Organized shapes, textures, audio, text, lights and gui functions.

This commit is contained in:
jussi
2023-11-09 22:02:59 +02:00
parent e056446750
commit 8effd050ff
17 changed files with 438 additions and 423 deletions

View File

@@ -1,8 +1,8 @@
#pragma once
/* Audio device management. */
/* Audio device management functions. */
int laudioSetMasterVolume( lua_State *L );
/* Wave/Sound Loading. */
/* Wave/Sound loading/unloading functions. */
int laudioLoadSound( lua_State *L );
int laudioLoadWave( lua_State *L );
int laudioIsWaveReady( lua_State *L );
@@ -12,7 +12,7 @@ int laudioUnloadWave( lua_State *L );
int laudioUnloadSound( lua_State *L );
int laudioExportWave( lua_State *L );
int laudioExportWaveAsCode( lua_State *L );
/* Wave/Sound management. */
/* Wave/Sound management functions. */
int laudioPlaySound( lua_State *L );
int laudioStopSound( lua_State *L );
int laudioPauseSound( lua_State *L );
@@ -24,7 +24,7 @@ int laudioSetSoundPan( lua_State *L );
int laudioWaveFormat( lua_State *L );
int laudioWaveCopy( lua_State *L );
int laudioWaveCrop( lua_State *L );
/* Music management. */
/* Music management functions. */
int laudioLoadMusicStream( lua_State *L );
int laudioIsMusicReady( lua_State *L );
int laudioUnloadMusicStream( lua_State *L );