arc1tec4
3e2b01d794
Delete doc/doc_files/getspritegravity.html
2024-11-11 16:39:51 -07:00
arc1tec4
b4b18b4860
Delete doc/files/getspritegravity.txt
2024-11-11 16:39:35 -07:00
arc1tec4
8fd6acbde3
Delete doc/files/setspritegravity.txt
2024-11-11 16:39:14 -07:00
arc1tec4
a0b3025848
Add files via upload
2024-11-11 16:38:26 -07:00
arc1tec4
fe5b5bc389
Delete getspritegravity.txt
2024-11-11 16:37:36 -07:00
arc1tec4
ceee3fc5d0
Delete rc_spritelib.h
2024-11-11 16:37:24 -07:00
arc1tec4
34c023a976
Delete setspritegravity.html
2024-11-11 16:37:12 -07:00
arc1tec4
74f9fc8969
Delete setspritegravity.txt
2024-11-11 16:37:02 -07:00
arc1tec4
a13d3de54f
Delete getspritegravity.html
2024-11-11 16:36:50 -07:00
arc1tec4
19f67fa883
Add files via upload
2024-11-10 22:17:58 -07:00
arc1tec4
f8296f44cf
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2024-11-10 22:17:02 -07:00
arc1tec4
f30aaffc4c
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2024-11-10 22:15:47 -07:00
arc1tec4
1e47d69e23
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2024-11-10 22:13:24 -07:00
arc1tec4
5c53e7067b
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2024-11-10 22:10:42 -07:00
arc1tec4
de0101253d
Merge branch 'n00b87:dev' into dev
2024-11-10 22:09:38 -07:00
arc1tec4
cbb578981a
Add files via upload
2024-11-10 22:08:47 -07:00
Rodney Cunningham
f7b6e8e609
Merge pull request #13 from n00b87/use_degrees
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Converted radian parameters and return values to degrees
RCBasic4-Alpha-3
2024-10-30 08:18:02 -04:00
n00b
ece34a3989
Converted radian parameters and return values to degrees
2024-10-29 23:25:24 -04:00
Rodney Cunningham
77ab9983a7
Merge pull request #12 from n00b87/doc_upgrade
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Doc upgrade
2024-10-28 22:26:51 -04:00
n00b
2a580f9686
Finished documentation
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Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
2024-10-28 22:22:33 -04:00
n00b
8f1b72a8e2
Added Sprite Physics and Joints
2024-10-27 23:24:37 -04:00
n00b
d49b9f5d58
Merge branch 'dev' of github.com:n00b87/RCBASIC4 into doc_upgrade
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merge from dev
2024-10-27 11:52:56 -04:00
n00b
87ccd04589
WIP
2024-10-27 11:52:28 -04:00
Rodney Cunningham
4d8ff846f3
Merge pull request #11 from arc1tec4/dev
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Few functions to review
2024-10-27 11:28:25 -04:00
arc1tec4
67d3373429
Add files via upload
2024-10-27 08:52:02 -06:00
n00b
6edb1bc09d
generated docs added
2024-10-24 23:25:02 -04:00
n00b
b14019f9a9
Added top navbar rcdoc files
2024-10-24 22:51:34 -04:00
n00b
86fee87c0f
Added macro to the tracker that automates generating categories for the bottom navbar in the manual
2024-10-23 22:53:02 -04:00
n00b
6a763febf9
Added tile documentation
2024-10-21 20:01:48 -04:00
Rodney Cunningham
4b64af34be
Merge pull request #10 from n00b87/tiling
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Finished Tiling System
2024-10-21 18:52:53 -04:00
n00b
a9c4921228
Merge local file changes
2024-10-21 18:48:39 -04:00
n00b
9cac24402e
Finished Tiling System
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* Finished working on tiling
* Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
2024-10-21 18:35:13 -04:00
Rodney Cunningham
be84a27243
Merge pull request #9 from n00b87/actor_animation
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Actor animation
2024-10-20 20:11:49 -04:00
n00b
1033701d1d
Finished rewrite of actor animation system
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* Rewrote the actor animation system to work like sprites
* Renamed a few functions
* Added DeleteSpriteAnimation() and the delete queue to sprites
* Removed transitions for the time being (they don't seem to work in irrlicht right now
* Added PreUpdate() function
* Added documentation for name changes and new functions
2024-10-20 20:06:20 -04:00
n00b
6f5cb3c6d5
Complete rewrite of actor animation system
2024-10-20 01:25:53 -04:00
Rodney Cunningham
78c897068b
Merge pull request #7 from n00b87/sprite_animation
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Sprite animation
2024-10-19 09:37:06 -04:00
n00b
5762c171ae
Changes to sprite animation system
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* Changed the names of some of the functions
* Added functions for setting and returning the projection matrix of the active camera
* Added a function for getting the 2D screen coordinates from a 3D vector
* Added documentation for all the new functions
2024-10-18 23:12:42 -04:00
n00b
8f372bdf19
Finished changes on animation system
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* Added collision callback
* Set sprite density to 1 by default
* Added default frame value of 0 on frame resize
* Changed defaults for sprite fixture
* Made changes to some of the animation functions parameters
2024-10-18 00:10:12 -04:00
n00b
9b517acae1
Sprite Animation Complete
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* Animation subsystem complete
* Sprite Z Sorting complete
* Solid and Non Solid Sprites complete
* Frame looping complete
2024-10-16 21:24:58 -04:00
n00b
f9a8e828f2
Sprite Engine WIP
2024-10-15 22:57:34 -04:00
n00b
4d2e050dcf
Added Sprite Transform functions
2024-10-14 21:52:48 -04:00
n00b
f5b42cf73b
Moved sprite functions to separate header
2024-10-14 17:10:07 -04:00
Rodney Cunningham
5f2f2bbf2c
Merge pull request #6 from n00b87/fix_stdlib_functions
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Added ifdefs for android build with current tech stack
2024-10-14 16:24:44 -04:00
n00b
9509b4fa65
Added ifdefs for android build with current tech stack
2024-10-13 21:59:13 -04:00
Rodney Cunningham
e50a1f9d96
Merge pull request #5 from n00b87/fix_stdlib_functions
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Fix stdlib functions
2024-10-06 21:24:38 -04:00
n00b
693037ccd6
Updated database with changes to water node and plane mesh
2024-10-06 21:16:40 -04:00
n00b
78cc1a983c
Added plane mesh and new water node
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* Changed the water actor to irrlichts built-in water surface node
* Added CreatePlaneMesh() function
2024-10-06 21:15:58 -04:00
n00b
5542629c92
Added new constants to tokenizer
2024-10-06 17:08:10 -04:00
n00b
62363b4b98
Documented all current functions
2024-10-06 17:07:06 -04:00
n00b
641c5c86ca
Added docs and project management tool update
2024-10-06 01:39:47 -04:00