Organized shapes, textures, audio, text, lights and gui functions.
This commit is contained in:
@@ -1,8 +1,8 @@
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#pragma once
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/* Audio device management. */
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/* Audio device management functions. */
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int laudioSetMasterVolume( lua_State *L );
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/* Wave/Sound Loading. */
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/* Wave/Sound loading/unloading functions. */
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int laudioLoadSound( lua_State *L );
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int laudioLoadWave( lua_State *L );
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int laudioIsWaveReady( lua_State *L );
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@@ -12,7 +12,7 @@ int laudioUnloadWave( lua_State *L );
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int laudioUnloadSound( lua_State *L );
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int laudioExportWave( lua_State *L );
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int laudioExportWaveAsCode( lua_State *L );
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/* Wave/Sound management. */
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/* Wave/Sound management functions. */
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int laudioPlaySound( lua_State *L );
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int laudioStopSound( lua_State *L );
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int laudioPauseSound( lua_State *L );
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@@ -24,7 +24,7 @@ int laudioSetSoundPan( lua_State *L );
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int laudioWaveFormat( lua_State *L );
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int laudioWaveCopy( lua_State *L );
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int laudioWaveCrop( lua_State *L );
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/* Music management. */
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/* Music management functions. */
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int laudioLoadMusicStream( lua_State *L );
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int laudioIsMusicReady( lua_State *L );
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int laudioUnloadMusicStream( lua_State *L );
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@@ -1,6 +1,6 @@
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#pragma once
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/* Basics. */
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/* Light management functions. */
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int llightsCreateLight( lua_State *L );
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int llightsUpdateLightValues( lua_State *L );
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int llightsSetLightType( lua_State *L );
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@@ -15,8 +15,6 @@ int lguiGuiGetFont( lua_State *L );
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/* Style */
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int lguiGuiSetStyle( lua_State *L );
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int lguiGuiGetStyle( lua_State *L );
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int lguiGuiLoadStyle( lua_State *L );
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int lguiGuiLoadStyleDefault( lua_State *L );
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/* Container. */
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int lguiGuiWindowBox( lua_State *L );
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int lguiGuiGroupBox( lua_State *L );
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@@ -52,6 +50,9 @@ int lguiGuiColorPicker( lua_State *L );
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int lguiGuiColorPanel( lua_State *L );
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int lguiGuiColorBarAlpha( lua_State *L );
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int lguiGuiColorBarHue( lua_State *L );
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/* Styles loading functions */
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int lguiGuiLoadStyle( lua_State *L );
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int lguiGuiLoadStyleDefault( lua_State *L );
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/* Icons. */
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int lguiGuiIconText( lua_State *L );
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int lguiGuiDrawIcon( lua_State *L );
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@@ -1,6 +1,6 @@
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#pragma once
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/* Drawing. */
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/* Basic shapes drawing functions. */
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int lshapesSetShapesTexture( lua_State *L );
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int lshapesDrawPixel( lua_State *L );
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int lshapesDrawLine( lua_State *L );
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@@ -33,7 +33,7 @@ int lshapesDrawTriangleStrip( lua_State *L );
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int lshapesDrawPoly( lua_State *L );
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int lshapesDrawPolyLines( lua_State *L );
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int lshapesDrawPolyLinesEx( lua_State *L );
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/* Collision. */
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/* Basic shapes collision detection functions. */
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int lshapesCheckCollisionRecs( lua_State *L );
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int lshapesCheckCollisionCircles( lua_State *L );
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int lshapesCheckCollisionCircleRec( lua_State *L );
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@@ -1,13 +1,13 @@
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#pragma once
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/* Loading. */
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/* Font loading/unloading functions. */
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int ltextGetFontDefault( lua_State *L );
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int ltextLoadFont( lua_State *L );
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int ltextLoadFontEx( lua_State *L );
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int ltextLoadFontFromImage( lua_State *L );
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int ltextIsFontReady( lua_State *L );
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int ltextUnloadFont( lua_State *L );
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/* Drawing. */
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/* Text drawing functions. */
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int ltextDrawFPS( lua_State *L );
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int ltextDrawText( lua_State *L );
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int ltextDrawTextEx( lua_State *L );
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@@ -16,7 +16,7 @@ int ltextDrawTextCodepoint( lua_State *L );
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int ltextDrawTextCodepoints( lua_State *L );
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int ltextDrawTextBoxed( lua_State *L );
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int ltextDrawTextBoxedTinted( lua_State *L );
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/* Font info functions. */
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/* Text font info functions. */
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int ltextMeasureText( lua_State *L );
