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@@ -1927,6 +1927,8 @@ ul, #myUL {
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<li><a href="getrayhit3d.html" target="main">GetRayHit3D</a></li>
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<li><a href="setactorshapeex.html" target="main">SetActorShapeEx</a></li>
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</ul>
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</li>
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@@ -11,7 +11,7 @@ SetMatrixTranslation(frameA, 0, 1, 0) 'Sets the attach point of the constraint t
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hinge = CreateHingeConstraint(actorA, frameA, true)
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#/code
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Note: It is recommended to use CreateSlideConstraintEx() in most cases
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Note: It is recommended to use CreateHingeConstraintEx() in most cases
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#ref CreateHingeConstraintEx SetIdentityMatrix SetMatrixTranslation SetMatrixRotation
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@@ -1,4 +1,4 @@
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#title GetSpriteAlpha [RCBasic Doc]
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#header Function GetSpriteAlpha(sprite)
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Returns the alpha value of a sprite
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@@ -3,17 +3,16 @@
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Sets the constant value of an FX material
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NOTE: Each constant can be of type Float, Vec2, Vec3, or Vec4. The ones listed as defined are set internally by the runtime.
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NOTE: Each constant can ve of type Float, Vec2, Vec3, or Vec4. The ones listed as defined are set internally by the runtime.
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<b>FX_MATERIAL_TYPE_NORMAL_BLEND</b>
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<b>FX_MATERIAL_TYPE_NORMAL_BLEND</b><br>
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Possible Constants
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#list ul
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#li [Float] Alpha
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#/list
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<b>FX_MATERIAL_TYPE_REFRACTION</b>
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<b>FX_MATERIAL_TYPE_REFRACTION</b><br>
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Possible Constants
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#list ul
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#li [Vec3] BaseColor
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@@ -26,13 +25,13 @@ Possible Constants
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#/list
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<b>FX_MATERIAL_TYPE_REFRACTION2</b>
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<b>FX_MATERIAL_TYPE_REFRACTION2</b><br>
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Possible Constants
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#list ul
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#li NONE
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#/list
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<b>FX_MATERIAL_TYPE_GOOCH</b>
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<b>FX_MATERIAL_TYPE_GOOCH</b><br>
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Possible Constants
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#list ul
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#li [Vec3] SurfaceColor
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@@ -42,7 +41,7 @@ Possible Constants
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#li [Float] DiffuseCool
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#/list
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<b>FX_MATERIAL_TYPE_PLASTIC</b>
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<b>FX_MATERIAL_TYPE_PLASTIC</b><br>
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Possible Constants
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#list ul
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#li [Vec4] Color
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@@ -50,7 +49,7 @@ Possible Constants
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#/list
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<b>FX_MATERIAL_TYPE_TANGENT</b>
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<b>FX_MATERIAL_TYPE_TANGENT</b><br>
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Possible Constants
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#list ul
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#li [Float] BViewSpace
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@@ -58,7 +57,7 @@ Possible Constants
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#/list
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<b>FX_MATERIAL_TYPE_SPEAKER</b>
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<b>FX_MATERIAL_TYPE_SPEAKER</b><br>
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Possible Constants
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#list ul
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#li [Float] PulseSharpness
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@@ -72,7 +71,7 @@ Possible Constants
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#/list
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<b>FX_MATERIAL_TYPE_PHONG_TEXTURE</b>
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<b>FX_MATERIAL_TYPE_PHONG_TEXTURE</b><br>
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Possible Constants
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#list ul
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#li [Vec4] fvAmbient
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@@ -84,27 +83,27 @@ Possible Constants
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#/list
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<b>FX_MATERIAL_TYPE_STYLE</b>
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<b>FX_MATERIAL_TYPE_STYLE</b><br>
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Possible Constants
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#list ul
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#li [-Defined-] LightPos
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#/list
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<b>FX_MATERIAL_TYPE_STYLE2</b>
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<b>FX_MATERIAL_TYPE_STYLE2</b><br>
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Possible Constants
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#list ul
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#li [-Defined-] BaseMap
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#/list
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<b>FX_MATERIAL_TYPE_STYLE3</b>
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<b>FX_MATERIAL_TYPE_STYLE3</b><br>
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Possible Constants
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#list ul
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#li NONE
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#/list
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<b>FX_MATERIAL_TYPE_STYLE4</b>
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<b>FX_MATERIAL_TYPE_STYLE4</b><br>
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Possible Constants
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#list ul
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#li [Float] SilhouetteThreshold
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@@ -1,4 +1,4 @@
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#title SetSpriteAlpha [RCBasic Doc]
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#header Sub SetSpriteAlpha(sprite, alpha)
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Sets the alpha value of a sprite
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@@ -1,4 +1,5 @@
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#title SetSpriteColorMod [RCBasic Doc]
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#header Sub SetSpriteColorMod(sprite, color)
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Sets the color modulation of a sprite.
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@@ -1,4 +1,4 @@
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#title SpriteAnimationIsPlaying [RCBasic Doc]
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#header Function SpriteAnimationIsPlaying(sprite)
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Returns true if there is an animation playing on the sprite
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@@ -1,4 +1,4 @@
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#title SpriteExists [RCBasic Doc]
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#header Function SpriteExists(sprite)
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Returns true if the sprite id is a valid sprite id
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