Organized shapes, textures, audio, text, lights and gui functions.

This commit is contained in:
jussi
2023-11-09 22:02:59 +02:00
parent e056446750
commit 8effd050ff
17 changed files with 438 additions and 423 deletions

196
API.md
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@@ -4947,7 +4947,7 @@ Read buffer data from binary file
---
## Shapes - Drawing
## Shapes - Basic shapes drawing functions
---
@@ -5145,7 +5145,7 @@ Draw a polygon outline of n sides with extended parameters
---
## Shapes - Collision
## Shapes - Basic shapes collision detection functions
---
@@ -5229,7 +5229,7 @@ Get collision rectangle for two rectangles collision
---
## Textures - Image Loading
## Textures - Image loading functions
---
@@ -5287,7 +5287,7 @@ Export image as code file defining an array of bytes, returns true on success
---
## Textures - Image Generation
## Textures - Image generation functions
---
@@ -5363,7 +5363,7 @@ Generate image: grayscale image from text data
---
## Textures - Image Manipulation Functions
## Textures - Image manipulation functions
---
@@ -5561,7 +5561,35 @@ Get image pixel color at (x, y) position
---
## Textures - Image Drawing
## Textures - Image configuration functions
---
> size = RL.GetImageSize( Image image )
Get image size
- Success return Vector2
---
> mipmaps = RL.GetImageMipmaps( Image image )
Get image mipmaps. Mipmap levels, 1 by default
- Success return int
---
> format = RL.GetImageFormat( Image image )
Get image data format (PixelFormat type)
- Success return int
---
## Textures - Image drawing functions
---
@@ -5619,35 +5647,7 @@ Draw text (Custom sprite font) within an image (Destination)
---
## Textures - Image Configuration
---
> size = RL.GetImageSize( Image image )
Get image size
- Success return Vector2
---
> mipmaps = RL.GetImageMipmaps( Image image )
Get image mipmaps. Mipmap levels, 1 by default
- Success return int
---
> format = RL.GetImageFormat( Image image )
Get image data format (PixelFormat type)
- Success return int
---
## Textures - Texture Loading
## Textures - Texture loading functions
---
@@ -5742,35 +5742,7 @@ Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel f
---
## Textures - Texture Drawing
---
> RL.DrawTexture( Texture texture, Vector2 position, Color tint )
Draw a Texture2D
---
> RL.DrawTextureRec( Texture texture, Rectangle source, Vector2 position, Color tint )
Draw a part of a texture defined by a rectangle
---
> RL.DrawTexturePro( Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draw a part of a texture defined by a rectangle with "pro" parameters
---
> RL.DrawTextureNPatch( Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draws a texture (or part of it) that stretches or shrinks nicely
---
## Textures - Texture Configuration
## Textures - Texture configuration functions
---
@@ -5824,7 +5796,35 @@ Get texture data format (PixelFormat type)
---
## Textures - RenderTexture Configuration
## Textures - Texture drawing functions
---
> RL.DrawTexture( Texture texture, Vector2 position, Color tint )
Draw a Texture2D
---
> RL.DrawTextureRec( Texture texture, Rectangle source, Vector2 position, Color tint )
Draw a part of a texture defined by a rectangle
---
> RL.DrawTexturePro( Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draw a part of a texture defined by a rectangle with "pro" parameters
---
> RL.DrawTextureNPatch( Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draws a texture (or part of it) that stretches or shrinks nicely
---
## Textures - RenderTexture configuration functions
---
@@ -5852,7 +5852,7 @@ Get depth buffer attachment texture. Returns as lightuserdata
---
## Textures - Color/pixel
## Textures - Color/pixel related functions
---
@@ -5968,7 +5968,7 @@ Get pixel data size in bytes for certain format
---
## Text - Loading
## Text - Font loading/unloading functions
---
@@ -6018,7 +6018,7 @@ Unload font from GPU memory (VRAM)
---
## Text - Draw
## Text - Text drawing functions
---
@@ -6074,7 +6074,7 @@ Draw text using font inside rectangle limits with support for tint and backgroun
---
## Text - Font info functions
## Text - Text font info functions
---
@@ -6766,7 +6766,7 @@ Get collision info between ray and quad
---
## Audio - Audio device management
## Audio - Audio device management functions
---
@@ -6776,7 +6776,7 @@ Set master volume (listener)
---
## Audio - Wave/Sound Loading
## Audio - Wave/Sound loading/unloading functions
---
@@ -6850,7 +6850,7 @@ Export wave sample data to code (.h), returns true on success
---
## Audio - Wave/Sound management
## Audio - Wave/Sound management functions
---
@@ -6924,7 +6924,7 @@ Crop a wave to defined samples range
---
## Audio - Music management
## Audio - Music management functions
---
@@ -7957,7 +7957,7 @@ Check whether two given quaternions are almost equal
---
## Gui - Global
## Gui - Global gui state control functions
---
@@ -8013,7 +8013,7 @@ Get gui state (global state)
---
## Gui - Font
## Gui - Font set/get functions
---
@@ -8031,7 +8031,7 @@ Get gui custom font (global state)
---
## Gui - Style
## Gui - Style set/get functions
---
@@ -8049,22 +8049,7 @@ Get one style property
---
> success = RL.GuiLoadStyle( string fileName )
Load style file over global style variable (.rgs)
- Failure return false
- Success return true
---
> RL.GuiLoadStyleDefault()
Load style default over global style
---
## Gui - Container
## Gui - Container/separator controls, useful for controls organization
---
@@ -8102,7 +8087,7 @@ Scroll Panel control
---
## Gui - Basic
## Gui - Basic controls set
---
@@ -8252,7 +8237,7 @@ Grid control, returns mouse cell position
---
## Gui - Advanced
## Gui - Advance controls set
---
@@ -8320,7 +8305,26 @@ Color Bar Hue control
---
## Gui - Icons
## Gui - Styles loading functions
---
> success = RL.GuiLoadStyle( string fileName )
Load style file over global style variable (.rgs)
- Failure return false
- Success return true
---
> RL.GuiLoadStyleDefault()
Load style default over global style
---
## Gui - Icons functionality
---
@@ -8364,7 +8368,7 @@ Check icon pixel value
---
## Lights - Basics
## Lights - Light management functions
---

