Added ray cast functions
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@@ -57,3 +57,6 @@ sub computeActorGyroImpulseLocal( actor, dt, ByRef x, ByRef y, ByRef z)
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sub computeActorGyroImpulseWorld( actor, dt, ByRef x, ByRef y, ByRef z)
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sub getActorLocalInertia( actor, ByRef x, ByRef y, ByRef z)
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sub SetActorSleepState(actor, state)
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function CastRay3D( from_x, from_y, from_z, to_x, to_y, to_z )
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function CastRay3D_All( from_x, from_y, from_z, to_x, to_y, to_z )
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sub GetRayHit3D( index, ByRef actor_id, ByRef x, ByRef y, ByRef z, ByRef normal_x, ByRef normal_y, ByRef normal_z )
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@@ -1,2 +1,2 @@
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sub Fprint(txt$)
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sub FPrint(txt$)
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function Input$(prompt$)
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@@ -49,3 +49,6 @@ function GetWorld2DVelocityIterations()
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function GetWorld2DPositionIterations()
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sub SetWorld2DAutoClearForces( flag )
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function GetWorld2DAutoClearForces()
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function CastRay2D( from_x, from_y, to_x, to_y )
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function CastRay2D_All( from_x, from_y, to_x, to_y )
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sub GetRayHit2D( index, ByRef spr_id, ByRef x, ByRef y, ByRef normal_x, ByRef normal_y )
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