Added ray cast functions
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@@ -49,3 +49,6 @@ function GetWorld2DVelocityIterations()
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function GetWorld2DPositionIterations()
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sub SetWorld2DAutoClearForces( flag )
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function GetWorld2DAutoClearForces()
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function CastRay2D( from_x, from_y, to_x, to_y )
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function CastRay2D_All( from_x, from_y, to_x, to_y )
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sub GetRayHit2D( index, ByRef spr_id, ByRef x, ByRef y, ByRef normal_x, ByRef normal_y )
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