Added ray cast functions
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@@ -81,7 +81,7 @@ ul, #myUL {
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<ul id="myUL">
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<li><span class="box">Console IO</span>
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<ul class="nested">
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<li><a href="fprint.html" target="main">Fprint</a></li>
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<li><a href="fprint.html" target="main">FPrint</a></li>
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<li><a href="input.html" target="main">Input$</a></li>
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@@ -1361,6 +1361,12 @@ ul, #myUL {
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<li><a href="getworld2dautoclearforces.html" target="main">GetWorld2DAutoClearForces</a></li>
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<li><a href="castray2d.html" target="main">CastRay2D</a></li>
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<li><a href="castray2d_all.html" target="main">CastRay2D_All</a></li>
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<li><a href="getrayhit2d.html" target="main">GetRayHit2D</a></li>
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</ul>
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</li>
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@@ -1801,6 +1807,12 @@ ul, #myUL {
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<li><a href="setactorsleepstate.html" target="main">SetActorSleepState</a></li>
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<li><a href="castray3d.html" target="main">CastRay3D</a></li>
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<li><a href="castray3d_all.html" target="main">CastRay3D_All</a></li>
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<li><a href="getrayhit3d.html" target="main">GetRayHit3D</a></li>
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</ul>
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</li>
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