Organized shapes, textures, audio, text, lights and gui functions.
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@@ -1,8 +1,8 @@
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#pragma once
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/* Audio device management. */
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/* Audio device management functions. */
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int laudioSetMasterVolume( lua_State *L );
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/* Wave/Sound Loading. */
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/* Wave/Sound loading/unloading functions. */
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int laudioLoadSound( lua_State *L );
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int laudioLoadWave( lua_State *L );
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int laudioIsWaveReady( lua_State *L );
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@@ -12,7 +12,7 @@ int laudioUnloadWave( lua_State *L );
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int laudioUnloadSound( lua_State *L );
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int laudioExportWave( lua_State *L );
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int laudioExportWaveAsCode( lua_State *L );
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/* Wave/Sound management. */
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/* Wave/Sound management functions. */
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int laudioPlaySound( lua_State *L );
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int laudioStopSound( lua_State *L );
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int laudioPauseSound( lua_State *L );
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@@ -24,7 +24,7 @@ int laudioSetSoundPan( lua_State *L );
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int laudioWaveFormat( lua_State *L );
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int laudioWaveCopy( lua_State *L );
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int laudioWaveCrop( lua_State *L );
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/* Music management. */
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/* Music management functions. */
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int laudioLoadMusicStream( lua_State *L );
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int laudioIsMusicReady( lua_State *L );
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int laudioUnloadMusicStream( lua_State *L );
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