Added SetSpriteCanvasRenderPriority function
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@@ -643,6 +643,12 @@ case FN_GetSpriteCanvasBilinearFilter: //Number Function
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case FN_GetSpriteCanvasPhysics: //Number Function
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rc_push_num(rc_getSpriteCanvasPhysics( GETSPRITECANVASPHYSICS_C_NUM ));
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break;
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case FN_SetSpriteCanvasRenderPriority: //Number Function
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rc_push_num(rc_setSpriteCanvasRenderPriority( SETSPRITECANVASRENDERPRIORITY_C_NUM, SETSPRITECANVASRENDERPRIORITY_PRIORITY, SETSPRITECANVASRENDERPRIORITY_ORDER ));
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break;
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case FN_GetSpriteCanvasRenderPriority: //Sub Procedure
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rc_getSpriteCanvasRenderPriority( GETSPRITECANVASRENDERPRIORITY_C_NUM, &GETSPRITECANVASRENDERPRIORITY_PRIORITY, &GETSPRITECANVASRENDERPRIORITY_ORDER );
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break;
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case FN_Circle: //Sub Procedure
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rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS );
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break;
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