Added SetSpriteCanvasRenderPriority function
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@@ -643,6 +643,12 @@ case FN_GetSpriteCanvasBilinearFilter: //Number Function
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case FN_GetSpriteCanvasPhysics: //Number Function
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rc_push_num(rc_getSpriteCanvasPhysics( GETSPRITECANVASPHYSICS_C_NUM ));
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break;
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case FN_SetSpriteCanvasRenderPriority: //Number Function
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rc_push_num(rc_setSpriteCanvasRenderPriority( SETSPRITECANVASRENDERPRIORITY_C_NUM, SETSPRITECANVASRENDERPRIORITY_PRIORITY, SETSPRITECANVASRENDERPRIORITY_ORDER ));
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break;
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case FN_GetSpriteCanvasRenderPriority: //Sub Procedure
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rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER );
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break;
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case FN_Circle: //Sub Procedure
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rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS );
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break;
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@@ -1060,6 +1060,8 @@ int rc_canvasOpen(int w, int h, int vx, int vy, int vw, int vh, int mode, int ca
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canvas.spriteCanvasProperties.blend_mode = irr::video::EBO_ADD;
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canvas.spriteCanvasProperties.anti_alias = irr::video::EAAM_OFF;
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canvas.spriteCanvasProperties.bilinear_filter = false;
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canvas.spriteCanvasProperties.priority = RC_SPRITE_PRIORITY_NONE;
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canvas.spriteCanvasProperties.order = RC_SPRITE_ORDER_ASCENDING;
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}
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switch(mode)
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@@ -1246,6 +1248,26 @@ int rc_getSpriteCanvasBilinearFilter(int canvas_id)
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return (int)rc_canvas[canvas_id].spriteCanvasProperties.bilinear_filter;
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}
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int rc_setSpriteCanvasRenderPriority( int canvas_id, int priority, int order )
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{
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if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
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return 0;
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rc_canvas[canvas_id].spriteCanvasProperties.priority = priority;
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rc_canvas[canvas_id].spriteCanvasProperties.order = order;
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return 1;
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}
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void rc_getSpriteCanvasRenderPriority( int canvas_id, double* priority, double* order )
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{
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if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
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return;
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*priority = (double)rc_canvas[canvas_id].spriteCanvasProperties.priority;
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*order = (double)rc_canvas[canvas_id].spriteCanvasProperties.order;
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}
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void rc_setCanvasVisible(int canvas_id, bool flag)
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{
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@@ -330,6 +330,8 @@ struct rc_spriteCanvasProperties
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irr::video::E_BLEND_OPERATION blend_mode; // = irr::video::EBO_ADD;
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bool bilinear_filter; // = false;
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irr::video::E_ANTI_ALIASING_MODE anti_alias; // = irr::video::EAAM_OFF;
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int priority;
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int order;
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};
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#define RC_CANVAS_TYPE_2D 0
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@@ -339,6 +341,15 @@ struct rc_spriteCanvasProperties
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#define RC_PROJECTION_TYPE_ORTHOGRAPHIC 0
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#define RC_PROJECTION_TYPE_PERSPECTIVE 1
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#define RC_SPRITE_PRIORITY_NONE 0
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#define RC_SPRITE_PRIORITY_LEAST_X 1
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#define RC_SPRITE_PRIORITY_GREATEST_X 2
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#define RC_SPRITE_PRIORITY_LEAST_Y 3
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#define RC_SPRITE_PRIORITY_GREATEST_Y 4
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#define RC_SPRITE_ORDER_ASCENDING 0
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#define RC_SPRITE_ORDER_DESCENDING 1
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struct rc_canvas_obj
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{
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irr::video::ITexture* texture;
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@@ -1675,9 +1675,258 @@ void drawSprites(int canvas_id)
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int offset_x = rc_canvas[canvas_id].offset.X;
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int offset_y = rc_canvas[canvas_id].offset.Y;
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for(int spr_index = 0; spr_index < rc_canvas[canvas_id].sprite_id.size(); spr_index++)
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irr::core::array<irr::s32> sorted_sprites(rc_canvas[canvas_id].sprite_id.size());
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sorted_sprites.clear();
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for(int spr_index = 0; spr_index < rc_canvas[canvas_id].sprite_id.size(); spr_index++)
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{
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sorted_sprites.push_back(rc_canvas[canvas_id].sprite_id[spr_index]);
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}
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switch(rc_canvas[canvas_id].spriteCanvasProperties.priority)
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{
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case RC_SPRITE_PRIORITY_NONE:
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{
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}
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break;
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case RC_SPRITE_PRIORITY_LEAST_X:
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{
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if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
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{
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for(int a = 0; a < sorted_sprites.size(); a++)
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{
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for(int b = (a + 1); b < sorted_sprites.size(); b++)
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{
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int a_index = sorted_sprites[a];
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int b_index = sorted_sprites[b];
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int a_off_x = rc_sprite[a_index].physics.offset_x;
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a_off_x += rc_sprite[a_index].physics.user_offset_x;
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int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
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int b_off_x = rc_sprite[b_index].physics.offset_x;
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b_off_x += rc_sprite[b_index].physics.user_offset_x;
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int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
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if(b_x < a_x)
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{
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sorted_sprites[a] = b_index;
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sorted_sprites[b] = a_index;
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}
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}
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}
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}
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else
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{
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for(int a = 0; a < sorted_sprites.size(); a++)
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{
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for(int b = (a + 1); b < sorted_sprites.size(); b++)
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{
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int a_index = sorted_sprites[a];
