Added SetSpriteCanvasRenderPriority function

This commit is contained in:
n00b87
2025-09-19 22:04:43 -05:00
parent 15e8426f99
commit 8120a1fd96
35 changed files with 2489 additions and 1985 deletions

View File

@@ -622,6 +622,33 @@ case FN_SetCanvasPhysics2D: //Sub Procedure
case FN_OpenCanvasSpriteLayer: //Number Function
rc_push_num(rc_canvasOpenSpriteLayer( OPENCANVASSPRITELAYER_VIEWPORT_X, OPENCANVASSPRITELAYER_VIEWPORT_Y, OPENCANVASSPRITELAYER_VIEWPORT_W, OPENCANVASSPRITELAYER_VIEWPORT_H ));
break;
case FN_SetSpriteCanvasBlendMode: //Sub Procedure
rc_setSpriteCanvasBlendMode( SETSPRITECANVASBLENDMODE_C_NUM, SETSPRITECANVASBLENDMODE_BLEND_MODE );
break;
case FN_GetSpriteCanvasBlendMode: //Number Function
rc_push_num(rc_getSpriteCanvasBlendMode( GETSPRITECANVASBLENDMODE_C_NUM ));
break;
case FN_SetSpriteCanvasAntiAliasMode: //Sub Procedure
rc_setSpriteCanvasAntiAliasMode( SETSPRITECANVASANTIALIASMODE_C_NUM, SETSPRITECANVASANTIALIASMODE_AA_MODE );
break;
case FN_GetSpriteCanvasAntiAliasMode: //Number Function
rc_push_num(rc_getSpriteCanvasAntiAliasMode( GETSPRITECANVASANTIALIASMODE_C_NUM ));
break;
case FN_SetSpriteCanvasBilinearFilter: //Sub Procedure
rc_setSpriteCanvasBilinearFilter( SETSPRITECANVASBILINEARFILTER_C_NUM, SETSPRITECANVASBILINEARFILTER_FLAG );
break;
case FN_GetSpriteCanvasBilinearFilter: //Number Function
rc_push_num(rc_getSpriteCanvasBilinearFilter( GETSPRITECANVASBILINEARFILTER_C_NUM ));
break;
case FN_GetSpriteCanvasPhysics: //Number Function
rc_push_num(rc_getSpriteCanvasPhysics( GETSPRITECANVASPHYSICS_C_NUM ));
break;
case FN_SetSpriteCanvasRenderPriority: //Number Function
rc_push_num(rc_setSpriteCanvasRenderPriority( SETSPRITECANVASRENDERPRIORITY_C_NUM, SETSPRITECANVASRENDERPRIORITY_PRIORITY, SETSPRITECANVASRENDERPRIORITY_ORDER ));
break;
case FN_GetSpriteCanvasRenderPriority: //Sub Procedure
rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER );
break;
case FN_Circle: //Sub Procedure
rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS );
break;