33 lines
1.2 KiB
QBasic
33 lines
1.2 KiB
QBasic
function CreateAnimatedActor( mesh )
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function CreateOctreeActor( mesh )
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function CreateCubeActor( cube_size )
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function CreateSphereActor( radius )
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function CreateWaterActor( mesh, waveHeight, waveSpeed, waveLength )
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function CreateLightActor( )
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function CreateBillboardActor( )
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function CreateTerrainActor( hmap_file$ )
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function CreateParticleActor( particle_type )
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Function CreateProjectorActor()
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Function CreateCompositeActor()
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Function CreateVehicleActor( chassis_actor )
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sub DeleteActor( actor )
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sub GetActorTransform( actor, matrix )
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sub SetActorPosition( actor, x, y, z )
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sub TranslateActorLocal( actor, x, y, z )
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sub TranslateActorWorld( actor, x, y, z )
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sub GetActorPosition( actor, ByRef x, ByRef y, ByRef z )
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sub SetActorScale( actor, x, y, z )
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sub ScaleActor( actor, x, y, z )
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sub GetActorScale( actor, ByRef x, ByRef y, ByRef z )
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sub SetActorRotation( actor, x, y, z )
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sub RotateActor( actor, x, y, z )
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sub GetActorRotation( actor, ByRef x, ByRef y, ByRef z )
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sub SetActorVisible( actor, flag )
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function ActorIsVisible( actor )
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sub SetActorAutoCulling( actor, cull_type )
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function GetActorAutoCulling( actor )
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sub AddActorShadow( actor )
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sub RemoveActorShadow( actor )
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function ActorExists( actor )
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function GetActorType( actor )
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