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int b_index = sorted_sprites[b];
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int a_off_x = rc_sprite[a_index].physics.offset_x;
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a_off_x += rc_sprite[a_index].physics.user_offset_x;
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int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
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int b_off_x = rc_sprite[b_index].physics.offset_x;
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b_off_x += rc_sprite[b_index].physics.user_offset_x;
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int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
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if(b_x > a_x)
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{
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sorted_sprites[a] = b_index;
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sorted_sprites[b] = a_index;
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}
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}
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}
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}
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}
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break;
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case RC_SPRITE_PRIORITY_GREATEST_X:
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{
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if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
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{
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for(int a = 0; a < sorted_sprites.size(); a++)
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{
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for(int b = (a + 1); b < sorted_sprites.size(); b++)
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{
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int a_index = sorted_sprites[a];
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int b_index = sorted_sprites[b];
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int a_off_x = rc_sprite[a_index].physics.offset_x;
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a_off_x += rc_sprite[a_index].physics.user_offset_x;
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int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
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int b_off_x = rc_sprite[b_index].physics.offset_x;
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b_off_x += rc_sprite[b_index].physics.user_offset_x;
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int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
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a_x += (rc_sprite[a_index].frame_size.Width * rc_sprite[a_index].scale.X);
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b_x += (rc_sprite[b_index].frame_size.Width * rc_sprite[b_index].scale.X);
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if(b_x < a_x)
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{
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sorted_sprites[a] = b_index;
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sorted_sprites[b] = a_index;
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}
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}
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}
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}
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else
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{
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for(int a = 0; a < sorted_sprites.size(); a++)
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{
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for(int b = (a + 1); b < sorted_sprites.size(); b++)
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{
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int a_index = sorted_sprites[a];
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int b_index = sorted_sprites[b];
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int a_off_x = rc_sprite[a_index].physics.offset_x;
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a_off_x += rc_sprite[a_index].physics.user_offset_x;
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int a_x = rc_sprite[a_index].physics.body->GetPosition().x - a_off_x;
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int b_off_x = rc_sprite[b_index].physics.offset_x;
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b_off_x += rc_sprite[b_index].physics.user_offset_x;
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int b_x = rc_sprite[b_index].physics.body->GetPosition().x - b_off_x;
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a_x += (rc_sprite[a_index].frame_size.Width * rc_sprite[a_index].scale.X);
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b_x += (rc_sprite[b_index].frame_size.Width * rc_sprite[b_index].scale.X);
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if(b_x > a_x)
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{
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sorted_sprites[a] = b_index;
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sorted_sprites[b] = a_index;
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}
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}
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}
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}
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}
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break;
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case RC_SPRITE_PRIORITY_LEAST_Y:
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{
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if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
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{
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for(int a = 0; a < sorted_sprites.size(); a++)
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{
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for(int b = (a + 1); b < sorted_sprites.size(); b++)
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{
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int a_index = sorted_sprites[a];
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int b_index = sorted_sprites[b];
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int a_off_y = rc_sprite[a_index].physics.offset_y;
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a_off_y += rc_sprite[a_index].physics.user_offset_y;
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int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
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int b_off_y = rc_sprite[b_index].physics.offset_y;
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b_off_y += rc_sprite[b_index].physics.user_offset_y;
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int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
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if(b_y < a_y)
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{
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sorted_sprites[a] = b_index;
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sorted_sprites[b] = a_index;
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}
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}
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}
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}
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else
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{
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for(int a = 0; a < sorted_sprites.size(); a++)
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{
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for(int b = (a + 1); b < sorted_sprites.size(); b++)
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{
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int a_index = sorted_sprites[a];
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int b_index = sorted_sprites[b];
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int a_off_y = rc_sprite[a_index].physics.offset_y;
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a_off_y += rc_sprite[a_index].physics.user_offset_y;
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int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
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int b_off_y = rc_sprite[b_index].physics.offset_y;
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b_off_y += rc_sprite[b_index].physics.user_offset_y;
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int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
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if(b_y > a_y)
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{
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sorted_sprites[a] = b_index;
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sorted_sprites[b] = a_index;
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}
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}
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}
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}
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}
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break;
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case RC_SPRITE_PRIORITY_GREATEST_Y:
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{
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if(rc_canvas[canvas_id].spriteCanvasProperties.order == RC_SPRITE_ORDER_ASCENDING)
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{
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for(int a = 0; a < sorted_sprites.size(); a++)
