* Fixed bug that would cause the renderer for sprites to be corrupted on when the sprite vector is resized
* Changed deleted_sprites variable to deleted_animation in sprite object
* Changed sprite pointer vector to sprite id vector in canvas object
* Changed the value stored in Fixture UserData pointer to sprite id rather than sprite pointer because pointer would change on resize anyway
* Added some new physics functions
* Added new documentation
* Added some auto checks for OS to rc_os_defines.h
* Fixed bugs on settting and getting position of sprites
* Rewrote the actor animation system to work like sprites
* Renamed a few functions
* Added DeleteSpriteAnimation() and the delete queue to sprites
* Removed transitions for the time being (they don't seem to work in irrlicht right now
* Added PreUpdate() function
* Added documentation for name changes and new functions
* Changed the names of some of the functions
* Added functions for setting and returning the projection matrix of the active camera
* Added a function for getting the 2D screen coordinates from a 3D vector
* Added documentation for all the new functions
* Added collision callback
* Set sprite density to 1 by default
* Added default frame value of 0 on frame resize
* Changed defaults for sprite fixture
* Made changes to some of the animation functions parameters