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@@ -2323,7 +2323,7 @@ function RL.ExportBuffer( buffer, path ) end
---@return any buffer
function RL.LoadBufferFromFile( path, int ) end
-- Shapes - Drawing
-- Shapes - Basic shapes drawing functions
---Set texture and rectangle to be used on shapes drawing
---NOTE: It can be useful when using basic shapes and one single font,
@@ -2583,7 +2583,7 @@ function RL.DrawPolyLines( center, sides, radius, rotation, color ) end
---@return any RL.DrawPolyLinesEx
function RL.DrawPolyLinesEx( center, sides, radius, rotation, lineThick, color ) end
-- Shapes - Collision
-- Shapes - Basic shapes collision detection functions
---Check collision between two rectangles
---- Success return bool
@@ -2666,7 +2666,7 @@ function RL.CheckCollisionPointLine( point, p1, p2, threshold ) end
---@return any rectangle
function RL.GetCollisionRec( rec1, rec2 ) end
-- Textures - Image Loading
-- Textures - Image loading functions
---Load image from file into CPU memory (RAM)
---- Success return Image
@@ -2710,7 +2710,7 @@ function RL.ExportImage( image, fileName ) end
---@return any success
function RL.ExportImageAsCode( image, fileName ) end
-- Textures - Image Generation
-- Textures - Image generation functions
---Generate image: plain color
---- Success return Image
@@ -2782,7 +2782,7 @@ function RL.GenImageCellular( size, tileSize ) end
---@return any image
function RL.GenImageText( size, text ) end
-- Textures - Image Manipulation Functions
-- Textures - Image manipulation functions
---Create an image duplicate (useful for transformations)
---- Success return Image
@@ -2968,7 +2968,27 @@ function RL.GetImageAlphaBorder( image, threshold ) end
---@return any color
function RL.GetImageColor( image, pixelPos ) end
-- Textures - Image Drawing
-- Textures - Image configuration functions
---Get image size
---- Success return Vector2
---@param image any
---@return any size
function RL.GetImageSize( image ) end
---Get image mipmaps. Mipmap levels, 1 by default
---- Success return int
---@param image any
---@return any mipmaps
function RL.GetImageMipmaps( image ) end
---Get image data format (PixelFormat type)
---- Success return int
---@param image any
---@return any format
function RL.GetImageFormat( image ) end
-- Textures - Image drawing functions
---Clear image background with given color
---@param dst any
@@ -3042,27 +3062,7 @@ function RL.ImageDraw( dst, src, srcRec, dstRec, tint ) end
---@return any RL.ImageDrawTextEx
function RL.ImageDrawTextEx( dst, font, text, position, fontSize, spacing, tint ) end
-- Textures - Image Configuration
---Get image size
---- Success return Vector2
---@param image any
---@return any size
function RL.GetImageSize( image ) end
---Get image mipmaps. Mipmap levels, 1 by default
---- Success return int
---@param image any
---@return any mipmaps
function RL.GetImageMipmaps( image ) end
---Get image data format (PixelFormat type)
---- Success return int
---@param image any
---@return any format
function RL.GetImageFormat( image ) end
-- Textures - Texture Loading
-- Textures - Texture loading functions
---Load texture from file into GPU memory ( VRAM )
---- Failure return nil
@@ -3139,44 +3139,7 @@ function RL.UpdateTexture( texture, pixels ) end
---@return any RL.UpdateTextureRec
function RL.UpdateTextureRec( texture, rec, pixels ) end
-- Textures - Texture Drawing
---Draw a Texture2D
---@param texture any
---@param position table
---@param tint table
---@return any RL.DrawTexture
function RL.DrawTexture( texture, position, tint ) end
---Draw a part of a texture defined by a rectangle
---@param texture any