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{
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for(int b = (a + 1); b < sorted_sprites.size(); b++)
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{
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int a_index = sorted_sprites[a];
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int b_index = sorted_sprites[b];
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int a_off_y = rc_sprite[a_index].physics.offset_y;
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a_off_y += rc_sprite[a_index].physics.user_offset_y;
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int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
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int b_off_y = rc_sprite[b_index].physics.offset_y;
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b_off_y += rc_sprite[b_index].physics.user_offset_y;
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int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
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a_y += (rc_sprite[a_index].frame_size.Height * rc_sprite[a_index].scale.Y);
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b_y += (rc_sprite[b_index].frame_size.Height * rc_sprite[b_index].scale.Y);
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if(b_y < a_y)
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{
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sorted_sprites[a] = b_index;
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sorted_sprites[b] = a_index;
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}
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}
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}
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}
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else
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{
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for(int a = 0; a < sorted_sprites.size(); a++)
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{
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for(int b = (a + 1); b < sorted_sprites.size(); b++)
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{
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int a_index = sorted_sprites[a];
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int b_index = sorted_sprites[b];
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int a_off_y = rc_sprite[a_index].physics.offset_y;
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a_off_y += rc_sprite[a_index].physics.user_offset_y;
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int a_y = rc_sprite[a_index].physics.body->GetPosition().y - a_off_y;
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int b_off_y = rc_sprite[b_index].physics.offset_y;
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b_off_y += rc_sprite[b_index].physics.user_offset_y;
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int b_y = rc_sprite[b_index].physics.body->GetPosition().y - b_off_y;
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a_y += (rc_sprite[a_index].frame_size.Height * rc_sprite[a_index].scale.Y);
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b_y += (rc_sprite[b_index].frame_size.Height * rc_sprite[b_index].scale.Y);
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if(b_y > a_y)
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{
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sorted_sprites[a] = b_index;
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sorted_sprites[b] = a_index;
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}
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}
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}
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}
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}
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break;
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}
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for(int spr_index = 0; spr_index < sorted_sprites.size(); spr_index++)
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{
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int spr_id = rc_canvas[canvas_id].sprite_id[spr_index];
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int spr_id = sorted_sprites[spr_index];
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rc_sprite2D_obj* sprite = &rc_sprite[spr_id];
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//std::cout << "debug info: " << canvas_id << " --> " << spr_index << " id = " << sprite->id << " anim_size = " << sprite->animation.size() << std::endl; continue;
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//if(!sprite->visible)
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@@ -1,5 +1,5 @@
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# depslib dependency file v1.0
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1756622892 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
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1756697836 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
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"rc_os_defines.h"
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<emscripten.h>
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<sys/param.h>
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@@ -33,10 +33,10 @@
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<irrtheora.h>
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"rc_func130_cases.h"
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1756622892 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
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1756697837 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
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<TargetConditionals.h>
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1754605794 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
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1758301650 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
|
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|
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1748042868 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_stdlib.h
|
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"rc_os_defines.h"
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@@ -1248,7 +1248,7 @@
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1734372058 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/RealisticWater.h
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<irrlicht.h>
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1754344132 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
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1758334476 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
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"SDL.h"
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<SDL2/SDL.h>
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<irrlicht.h>
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@@ -1272,7 +1272,7 @@
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"rc_joints.h"
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<irrtheora.h>
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1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
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1758303818 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
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"SDL.h"
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"btBulletDynamicsCommon.h"
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"BulletSoftBody/btSoftRigidDynamicsWorld.h"
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@@ -2277,7 +2277,7 @@
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"rc_gfx_core.h"
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<irrtheora.h>
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||||
|
||||
1754605794 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h
|
||||
1758301650 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h
|
||||
|
||||
1724469097 source:/home/n00b/Projects/irrBullet/src/irrBullet.cpp
|
||||
"irrBullet.h"
|
||||
@@ -2288,7 +2288,7 @@
|
||||
"btBulletCollisionCommon.h"
|
||||
"irrBulletBoxShape.h"
|
||||
|
||||
1756629408 source:/home/n00b/Projects/irrBullet/src/irrBulletBvhTriangleMeshShape.cpp
|
||||
1756630993 source:/home/n00b/Projects/irrBullet/src/irrBulletBvhTriangleMeshShape.cpp
|
||||
<btBulletDynamicsCommon.h>
|
||||
<btBulletCollisionCommon.h>
|
||||
"irrBulletBvhTriangleMeshShape.h"
|
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@@ -2444,7 +2444,7 @@
|
||||
<btBulletCollisionCommon.h>
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"irrBulletSphereShape.h"
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1756629131 source:/home/n00b/Projects/irrBullet/src/irrBulletTriangleMeshShape.cpp
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1756658396 source:/home/n00b/Projects/irrBullet/src/irrBulletTriangleMeshShape.cpp
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<ITerrainSceneNode.h>
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@@ -2499,7 +2499,7 @@
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1752028340 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_spritelib.h
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1758334384 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_spritelib.h
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"SDL.h"
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<File name="../../irrBullet/src/irrBulletGhostObject.cpp" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1861" topLine="27" />
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</Cursor>
