Added ray cast functions

This commit is contained in:
n00b
2024-12-14 15:13:55 -05:00
parent 447bc241d7
commit f392bdebfc
19 changed files with 3563 additions and 1013 deletions

View File

@@ -81,7 +81,7 @@ ul, #myUL {
<ul id="myUL">
<li><span class="box">Console IO</span>
<ul class="nested">
<li><a href="fprint.html" target="main">Fprint</a></li>
<li><a href="fprint.html" target="main">FPrint</a></li>
<li><a href="input.html" target="main">Input$</a></li>
@@ -1361,6 +1361,12 @@ ul, #myUL {
<li><a href="getworld2dautoclearforces.html" target="main">GetWorld2DAutoClearForces</a></li>
<li><a href="castray2d.html" target="main">CastRay2D</a></li>
<li><a href="castray2d_all.html" target="main">CastRay2D_All</a></li>
<li><a href="getrayhit2d.html" target="main">GetRayHit2D</a></li>
</ul>
</li>
@@ -1801,6 +1807,12 @@ ul, #myUL {
<li><a href="setactorsleepstate.html" target="main">SetActorSleepState</a></li>
<li><a href="castray3d.html" target="main">CastRay3D</a></li>
<li><a href="castray3d_all.html" target="main">CastRay3D_All</a></li>
<li><a href="getrayhit3d.html" target="main">GetRayHit3D</a></li>
</ul>
</li>