---@param source table
---@param position table
---@param tint table
---@return any RL.DrawTextureRec
function RL.DrawTextureRec( texture, source, position, tint ) end
---Draw a part of a texture defined by a rectangle with "pro" parameters
---@param texture any
---@param source table
---@param dest table
---@param origin table
---@param rotation number
---@param tint table
---@return any RL.DrawTexturePro
function RL.DrawTexturePro( texture, source, dest, origin, rotation, tint ) end
---Draws a texture (or part of it) that stretches or shrinks nicely
---@param texture any
---@param nPatchInfo any
---@param dest table
---@param origin table
---@param rotation number
---@param tint table
---@return any RL.DrawTextureNPatch
function RL.DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint ) end
-- Textures - Texture Configuration
-- Textures - Texture configuration functions
---Generate GPU mipmaps for a texture
---@param texture any
@@ -3219,7 +3182,44 @@ function RL.GetTextureMipmaps( texture ) end
---@return any format
function RL.GetTextureFormat( texture ) end
-- Textures - RenderTexture Configuration
-- Textures - Texture drawing functions
---Draw a Texture2D
---@param texture any
---@param position table
---@param tint table
---@return any RL.DrawTexture
function RL.DrawTexture( texture, position, tint ) end
---Draw a part of a texture defined by a rectangle
---@param texture any
---@param source table
---@param position table
---@param tint table
---@return any RL.DrawTextureRec
function RL.DrawTextureRec( texture, source, position, tint ) end
---Draw a part of a texture defined by a rectangle with "pro" parameters
---@param texture any
---@param source table
---@param dest table
---@param origin table
---@param rotation number
---@param tint table
---@return any RL.DrawTexturePro
function RL.DrawTexturePro( texture, source, dest, origin, rotation, tint ) end
---Draws a texture (or part of it) that stretches or shrinks nicely
---@param texture any
---@param nPatchInfo any
---@param dest table
---@param origin table
---@param rotation number
---@param tint table
---@return any RL.DrawTextureNPatch
function RL.DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint ) end
-- Textures - RenderTexture configuration functions
---Get OpenGL framebuffer object id
---- Success return int
@@ -3239,7 +3239,7 @@ function RL.GetRenderTextureTexture( renderTexture ) end
---@return any texture
function RL.GetRenderTextureDepthTexture( renderTexture ) end
-- Textures - Color/pixel
-- Textures - Color/pixel related functions
---Returns color with alpha applied, alpha goes from 0.0f to 1.0f
---- Success return Color
@@ -3337,7 +3337,7 @@ function RL.GetPixelColor( texture, position ) end
---@return any size
function RL.GetPixelDataSize( width, height, format ) end
-- Text - Loading
-- Text - Font loading/unloading functions
---Get the default Font. Return as lightuserdata
---@return any RL.GetFontDefault
@@ -3378,7 +3378,7 @@ function RL.IsFontReady( font ) end
---@return any RL.UnloadFont
function RL.UnloadFont( font ) end
-- Text - Draw
-- Text - Text drawing functions
---Draw current FPS
---@param pos table
@@ -3459,7 +3459,7 @@ function RL.DrawTextBoxed( font, text, rec, fontSize, spacing, wordWrap, tint )
---@return any mouseCharId
function RL.DrawTextBoxedTinted( font, text, rec, fontSize, spacing, wordWrap, tints, backTints ) end
-- Text - Font info functions
-- Text - Text font info functions
---Measure string size for Font
---- Success return Vector2
@@ -4155,14 +4155,14 @@ function RL.GetRayCollisionTriangle( ray, p1, p2, p3 ) end
---@return any rayCollision
