n00b87
c4d559f0d4
Added missing functions to Projector Actors
2026-02-22 03:04:03 -06:00
n00b87
b0f09c3aae
Vehicle Actor WIP
2026-02-20 03:25:25 -06:00
n00b87
61e55f72f6
Added Bone Info Functions
...
* Added functions to get info on bones
* Fixed ColorKey() flipping images if color is not -1
2026-01-27 23:56:30 -06:00
n00b87
320adcf808
Changed POST_EFFECT_DISTORTION to POST_EFFECT_MINERAL
2025-11-23 22:47:23 -06:00
n00b87
f11d41622b
Fixed Post Processing functions
2025-11-23 03:16:43 -06:00
n00b87
4df735e4f6
Fixed: ProjectorActors not rendering
2025-11-21 01:00:01 -06:00
n00b87
5bedafc8c8
Added post processing effects and custom render process functions
2025-11-10 23:22:10 -06:00
n00b87
e5deb6bc86
Fixed possible memory leak when using 3D primitives
2025-11-08 20:25:06 -06:00
n00b87
96ba62c9de
v43 update
2025-07-08 21:17:11 -05:00
n00b
0ef552910a
Fixed sprite allocation bugs
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* Fixed bug that would cause the renderer for sprites to be corrupted on when the sprite vector is resized
* Changed deleted_sprites variable to deleted_animation in sprite object
* Changed sprite pointer vector to sprite id vector in canvas object
* Changed the value stored in Fixture UserData pointer to sprite id rather than sprite pointer because pointer would change on resize anyway
2024-12-22 13:05:23 -05:00
n00b
94a9bb08fb
Added SetFPS() and SetWindowVSync()
2024-12-20 20:40:10 -05:00
n00b
8b8be85dea
Implemented VSync timer using SDL
2024-12-20 17:04:40 -05:00
n00b
7181b6924a
Fixed 3D primitive material setting
2024-12-15 20:56:19 -05:00
n00b
119e6f5bfe
Fixed mouse wheel reporting last value when not scrolling
2024-12-15 12:55:46 -05:00
n00b
588e866bad
Add rc_windowclose.h
2024-12-11 18:44:11 -05:00