Cursor>
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</Cursor>
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<Cursor>
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<Cursor>
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<Cursor>
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<Cursor1 position="0" topLine="0" />
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</Cursor>
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<Cursor>
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<Cursor>
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<Cursor1 position="558" topLine="2" />
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</Cursor>
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</File>
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<File name="rc_os_defines.h" open="1" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="93" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_scene.h" open="0" top="0" tabpos="30" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="1298" topLine="28" />
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</Cursor>
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</File>
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<File name="rc_fx_materials.h" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="921" topLine="589" />
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</Cursor>
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</File>
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<File name="CShader.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1204" topLine="34" />
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</Cursor>
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</File>
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<File name="rc_gfx.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="26850" topLine="2890" />
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</Cursor>
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</File>
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<File name="rc_mesh.h" open="0" top="0" tabpos="16" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1830" topLine="71" />
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</Cursor>
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</File>
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<File name="gui_freetype_font.cpp" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="792" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_tilelib.h" open="1" top="1" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="10085" topLine="360" />
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</Cursor>
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</File>
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<File name="ProjectiveTextures.h" open="0" top="0" tabpos="34" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="110" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_actor_material.h" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="751" topLine="1310" />
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</Cursor>
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</File>
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<File name="rc_font.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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||||
<Cursor1 position="0" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_steam_lib.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1942" topLine="71" />
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</Cursor>
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</File>
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<File name="rc_base_actor.h" open="1" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="4146" topLine="113" />
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</Cursor>
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</File>
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<File name="rc_joints.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="310" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_particles.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="6262" topLine="615" />
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</Cursor>
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</File>
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<File name="rc_media.h" open="0" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="72119" topLine="1937" />
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</Cursor>
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</File>
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<File name="../../irrBullet/src/irrBullet.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="0" topLine="7" />
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</Cursor>
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</File>
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<File name="../../irrBullet/src/irrBulletBvhTriangleMeshShape.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="680" topLine="19" />
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</Cursor>
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</File>
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<File name="rc_audio.h" open="0" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="6531" topLine="311" />
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</Cursor>
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</File>
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<File name="../../irrBullet/src/irrBulletCollisionObject.cpp" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="322" topLine="4" />
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</Cursor>
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</File>
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<File name="rc_actor_animation.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="9592" topLine="289" />
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</Cursor>
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</File>
|
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<File name="rc_constraint.h" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="8391" topLine="231" />
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</Cursor>
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</File>
|
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<File name="rc_gfx_core.h" open="1" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="22929" topLine="623" />
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</Cursor>
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<Folding>
|
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<Collapse line="104" />
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</Folding>
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</File>
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<File name="../../irrBullet/src/irrBulletWorld.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="18445" topLine="18" />
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</Cursor>
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</File>
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<File name="rc_spritelib.h" open="1" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="50910" topLine="1663" />
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</Cursor>
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</File>
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<File name="rc_matrix.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="34977" topLine="1288" />
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</Cursor>
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</File>
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<File name="rc_gfx3D.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="565" topLine="0" />
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</Cursor>
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</File>
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<File name="camera.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="4758" topLine="241" />
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</Cursor>
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</File>
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<File name="../../irrBullet/src/irrBulletCollisionCallBackInformation.cpp" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="1253" topLine="0" />
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</Cursor>
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</File>
|
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<File name="rc_video.h" open="0" top="0" tabpos="21" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="169" topLine="6" />
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</Cursor>
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</File>
|
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<File name="rc_tilemap.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="243" topLine="26" />
|
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</Cursor>
|
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</File>
|
||||
</CodeBlocks_layout_file>
|
||||
|
||||
Reference in New Issue
Block a user