function RL.GetRayCollisionQuad( ray, p1, p2, p3, p4 ) end
-- Audio - Audio device management
-- Audio - Audio device management functions
---Set master volume (listener)
---@param volume number
---@return any RL.SetMasterVolume
function RL.SetMasterVolume( volume ) end
-- Audio - Wave/Sound Loading
-- Audio - Wave/Sound loading/unloading functions
---Load sound from file
---- Failure return nil
@@ -4220,7 +4220,7 @@ function RL.ExportWave( wave, fileName ) end
---@return any success
function RL.ExportWaveAsCode( wave, fileName ) end
-- Audio - Wave/Sound management
-- Audio - Wave/Sound management functions
---Play a sound
---@param sound any
@@ -4287,7 +4287,7 @@ function RL.WaveCopy( wave ) end
---@return any RL.WaveCrop
function RL.WaveCrop( wave, initSample, finalSample ) end
-- Audio - Music management
-- Audio - Music management functions
---Load music stream from file
---- Success return Music
@@ -5175,7 +5175,7 @@ function RL.QuaternionTransform( q, mat ) end
---@return any result
function RL.QuaternionEquals( q1, q2 ) end
-- Gui - Global
-- Gui - Global gui state control functions
---Enable gui controls (global state)
---@return any RL.GuiEnable
@@ -5213,7 +5213,7 @@ function RL.GuiSetState( state ) end
---@return any state
function RL.GuiGetState() end
-- Gui - Font
-- Gui - Font set/get functions
---Set gui custom font (global state)
---@param font any
@@ -5225,7 +5225,7 @@ function RL.GuiSetFont( font ) end
---@return any font
function RL.GuiGetFont() end
-- Gui - Style
-- Gui - Style set/get functions
---Set one style property
---@param control integer
@@ -5241,18 +5241,7 @@ function RL.GuiSetStyle( control, property, value ) end
---@return any value
function RL.GuiGetStyle( control, property ) end
---Load style file over global style variable (.rgs)
---- Failure return false
---- Success return true
---@param fileName string
---@return any success
function RL.GuiLoadStyle( fileName ) end
---Load style default over global style
---@return any RL.GuiLoadStyleDefault
function RL.GuiLoadStyleDefault() end
-- Gui - Container
-- Gui - Container/separator controls, useful for controls organization
---Window Box control, shows a window that can be closed
---- Success return bool
@@ -5289,7 +5278,7 @@ function RL.GuiPanel( bounds, text ) end
---@return any scroll
function RL.GuiScrollPanel( bounds, text, content, scroll ) end
-- Gui - Basic
-- Gui - Basic controls set
---Label control, shows text
---@param bounds table
@@ -5460,7 +5449,7 @@ function RL.GuiDummyRec( bounds, text ) end
---@return any cell
function RL.GuiGrid( bounds, text, spacing, subdivs ) end
-- Gui - Advanced
-- Gui - Advance controls set
---List View control, returns selected list item index and scroll index
---- Success return int, int
@@ -5539,7 +5528,20 @@ function RL.GuiColorBarAlpha( bounds, text, alpha ) end
---@return any hue
function RL.GuiColorBarHue( bounds, text, value ) end
-- Gui - Icons
-- Gui - Styles loading functions
---Load style file over global style variable (.rgs)
---- Failure return false
---- Success return true
---@param fileName string
---@return any success
function RL.GuiLoadStyle( fileName ) end
---Load style default over global style
---@return any RL.GuiLoadStyleDefault
function RL.GuiLoadStyleDefault() end
-- Gui - Icons functionality
---Get text with icon id prepended (if supported)
---- Success return string
@@ -5580,7 +5582,7 @@ function RL.GuiClearIconPixel( iconId, pos ) end
---@return any value
function RL.GuiCheckIconPixel( iconId, pos ) end
-- Lights - Basics
-- Lights - Light management functions
---Create a light and get shader locations
---- Success return Light

