n00b87
8120a1fd96
Added SetSpriteCanvasRenderPriority function
2025-09-19 22:04:43 -05:00
n00b
b67d63d32c
Added FX Materials
...
* Added FX Shader Materials
* Added Projector Actor
2025-04-11 00:51:47 -04:00
n00b
14f87ecbf1
Added sprite shape functions
2025-03-20 17:29:11 -04:00
n00b
17b420578c
Added New Static Mesh Functions
2025-01-25 23:53:43 -05:00
n00b
a7f13b98ad
Removed SDL Blend Modes from constants
2024-12-25 18:34:58 -05:00
n00b
8e1686978c
Remove token output on ERROR
2024-12-07 12:45:16 -05:00
n00b
5762c171ae
Changes to sprite animation system
...
* Changed the names of some of the functions
* Added functions for setting and returning the projection matrix of the active camera
* Added a function for getting the 2D screen coordinates from a 3D vector
* Added documentation for all the new functions
2024-10-18 23:12:42 -04:00
n00b
5542629c92
Added new constants to tokenizer
2024-10-06 17:08:10 -04:00
n00b
641c5c86ca
Added docs and project management tool update
2024-10-06 01:39:47 -04:00
n00b
0ca34a769d
gfx2d change tracker
2024-05-20 09:14:32 -05:00
n00b87
692f8f342e
Initial Commit
2024-02-10 11:27:02 -06:00