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rebirth-wren/level.wren
Indrajith K L 2ff207a1d3 * Code Refactoring
* Bug Fixes in Map rendering
2021-08-02 13:23:30 +05:30

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import "json" for Json
import "graphics" for ImageData
import "math" for Math
import "./layer_type" for LayerType
class Level {
construct new(levelName) {
_levelData = Json.load("assets/%(levelName).json")
var tileSheetData = _levelData["tilesets"][0] // Assuming I only use single tilesheet
_tileSheet = ImageData.loadFromFile("assets/%(tileSheetData["image"])")
_tileSheetH = tileSheetData["imageheight"]
_tileSheetW = tileSheetData["imagewidth"]
_tileH = tileSheetData["tileheight"]
_tileW = tileSheetData["tilewidth"]
_levelHeight = _levelData["height"]
_levelWidth = _levelData["width"]
_layers = _levelData["layers"]
_rows = Math.floor(_tileSheetW/_tileW)
_cols = Math.floor(_tileSheetH/_tileH)
}
load(levelName) {
}
draw(x, y) {
var startX = x
var startY = y
for(layer in _layers) {
var index = 0
for(levelY in 0...(_levelHeight)) {
for(levelX in 0...(_levelWidth)) {
if((layer["type"] == LayerType.Tile) && (layer["visible"] == true)) {
var tileIndex = layer["data"][index]
if (tileIndex > 0) {
drawTile(tileIndex-1, x, y)
}
}
index = index + 1
x = x + 16
}
y = y + 16
x = startX
}
x = startX
y = startY
}
}
drawTile(tileIndex, mapX, mapY) {
var spriteX = (tileIndex % _rows)
var spriteY = Math.floor ((tileIndex - spriteX) % _cols)
_tileSheet.transform({
"srcX": spriteX * 16,
"srcY": spriteY * 16,
"srcW": _tileW,
"srcH": _tileH,
"scaleX": 1,
"scaleY": 1
}).draw(mapX,mapY)
}
}