* Adds Music Management

* Code Refactoring
* Adds Fonts
This commit is contained in:
Indrajith K L
2021-08-02 17:10:03 +05:30
parent 7d988900e2
commit f2e4f56366
12 changed files with 146 additions and 93 deletions

5
CREDITS.md Normal file
View File

@@ -0,0 +1,5 @@
## Credits
**Tileset & Sprites** : kenney.nl
**Music** : Eric Skiff - Song Name - Resistor Anthems - Available at http://EricSkiff.com/music

BIN
assets/fonts/lunchds.ttf Normal file

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@@ -7,42 +7,42 @@
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@@ -1,10 +1,17 @@
import "graphics" for Canvas
import "dome" for Window
import "font" for Font
class Config {
construct new() {
__width = 320
__height = 240
setup()
}
static W {__width}
static H {__height}
static KeyboardConstants {
return {
"UP": "up",
@@ -14,26 +21,24 @@ class Config {
"PICK" : "c",
"SELECT": "z",
"ATTACK": "x",
"QUIT": "escape"
"QUIT": "escape",
"FULLSCREEN": "f"
}
}
static setup() {
Window.resize(800, 600)
Canvas.resize(800, 600)
setup() {
setupWindow()
setupFonts()
}
setupWindow() {
Window.resize(__width*2, __height*2)
Canvas.resize(__width, __height)
Window.title = "REBIRTH"
}
// static KeyboardConstants() {
// return {
// "UP": "up",
// "DOWN": "down",
// "LEFT": "left",
// "RIGHT": "right",
// "PICK" : "c",
// "SELECT": "z",
// "ATTACK": "x",
// "QUIT": "esc"
// }
// }
setupFonts() {
Font.load("font_medium", "assets/fonts/lunchds.ttf", 20)
Font.load("font_small", "assets/fonts/lunchds.ttf", 16)
}
}

View File

@@ -5,7 +5,11 @@ class Controls {
}
static detect(keyCode) {
static isKeyDown(keyCode) {
return Keyboard.isKeyDown(keyCode)
}
static justPressed(keyCode) {
return Keyboard[keyCode].justPressed
}
}

View File

@@ -1,10 +1,22 @@
import "audio" for AudioEngine
import "dome" for Window
class GameState {
construct new() {
AudioEngine.load("menu_music","assets/musics/04 All of Us - Menu.ogg")
AudioEngine.load("level1_bg","assets/musics/01 A Night Of Dizzy Spells.ogg")
_fullScreen = false
}
toggleFullscreen() {
_fullScreen = !_fullScreen
Window.fullscreen = _fullScreen
}
switch(level) {
_currentLevel = level.new()
AudioEngine.stopAllChannels()
_currentLevel = level.new(this)
System.print("Current Level : %(level.name)")
}
update() {

View File

@@ -1,7 +1,10 @@
import "./level_map" for LevelMap
import "audio" for AudioEngine
class Level1 {
construct new() {
construct new(gameState) {
_level1 = LevelMap.new("level1")
var channel = AudioEngine.play("level1_bg")
channel.volume = 0.2
}
update() {

25
levels/menu.wren Normal file
View File

@@ -0,0 +1,25 @@
import "graphics" for Canvas, Color
import "./controls" for Controls
import "config" for Config
import "levels/level1" for Level1
import "audio" for AudioEngine
import "font" for Font
class Menu {
construct new(gameState) {
__gameState = gameState
var channel = AudioEngine.play("menu_music")
channel.volume = 0.5
Canvas.font = "font_medium"
}
update() {
if(Controls.isKeyDown(Config.KeyboardConstants["SELECT"])) {
__gameState.switch(Level1)
}
}
draw(dt) {
Canvas.print("REBIRTH",Config.W/2 - 40,Config.H/2 - 20, Color.white)
}
}

View File

@@ -4,31 +4,33 @@ import "graphics" for Canvas, Color
import "dome" for Window, Process
import "math" for Math
import "config" for Config
import "input" for Keyboard
import "./controls" for Controls
import "./game_state" for GameState
import "./levels/level1" for Level1
import "./levels/menu" for Menu
class Main {
construct new() {
Config.setup()
__gameState = GameState.new()
__gameState.switch(Level1)
}
init() {
Config.new()
__gameState = GameState.new()
__gameState.switch(Menu)
}
update() {
if(Controls.detect(Config.KeyboardConstants["QUIT"])) {
if(Controls.isKeyDown(Config.KeyboardConstants["QUIT"])) {
Process.exit(0)
}
if(Controls.justPressed(Config.KeyboardConstants["FULLSCREEN"])) {
__gameState.toggleFullscreen()
}
__gameState.update()
}
draw(dt) {
Canvas.cls(Color.pink)
Canvas.cls(Color.black)
__gameState.draw(dt)
}
}