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</File>
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<File name="rc_test.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="115" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_actor_physics.h" open="1" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="0" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_func130_cases.h" open="1" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="21748" topLine="603" />
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</Cursor>
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</File>
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<File name="rc_sprite2D.h" open="1" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="558" topLine="2" />
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</Cursor>
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</File>
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<File name="rc_os_defines.h" open="1" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="93" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_scene.h" open="0" top="0" tabpos="30" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1298" topLine="28" />
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</Cursor>
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</File>
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<File name="rc_fx_materials.h" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="921" topLine="589" />
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</Cursor>
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</File>
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<File name="CShader.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1204" topLine="34" />
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</Cursor>
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</File>
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<File name="rc_gfx.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="26850" topLine="2890" />
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</Cursor>
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</File>
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<File name="rc_mesh.h" open="0" top="0" tabpos="16" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1830" topLine="71" />
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</Cursor>
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</File>
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<File name="gui_freetype_font.cpp" open="0" top="0" tabpos="24" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="792" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_tilelib.h" open="1" top="1" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="10085" topLine="360" />
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</Cursor>
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</File>
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<File name="ProjectiveTextures.h" open="0" top="0" tabpos="34" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="110" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_actor_material.h" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="751" topLine="1310" />
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</Cursor>
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</File>
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<File name="rc_font.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="0" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_steam_lib.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1942" topLine="71" />
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</Cursor>
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</File>
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<File name="rc_base_actor.h" open="1" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="4146" topLine="113" />
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</Cursor>
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</File>
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<File name="rc_joints.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="310" topLine="0" />
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</Cursor>
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</File>
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<File name="rc_particles.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="6262" topLine="615" />
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</Cursor>
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</File>
|
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<File name="rc_media.h" open="0" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="72119" topLine="1937" />
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</Cursor>
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</File>
|
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<File name="../../irrBullet/src/irrBullet.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="0" topLine="7" />
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</Cursor>
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</File>
|
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<File name="../../irrBullet/src/irrBulletBvhTriangleMeshShape.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="680" topLine="19" />
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</Cursor>
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</File>
|
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<File name="rc_audio.h" open="0" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="6531" topLine="311" />
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</Cursor>
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</File>
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<File name="../../irrBullet/src/irrBulletCollisionObject.cpp" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="322" topLine="4" />
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</Cursor>
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</File>
|
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<File name="rc_actor_animation.h" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="9592" topLine="289" />
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</Cursor>
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</File>
|
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<File name="rc_constraint.h" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="8391" topLine="231" />
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</Cursor>
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</File>
|
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<File name="rc_gfx_core.h" open="1" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="22929" topLine="623" />
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</Cursor>
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<Folding>
|
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<Collapse line="104" />
|
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</Folding>
|
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</File>
|
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<File name="../../irrBullet/src/irrBulletWorld.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="18445" topLine="18" />
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</Cursor>
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</File>
|
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<File name="rc_spritelib.h" open="1" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="50910" topLine="1663" />
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</Cursor>
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</File>
|
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<File name="rc_matrix.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="34977" topLine="1288" />
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</Cursor>
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</File>
|
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<File name="rc_gfx3D.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="565" topLine="0" />
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</Cursor>
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</File>
|
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<File name="camera.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
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<Cursor1 position="4758" topLine="241" />
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</Cursor>
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</File>
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<File name="../../irrBullet/src/irrBulletCollisionCallBackInformation.cpp" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="1253" topLine="0" />
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</Cursor>
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</File>
|
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<File name="rc_video.h" open="0" top="0" tabpos="21" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="169" topLine="6" />
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</Cursor>
|
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</File>
|
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<File name="rc_tilemap.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
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<Cursor>
|
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<Cursor1 position="243" topLine="26" />
|
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</Cursor>
|
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</File>
|
||||
</CodeBlocks_layout_file>
|
||||
|
||||
Reference in New Issue
Block a user