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int ltextGetGlyphIndex( lua_State *L );
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int ltextGetGlyphInfo( lua_State *L );
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@@ -1,6 +1,6 @@
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#pragma once
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/* Image Loading. */
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/* Image loading functions. */
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int ltexturesLoadImage( lua_State *L );
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int ltexturesLoadImageFromTexture( lua_State *L );
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int ltexturesLoadImageFromScreen( lua_State *L );
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@@ -8,7 +8,7 @@ int ltextureIsImageReady( lua_State *L );
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int ltextureUnloadImage( lua_State *L );
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int ltexturesExportImage( lua_State *L );
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int ltexturesExportImageAsCode( lua_State *L );
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/* Image Generation. */
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/* Image generation functions. */
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int ltexturesGenImageColor( lua_State *L );
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int ltexturesGenImageGradientV( lua_State *L );
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int ltexturesGenImageGradientH( lua_State *L );
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@@ -18,7 +18,7 @@ int ltexturesGenImageWhiteNoise( lua_State *L );
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int ltexturesGenImagePerlinNoise( lua_State *L );
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int ltexturesGenImageCellular( lua_State *L );
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int ltexturesGenImageText( lua_State *L );
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/* Image Manipulation Functions. */
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/* Image manipulation functions. */
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int ltexturesImageCopy( lua_State *L );
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int ltexturesImageFromImage( lua_State *L );
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int ltexturesImageText( lua_State *L );
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@@ -49,7 +49,11 @@ int ltexturesLoadImageColors( lua_State *L );
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int ltexturesLoadImagePalette( lua_State *L );
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int ltexturesGetImageAlphaBorder( lua_State *L );
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int ltexturesGetImageColor( lua_State *L );
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/* Image Drawing. */
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/* Image configuration functions. */
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int ltexturesGetImageSize( lua_State *L );
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int ltexturesGetImageMipmaps( lua_State *L );
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int ltexturesGetImageFormat( lua_State *L );
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/* Image drawing functions. */
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int ltexturesImageClearBackground( lua_State *L );
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int ltexturesImageDrawPixel( lua_State *L );
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int ltexturesImageDrawLine( lua_State *L );
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@@ -59,11 +63,7 @@ int ltexturesImageDrawRectangle( lua_State *L );
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int ltexturesImageDrawRectangleLines( lua_State *L );
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int ltexturesImageDraw( lua_State *L );
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int ltexturesImageDrawTextEx( lua_State *L );
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/* Image Configuration. */
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int ltexturesGetImageSize( lua_State *L );
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int ltexturesGetImageMipmaps( lua_State *L );
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int ltexturesGetImageFormat( lua_State *L );
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/* Texture Loading. */
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/* Texture loading functions. */
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int ltexturesLoadTexture( lua_State *L );
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int ltexturesLoadTextureFromImage( lua_State *L );
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int ltexturesLoadTextureCubemap( lua_State *L );
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@@ -76,12 +76,7 @@ int ltexturesIsRenderTextureReady( lua_State *L );
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int ltextureUnloadRenderTexture( lua_State *L );
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int ltexturesUpdateTexture( lua_State *L );
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int ltexturesUpdateTextureRec( lua_State *L );
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/* Texture Drawing. */
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int ltexturesDrawTexture( lua_State *L );
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int ltexturesDrawTextureRec( lua_State *L );
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int ltexturesDrawTexturePro( lua_State *L );
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int ltexturesDrawTextureNPatch( lua_State *L );
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/* Texture Configuration. */
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/* Texture configuration functions. */
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int ltexturesGenTextureMipmaps( lua_State *L );
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int ltexturesSetTextureFilter( lua_State *L );
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int ltexturesSetTextureWrap( lua_State *L );
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@@ -89,11 +84,16 @@ int ltexturesGetTextureId( lua_State *L );
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int ltexturesGetTextureSize( lua_State *L );
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int ltexturesGetTextureMipmaps( lua_State *L );
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int ltexturesGetTextureFormat( lua_State *L );
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/* RenderTexture Configuration. */
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/* Texture drawing functions. */
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int ltexturesDrawTexture( lua_State *L );
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int ltexturesDrawTextureRec( lua_State *L );
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int ltexturesDrawTexturePro( lua_State *L );
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int ltexturesDrawTextureNPatch( lua_State *L );
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/* RenderTexture configuration functions. */
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int ltexturesGetRenderTextureId( lua_State *L );
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int ltexturesGetRenderTextureTexture( lua_State *L );
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int ltexturesGetRenderTextureDepthTexture( lua_State *L );
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/* Color/pixel */
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/* Color/pixel related functions. */
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int ltexturesFade( lua_State *L );
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int ltexturesColorToInt( lua_State *L );
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int ltexturesColorNormalize( lua_State *L );
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