* Code Refactoring
* Bug Fixes in Map rendering
This commit is contained in:
39
config.wren
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39
config.wren
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import "graphics" for Canvas
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import "dome" for Window
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class Config {
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construct new() {
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}
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static KeyboardConstants {
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return {
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"UP": "up",
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"DOWN": "down",
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"LEFT": "left",
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"RIGHT": "right",
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"PICK" : "c",
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"SELECT": "z",
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"ATTACK": "x",
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"QUIT": "escape"
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}
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}
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static setup() {
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Window.resize(800, 600)
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Canvas.resize(800, 600)
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Window.title = "REBIRTH"
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}
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// static KeyboardConstants() {
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// return {
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// "UP": "up",
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// "DOWN": "down",
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// "LEFT": "left",
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// "RIGHT": "right",
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// "PICK" : "c",
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// "SELECT": "z",
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// "ATTACK": "x",
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// "QUIT": "esc"
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// }
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// }
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}
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11
controls.wren
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11
controls.wren
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import "input" for Keyboard
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class Controls {
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construct new() {
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}
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static detect(keyCode) {
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return Keyboard.isKeyDown(keyCode)
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}
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}
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62
level.wren
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62
level.wren
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@@ -0,0 +1,62 @@
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import "json" for Json
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import "graphics" for ImageData
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import "math" for Math
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import "./layer_type" for LayerType
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class Level {
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construct new(levelName) {
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_levelData = Json.load("assets/%(levelName).json")
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var tileSheetData = _levelData["tilesets"][0] // Assuming I only use single tilesheet
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_tileSheet = ImageData.loadFromFile("assets/%(tileSheetData["image"])")
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_tileSheetH = tileSheetData["imageheight"]
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_tileSheetW = tileSheetData["imagewidth"]
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_tileH = tileSheetData["tileheight"]
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_tileW = tileSheetData["tilewidth"]
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_levelHeight = _levelData["height"]
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_levelWidth = _levelData["width"]
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_layers = _levelData["layers"]
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_rows = Math.floor(_tileSheetW/_tileW)
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_cols = Math.floor(_tileSheetH/_tileH)
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}
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load(levelName) {
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}
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draw(x, y) {
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var startX = x
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var startY = y
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for(layer in _layers) {
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var index = 0
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for(levelY in 0...(_levelHeight)) {
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for(levelX in 0...(_levelWidth)) {
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if((layer["type"] == LayerType.Tile) && (layer["visible"] == true)) {
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var tileIndex = layer["data"][index]
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if (tileIndex > 0) {
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drawTile(tileIndex-1, x, y)
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}
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}
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index = index + 1
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x = x + 16
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}
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y = y + 16
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x = startX
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}
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x = startX
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y = startY
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}
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}
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drawTile(tileIndex, mapX, mapY) {
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var spriteX = (tileIndex % _rows)
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var spriteY = Math.floor ((tileIndex - spriteX) % _cols)
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_tileSheet.transform({
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"srcX": spriteX * 16,
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"srcY": spriteY * 16,
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"srcW": _tileW,
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"srcH": _tileH,
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"scaleX": 1,
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"scaleY": 1
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}).draw(mapX,mapY)
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}
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}
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63
main.wren
63
main.wren
@@ -1,25 +1,17 @@
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import "graphics" for ImageData
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import "json" for Json
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import "graphics" for Canvas, Color
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import "./layerType" for LayerType
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import "dome" for Window
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import "dome" for Window, Process
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import "math" for Math
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import "config" for Config
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import "input" for Keyboard
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import "./controls" for Controls
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import "./level" for Level
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class Main {
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construct new() {
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_tileSheet = ImageData.loadFromFile("assets/tilemap_packed.png")
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_tileSheetH = 128
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_tileSheetW = 272
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_tileH = 16
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_tileW = 16
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_rows = _tileSheetW/_tileW
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_cols = _tileSheetH/_tileH
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_levelData = Json.load("assets/level1.json")
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_levelHeight = _levelData["tileheight"]
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_levelWidth = _levelData["tilewidth"]
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_layers = _levelData["layers"]
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Window.resize(256, 256)
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Canvas.resize(256, 256)
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Config.setup()
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__level = Level.new("level1")
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}
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init() {
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@@ -27,45 +19,14 @@ class Main {
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}
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update() {
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if(Controls.detect(Config.KeyboardConstants["QUIT"])) {
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Process.exit(0)
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}
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drawTile(tileIndex, mapX, mapY) {
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var spriteX = (tileIndex % _rows)
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var spriteY = Math.floor ((tileIndex - spriteX) % _cols)
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_tileSheet.transform({
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"srcX": spriteX * 16,
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"srcY": spriteY * 16,
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"srcW": _tileW,
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"srcH": _tileH,
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"scaleX": 1,
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"scaleY": 1
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}).draw(mapX*16,mapY*16)
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}
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drawLevel(x, y) {
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for(layer in _layers) {
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var index = 0
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for(levelY in 0...(_levelHeight)) {
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for(levelX in 0...(_levelWidth)) {
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if((layer["type"] == LayerType.Tile) && (layer["visible"] == true)) {
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var tileIndex = layer["data"][index]
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if (tileIndex > 0) {
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drawTile(tileIndex-1, levelX, levelY)
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}
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}
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index = index + 1
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}
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}
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}
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}
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getTile() {
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}
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draw(alpha) {
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drawLevel(0,0)
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Canvas.cls(Color.pink)
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__level.draw(0,0)
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}
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}
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