n00b
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b67d63d32c
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Added FX Materials
* Added FX Shader Materials
* Added Projector Actor
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2025-04-11 00:51:47 -04:00 |
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n00b
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14f87ecbf1
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Added sprite shape functions
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2025-03-20 17:29:11 -04:00 |
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n00b
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acdc78a149
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Added DeleteAn8() function
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2025-01-31 19:35:19 -05:00 |
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n00b
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a3b99950db
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Fixed DIM not reporting false inside a TYPE block for invalid user type
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2025-01-26 09:17:55 -05:00 |
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n00b
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4723ed8c6f
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fixed font only returning 0 for id
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2025-01-04 17:32:26 -05:00 |
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n00b
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447bc241d7
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Fixed bug that prevents compiler from finding user types in scope
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2024-12-13 20:22:10 -05:00 |
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n00b
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4cdcf7aa24
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Added ClearScene() and made THEN optional
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2024-12-09 15:51:27 -05:00 |
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n00b
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80c97f0a93
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WIP
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2024-12-09 10:56:08 -05:00 |
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n00b
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a85bb304ea
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Fixed issue with images being offset on paint canvas in the GLES2 driver
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2024-12-09 01:51:38 -05:00 |
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n00b
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5a24dc445b
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Fixed GetPixel() in GLES2 driver
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2024-12-05 22:19:50 -05:00 |
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n00b
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fef3d682e6
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Fixed CanvasClip() and Rect() on GLES2 driver
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2024-12-05 20:00:21 -05:00 |
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n00b
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4876640bf4
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Removed haptic init on web build
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2024-12-02 22:00:21 -05:00 |
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n00b
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cfad58b99c
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Added delta timestep to 2d simulation
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2024-12-01 00:15:41 -05:00 |
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n00b
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2a78f8cf81
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Removed box2d world from clone canvas
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2024-11-30 22:45:20 -05:00 |
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n00b
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36cee820d3
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Use SDL_GetTicks() for physics timer
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2024-11-30 22:25:29 -05:00 |
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n00b
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87ccd04589
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WIP
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2024-10-27 11:52:28 -04:00 |
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n00b
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44a2793f37
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Removed binary files
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2024-09-28 11:56:07 -04:00 |
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n00b
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0ca34a769d
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gfx2d change tracker
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2024-05-20 09:14:32 -05:00 |
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