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@@ -16,6 +16,7 @@ KEY CHANGES:
- ADDED: DrawTextEx.
- CHANGED: DrawText is now DrawTextEx like in Raylib.
- ADDED: Global variable descriptions for API.
- CHANGED: Organized functions by putting them in the same order as in Raylib.
DETAILED CHANGES:
- CHANGED: GenImageColor now takes Vector2 as size.
@@ -48,6 +49,7 @@ DETAILED CHANGES:
- ADDED: DrawModelWires and DrawModelWiresEx.
- ADDED: LoadMaterials.
- CHANGED: Organized core functions.
- CHANGED: Organized shapes, textures, audio, text, lights and gui functions.
------------------------------------------------------------------------
Release: ReiLua version 0.5.0 Using Raylib 4.5

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@@ -12,7 +12,8 @@ Backlog {
* LoadMaterials (Load materials from model file).
* LoadMaterialsFromModel (Could then for example edit and set back to model).
* rlgl
* Shader buffer storage object management (ssbo)
* More Textures management functions.
* Shader buffer storage object management (ssbo).
* Extend color lib functionality.

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@@ -1,8 +1,8 @@
#pragma once
/* Audio device management. */
/* Audio device management functions. */
int laudioSetMasterVolume( lua_State *L );
/* Wave/Sound Loading. */
/* Wave/Sound loading/unloading functions. */
int laudioLoadSound( lua_State *L );
int laudioLoadWave( lua_State *L );
int laudioIsWaveReady( lua_State *L );
@@ -12,7 +12,7 @@ int laudioUnloadWave( lua_State *L );
int laudioUnloadSound( lua_State *L );
int laudioExportWave( lua_State *L );
int laudioExportWaveAsCode( lua_State *L );
/* Wave/Sound management. */
/* Wave/Sound management functions. */
int laudioPlaySound( lua_State *L );
int laudioStopSound( lua_State *L );
int laudioPauseSound( lua_State *L );
@@ -24,7 +24,7 @@ int laudioSetSoundPan( lua_State *L );
int laudioWaveFormat( lua_State *L );
int laudioWaveCopy( lua_State *L );
int laudioWaveCrop( lua_State *L );
/* Music management. */
/* Music management functions. */
int laudioLoadMusicStream( lua_State *L );
int laudioIsMusicReady( lua_State *L );
int laudioUnloadMusicStream( lua_State *L );

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@@ -1,6 +1,6 @@
#pragma once
/* Basics. */
/* Light management functions. */
int llightsCreateLight( lua_State *L );
int llightsUpdateLightValues( lua_State *L );
int llightsSetLightType( lua_State *L );

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@@ -15,8 +15,6 @@ int lguiGuiGetFont( lua_State *L );
/* Style */
int lguiGuiSetStyle( lua_State *L );
int lguiGuiGetStyle( lua_State *L );
int lguiGuiLoadStyle( lua_State *L );
int lguiGuiLoadStyleDefault( lua_State *L );
/* Container. */
int lguiGuiWindowBox( lua_State *L );
int lguiGuiGroupBox( lua_State *L );
@@ -52,6 +50,9 @@ int lguiGuiColorPicker( lua_State *L );
int lguiGuiColorPanel( lua_State *L );
int lguiGuiColorBarAlpha( lua_State *L );
int lguiGuiColorBarHue( lua_State *L );
/* Styles loading functions */
int lguiGuiLoadStyle( lua_State *L );
int lguiGuiLoadStyleDefault( lua_State *L );
/* Icons. */
int lguiGuiIconText( lua_State *L );
int lguiGuiDrawIcon( lua_State *L );

