15 Commits

Author SHA1 Message Date
n00b87
c4d559f0d4 Added missing functions to Projector Actors 2026-02-22 03:04:03 -06:00
n00b87
b0f09c3aae Vehicle Actor WIP 2026-02-20 03:25:25 -06:00
n00b87
61e55f72f6 Added Bone Info Functions
* Added functions to get info on bones
* Fixed ColorKey() flipping images if color is not -1
2026-01-27 23:56:30 -06:00
n00b87
320adcf808 Changed POST_EFFECT_DISTORTION to POST_EFFECT_MINERAL 2025-11-23 22:47:23 -06:00
n00b87
f11d41622b Fixed Post Processing functions 2025-11-23 03:16:43 -06:00
n00b87
4df735e4f6 Fixed: ProjectorActors not rendering 2025-11-21 01:00:01 -06:00
n00b87
5bedafc8c8 Added post processing effects and custom render process functions 2025-11-10 23:22:10 -06:00
n00b87
e5deb6bc86 Fixed possible memory leak when using 3D primitives 2025-11-08 20:25:06 -06:00
n00b87
96ba62c9de v43 update 2025-07-08 21:17:11 -05:00
n00b
0ef552910a Fixed sprite allocation bugs
* Fixed bug that would cause the renderer for sprites to be corrupted on when the sprite vector is resized
* Changed deleted_sprites variable to deleted_animation in sprite object
* Changed sprite pointer vector to sprite id vector in canvas object
* Changed the value stored in Fixture UserData pointer to sprite id rather than sprite pointer because pointer would change on resize anyway
2024-12-22 13:05:23 -05:00
n00b
94a9bb08fb Added SetFPS() and SetWindowVSync() 2024-12-20 20:40:10 -05:00
n00b
8b8be85dea Implemented VSync timer using SDL 2024-12-20 17:04:40 -05:00
n00b
7181b6924a Fixed 3D primitive material setting 2024-12-15 20:56:19 -05:00
n00b
119e6f5bfe Fixed mouse wheel reporting last value when not scrolling 2024-12-15 12:55:46 -05:00
n00b
588e866bad Add rc_windowclose.h 2024-12-11 18:44:11 -05:00