Added ray cast functions
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@@ -5,10 +5,12 @@
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#include "SDL.h"
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#include "btBulletDynamicsCommon.h"
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#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
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#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
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#else
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#include <SDL2/SDL.h>
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#include <bullet/btBulletDynamicsCommon.h>
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#include <BulletSoftBody/btSoftRigidDynamicsWorld.h>
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#include <bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h>
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#endif // _IRR_ANDROID_PLATFORM_
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#include <irrlicht.h>
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#include <iostream>
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