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@@ -1,6 +1,6 @@
#pragma once
/* Drawing. */
/* Basic shapes drawing functions. */
int lshapesSetShapesTexture( lua_State *L );
int lshapesDrawPixel( lua_State *L );
int lshapesDrawLine( lua_State *L );
@@ -33,7 +33,7 @@ int lshapesDrawTriangleStrip( lua_State *L );
int lshapesDrawPoly( lua_State *L );
int lshapesDrawPolyLines( lua_State *L );
int lshapesDrawPolyLinesEx( lua_State *L );
/* Collision. */
/* Basic shapes collision detection functions. */
int lshapesCheckCollisionRecs( lua_State *L );
int lshapesCheckCollisionCircles( lua_State *L );
int lshapesCheckCollisionCircleRec( lua_State *L );

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@@ -1,13 +1,13 @@
#pragma once
/* Loading. */
/* Font loading/unloading functions. */
int ltextGetFontDefault( lua_State *L );
int ltextLoadFont( lua_State *L );
int ltextLoadFontEx( lua_State *L );
int ltextLoadFontFromImage( lua_State *L );
int ltextIsFontReady( lua_State *L );
int ltextUnloadFont( lua_State *L );
/* Drawing. */
/* Text drawing functions. */
int ltextDrawFPS( lua_State *L );
int ltextDrawText( lua_State *L );
int ltextDrawTextEx( lua_State *L );
@@ -16,7 +16,7 @@ int ltextDrawTextCodepoint( lua_State *L );
int ltextDrawTextCodepoints( lua_State *L );
int ltextDrawTextBoxed( lua_State *L );
int ltextDrawTextBoxedTinted( lua_State *L );
/* Font info functions. */
/* Text font info functions. */
int ltextMeasureText( lua_State *L );
int ltextGetGlyphIndex( lua_State *L );
int ltextGetGlyphInfo( lua_State *L );

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@@ -1,6 +1,6 @@
#pragma once
/* Image Loading. */
/* Image loading functions. */
int ltexturesLoadImage( lua_State *L );
int ltexturesLoadImageFromTexture( lua_State *L );
int ltexturesLoadImageFromScreen( lua_State *L );
@@ -8,7 +8,7 @@ int ltextureIsImageReady( lua_State *L );
int ltextureUnloadImage( lua_State *L );
int ltexturesExportImage( lua_State *L );
int ltexturesExportImageAsCode( lua_State *L );
/* Image Generation. */
/* Image generation functions. */
int ltexturesGenImageColor( lua_State *L );
int ltexturesGenImageGradientV( lua_State *L );
int ltexturesGenImageGradientH( lua_State *L );
@@ -18,7 +18,7 @@ int ltexturesGenImageWhiteNoise( lua_State *L );
int ltexturesGenImagePerlinNoise( lua_State *L );
int ltexturesGenImageCellular( lua_State *L );
int ltexturesGenImageText( lua_State *L );
/* Image Manipulation Functions. */
/* Image manipulation functions. */
int ltexturesImageCopy( lua_State *L );
int ltexturesImageFromImage( lua_State *L );
int ltexturesImageText( lua_State *L );
@@ -49,7 +49,11 @@ int ltexturesLoadImageColors( lua_State *L );
int ltexturesLoadImagePalette( lua_State *L );
int ltexturesGetImageAlphaBorder( lua_State *L );
int ltexturesGetImageColor( lua_State *L );
/* Image Drawing. */
/* Image configuration functions. */
int ltexturesGetImageSize( lua_State *L );
int ltexturesGetImageMipmaps( lua_State *L );
int ltexturesGetImageFormat( lua_State *L );
/* Image drawing functions. */
int ltexturesImageClearBackground( lua_State *L );
int ltexturesImageDrawPixel( lua_State *L );
int ltexturesImageDrawLine( lua_State *L );
@@ -59,11 +63,7 @@ int ltexturesImageDrawRectangle( lua_State *L );
int ltexturesImageDrawRectangleLines( lua_State *L );
int ltexturesImageDraw( lua_State *L );
int ltexturesImageDrawTextEx( lua_State *L );
/* Image Configuration. */
int ltexturesGetImageSize( lua_State *L );
int ltexturesGetImageMipmaps( lua_State *L );
int ltexturesGetImageFormat( lua_State *L );
/* Texture Loading. */
/* Texture loading functions. */
int ltexturesLoadTexture( lua_State *L );
int ltexturesLoadTextureFromImage( lua_State *L );
int ltexturesLoadTextureCubemap( lua_State *L );
@@ -76,12 +76,7 @@ int ltexturesIsRenderTextureReady( lua_State *L );
int ltextureUnloadRenderTexture( lua_State *L );
int ltexturesUpdateTexture( lua_State *L );
int ltexturesUpdateTextureRec( lua_State *L );
/* Texture Drawing. */
int ltexturesDrawTexture( lua_State *L );
int ltexturesDrawTextureRec( lua_State *L );
int ltexturesDrawTexturePro( lua_State *L );
int ltexturesDrawTextureNPatch( lua_State *L );
/* Texture Configuration. */
/* Texture configuration functions. */
int ltexturesGenTextureMipmaps( lua_State *L );
int ltexturesSetTextureFilter( lua_State *L );
int ltexturesSetTextureWrap( lua_State *L );
@@ -89,11 +84,16 @@ int ltexturesGetTextureId( lua_State *L );
int ltexturesGetTextureSize( lua_State *L );
int ltexturesGetTextureMipmaps( lua_State *L );
int ltexturesGetTextureFormat( lua_State *L );
/* RenderTexture Configuration. */
/* Texture drawing functions. */
int ltexturesDrawTexture( lua_State *L );
int ltexturesDrawTextureRec( lua_State *L );
int ltexturesDrawTexturePro( lua_State *L );
int ltexturesDrawTextureNPatch( lua_State *L );
/* RenderTexture configuration functions. */
int ltexturesGetRenderTextureId( lua_State *L );
int ltexturesGetRenderTextureTexture( lua_State *L );
int ltexturesGetRenderTextureDepthTexture( lua_State *L );
/* Color/pixel */
/* Color/pixel related functions. */
int ltexturesFade( lua_State *L );
int ltexturesColorToInt( lua_State *L );
int ltexturesColorNormalize( lua_State *L );

