Finished initial implementation of Vehicles
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@@ -7,6 +7,9 @@ function CreateLightActor( )
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function CreateBillboardActor( )
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function CreateTerrainActor( hmap_file$ )
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function CreateParticleActor( particle_type )
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Function CreateProjectorActor()
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Function CreateCompositeActor()
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Function CreateVehicleActor( chassis_actor )
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sub DeleteActor( actor )
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sub GetActorTransform( actor, matrix )
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sub SetActorPosition( actor, x, y, z )
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@@ -26,5 +29,4 @@ function GetActorAutoCulling( actor )
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sub AddActorShadow( actor )
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sub RemoveActorShadow( actor )
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function ActorExists( actor )
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Function CreateProjectorActor()
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Function CreateCompositeActor()
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function GetActorType( actor )
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@@ -61,3 +61,4 @@ function CastRay3D( from_x, from_y, from_z, to_x, to_y, to_z )
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function CastRay3D_All( from_x, from_y, from_z, to_x, to_y, to_z )
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sub GetRayHit3D( index, ByRef actor_id, ByRef x, ByRef y, ByRef z, ByRef normal_x, ByRef normal_y, ByRef normal_z )
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sub SetActorShapeEx( actor, shape_type, mass, radius)
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Sub SetActorImpactMesh( actor, mesh, mass )
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