* Adds Music Management
* Code Refactoring * Adds Fonts
This commit is contained in:
5
CREDITS.md
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5
CREDITS.md
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@@ -0,0 +1,5 @@
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## Credits
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**Tileset & Sprites** : kenney.nl
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**Music** : Eric Skiff - Song Name - Resistor Anthems - Available at http://EricSkiff.com/music
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BIN
assets/fonts/lunchds.ttf
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BIN
assets/fonts/lunchds.ttf
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
||||
BIN
assets/musics/01 A Night Of Dizzy Spells.ogg
Normal file
BIN
assets/musics/01 A Night Of Dizzy Spells.ogg
Normal file
Binary file not shown.
BIN
assets/musics/04 All of Us - Menu.ogg
Normal file
BIN
assets/musics/04 All of Us - Menu.ogg
Normal file
Binary file not shown.
41
config.wren
41
config.wren
@@ -1,10 +1,17 @@
|
||||
import "graphics" for Canvas
|
||||
import "dome" for Window
|
||||
import "font" for Font
|
||||
|
||||
class Config {
|
||||
construct new() {
|
||||
|
||||
__width = 320
|
||||
__height = 240
|
||||
setup()
|
||||
}
|
||||
|
||||
static W {__width}
|
||||
static H {__height}
|
||||
|
||||
static KeyboardConstants {
|
||||
return {
|
||||
"UP": "up",
|
||||
@@ -14,26 +21,24 @@ class Config {
|
||||
"PICK" : "c",
|
||||
"SELECT": "z",
|
||||
"ATTACK": "x",
|
||||
"QUIT": "escape"
|
||||
"QUIT": "escape",
|
||||
"FULLSCREEN": "f"
|
||||
}
|
||||
}
|
||||
|
||||
static setup() {
|
||||
Window.resize(800, 600)
|
||||
Canvas.resize(800, 600)
|
||||
Window.title = "REBIRTH"
|
||||
setup() {
|
||||
setupWindow()
|
||||
setupFonts()
|
||||
}
|
||||
|
||||
// static KeyboardConstants() {
|
||||
// return {
|
||||
// "UP": "up",
|
||||
// "DOWN": "down",
|
||||
// "LEFT": "left",
|
||||
// "RIGHT": "right",
|
||||
// "PICK" : "c",
|
||||
// "SELECT": "z",
|
||||
// "ATTACK": "x",
|
||||
// "QUIT": "esc"
|
||||
// }
|
||||
// }
|
||||
setupWindow() {
|
||||
Window.resize(__width*2, __height*2)
|
||||
Canvas.resize(__width, __height)
|
||||
Window.title = "REBIRTH"
|
||||
}
|
||||
|
||||
setupFonts() {
|
||||
Font.load("font_medium", "assets/fonts/lunchds.ttf", 20)
|
||||
Font.load("font_small", "assets/fonts/lunchds.ttf", 16)
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,11 @@ class Controls {
|
||||
|
||||
}
|
||||
|
||||
static detect(keyCode) {
|
||||
static isKeyDown(keyCode) {
|
||||
return Keyboard.isKeyDown(keyCode)
|
||||
}
|
||||
|
||||
static justPressed(keyCode) {
|
||||
return Keyboard[keyCode].justPressed
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,22 @@
|
||||
import "audio" for AudioEngine
|
||||
import "dome" for Window
|
||||
|
||||
class GameState {
|
||||
construct new() {
|
||||
AudioEngine.load("menu_music","assets/musics/04 All of Us - Menu.ogg")
|
||||
AudioEngine.load("level1_bg","assets/musics/01 A Night Of Dizzy Spells.ogg")
|
||||
_fullScreen = false
|
||||
}
|
||||
|
||||
toggleFullscreen() {
|
||||
_fullScreen = !_fullScreen
|
||||
Window.fullscreen = _fullScreen
|
||||
}
|
||||
|
||||
switch(level) {
|
||||
_currentLevel = level.new()
|
||||
AudioEngine.stopAllChannels()
|
||||
_currentLevel = level.new(this)
|
||||
System.print("Current Level : %(level.name)")
|
||||
}
|
||||
|
||||
update() {
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
import "./level_map" for LevelMap
|
||||
import "audio" for AudioEngine
|
||||
class Level1 {
|
||||
construct new() {
|
||||
construct new(gameState) {
|
||||
_level1 = LevelMap.new("level1")
|
||||
var channel = AudioEngine.play("level1_bg")
|
||||
channel.volume = 0.2
|
||||
}
|
||||
|
||||
|
||||
update() {
|
||||
|
||||
}
|
||||
|
||||
25
levels/menu.wren
Normal file
25
levels/menu.wren
Normal file
@@ -0,0 +1,25 @@
|
||||
import "graphics" for Canvas, Color
|
||||
import "./controls" for Controls
|
||||
import "config" for Config
|
||||
import "levels/level1" for Level1
|
||||
import "audio" for AudioEngine
|
||||
import "font" for Font
|
||||
|
||||
class Menu {
|
||||
construct new(gameState) {
|
||||
__gameState = gameState
|
||||
var channel = AudioEngine.play("menu_music")
|
||||
channel.volume = 0.5
|
||||
Canvas.font = "font_medium"
|
||||
}
|
||||
|
||||
update() {
|
||||
if(Controls.isKeyDown(Config.KeyboardConstants["SELECT"])) {
|
||||
__gameState.switch(Level1)
|
||||
}
|
||||
}
|
||||
|
||||
draw(dt) {
|
||||
Canvas.print("REBIRTH",Config.W/2 - 40,Config.H/2 - 20, Color.white)
|
||||
}
|
||||
}
|
||||
18
main.wren
18
main.wren
@@ -4,31 +4,33 @@ import "graphics" for Canvas, Color
|
||||
import "dome" for Window, Process
|
||||
import "math" for Math
|
||||
import "config" for Config
|
||||
import "input" for Keyboard
|
||||
import "./controls" for Controls
|
||||
import "./game_state" for GameState
|
||||
import "./levels/level1" for Level1
|
||||
import "./levels/menu" for Menu
|
||||
|
||||
class Main {
|
||||
construct new() {
|
||||
Config.setup()
|
||||
__gameState = GameState.new()
|
||||
__gameState.switch(Level1)
|
||||
}
|
||||
|
||||
init() {
|
||||
|
||||
Config.new()
|
||||
__gameState = GameState.new()
|
||||
__gameState.switch(Menu)
|
||||
}
|
||||
|
||||
update() {
|
||||
if(Controls.detect(Config.KeyboardConstants["QUIT"])) {
|
||||
if(Controls.isKeyDown(Config.KeyboardConstants["QUIT"])) {
|
||||
Process.exit(0)
|
||||
}
|
||||
|
||||
if(Controls.justPressed(Config.KeyboardConstants["FULLSCREEN"])) {
|
||||
__gameState.toggleFullscreen()
|
||||
}
|
||||
__gameState.update()
|
||||
}
|
||||
|
||||
draw(dt) {
|
||||
Canvas.cls(Color.pink)
|
||||
Canvas.cls(Color.black)
|
||||
__gameState.draw(dt)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user