View File

@@ -4,7 +4,7 @@
#include "lua_core.h"
/*
## Audio - Audio device management
## Audio - Audio device management functions
*/
/*
@@ -21,7 +21,7 @@ int laudioSetMasterVolume( lua_State *L ) {
}
/*
## Audio - Wave/Sound Loading
## Audio - Wave/Sound loading/unloading functions
*/
/*
@@ -166,7 +166,7 @@ int laudioExportWaveAsCode( lua_State *L ) {
}
/*
## Audio - Wave/Sound management
## Audio - Wave/Sound management functions
*/
/*
@@ -325,7 +325,7 @@ int laudioWaveCrop( lua_State *L ) {
}
/*
## Audio - Music management
## Audio - Music management functions
*/
/*

View File

@@ -8,7 +8,7 @@
#include "rlights.h"
/*
## Lights - Basics
## Lights - Light management functions
*/
/*

View File

@@ -1704,7 +1704,7 @@ void luaRegister() {
assingGlobalFunction( "LoadBufferFromFile", lcoreLoadBufferFromFile );
/* Shapes. */
/* Drawing. */
/* Basic shapes drawing functions. */
assingGlobalFunction( "SetShapesTexture", lshapesSetShapesTexture );
assingGlobalFunction( "DrawPixel", lshapesDrawPixel );
assingGlobalFunction( "DrawLine", lshapesDrawLine );
@@ -1737,7 +1737,7 @@ void luaRegister() {
assingGlobalFunction( "DrawPoly", lshapesDrawPoly );
assingGlobalFunction( "DrawPolyLines", lshapesDrawPolyLines );
assingGlobalFunction( "DrawPolyLinesEx", lshapesDrawPolyLinesEx );
/* Collision. */
/* Basic shapes collision detection functions. */
assingGlobalFunction( "CheckCollisionRecs", lshapesCheckCollisionRecs );
assingGlobalFunction( "CheckCollisionCircles", lshapesCheckCollisionCircles );
assingGlobalFunction( "CheckCollisionCircleRec", lshapesCheckCollisionCircleRec );
@@ -1750,7 +1750,7 @@ void luaRegister() {
assingGlobalFunction( "GetCollisionRec", lshapesGetCollisionRec );
/* Textures. */
/* Image Loading. */
/* Image loading functions. */
assingGlobalFunction( "LoadImage", ltexturesLoadImage );
assingGlobalFunction( "LoadImageFromTexture", ltexturesLoadImageFromTexture );
assingGlobalFunction( "LoadImageFromScreen", ltexturesLoadImageFromScreen );
@@ -1758,7 +1758,7 @@ void luaRegister() {
assingGlobalFunction( "UnloadImage", ltextureUnloadImage );
assingGlobalFunction( "ExportImage", ltexturesExportImage );
assingGlobalFunction( "ExportImageAsCode", ltexturesExportImageAsCode );
/* Image Generation. */
/* Image generation functions. */
assingGlobalFunction( "GenImageColor", ltexturesGenImageColor );
assingGlobalFunction( "GenImageGradientV", ltexturesGenImageGradientV );
assingGlobalFunction( "GenImageGradientH", ltexturesGenImageGradientH );
@@ -1768,7 +1768,7 @@ void luaRegister() {
assingGlobalFunction( "GenImagePerlinNoise", ltexturesGenImagePerlinNoise );
assingGlobalFunction( "GenImageCellular", ltexturesGenImageCellular );
assingGlobalFunction( "GenImageText", ltexturesGenImageText );
/* Image Manipulation Functions. */
/* Image manipulation functions. */
assingGlobalFunction( "ImageCopy", ltexturesImageCopy );
assingGlobalFunction( "ImageFromImage", ltexturesImageFromImage );
assingGlobalFunction( "ImageText", ltexturesImageText );
@@ -1799,7 +1799,11 @@ void luaRegister() {
assingGlobalFunction( "LoadImagePalette", ltexturesLoadImagePalette );
assingGlobalFunction( "GetImageAlphaBorder", ltexturesGetImageAlphaBorder );
assingGlobalFunction( "GetImageColor", ltexturesGetImageColor );
/* Image Drawing. */
/* Image configuration functions. */
assingGlobalFunction( "GetImageSize", ltexturesGetImageSize );
assingGlobalFunction( "GetImageMipmaps", ltexturesGetImageMipmaps );
assingGlobalFunction( "GetImageFormat", ltexturesGetImageFormat );
/* Image drawing functions. */
assingGlobalFunction( "ImageClearBackground", ltexturesImageClearBackground );
assingGlobalFunction( "ImageDrawPixel", ltexturesImageDrawPixel );
assingGlobalFunction( "ImageDrawLine", ltexturesImageDrawLine );
@@ -1809,11 +1813,7 @@ void luaRegister() {
assingGlobalFunction( "ImageDrawRectangleLines", ltexturesImageDrawRectangleLines );
assingGlobalFunction( "ImageDraw", ltexturesImageDraw );
assingGlobalFunction( "ImageDrawTextEx", ltexturesImageDrawTextEx );
/* Image Configuration. */
assingGlobalFunction( "GetImageSize", ltexturesGetImageSize );
assingGlobalFunction( "GetImageMipmaps", ltexturesGetImageMipmaps );
assingGlobalFunction( "GetImageFormat", ltexturesGetImageFormat );
/* Texture Loading. */
/* Texture loading functions. */
assingGlobalFunction( "LoadTexture", ltexturesLoadTexture );
assingGlobalFunction( "LoadTextureFromImage", ltexturesLoadTextureFromImage );
assingGlobalFunction( "LoadTextureCubemap", ltexturesLoadTextureCubemap );
@@ -1826,12 +1826,7 @@ void luaRegister() {
assingGlobalFunction( "UnloadRenderTexture", ltextureUnloadRenderTexture );
assingGlobalFunction( "UpdateTexture", ltexturesUpdateTexture );
assingGlobalFunction( "UpdateTextureRec", ltexturesUpdateTextureRec );
/* Texture Drawing. */
assingGlobalFunction( "DrawTexture", ltexturesDrawTexture );
assingGlobalFunction( "DrawTextureRec", ltexturesDrawTextureRec );
assingGlobalFunction( "DrawTexturePro", ltexturesDrawTexturePro );
assingGlobalFunction( "DrawTextureNPatch", ltexturesDrawTextureNPatch );
/* Texture Configuration. */
/* Texture configuration functions. */
assingGlobalFunction( "GenTextureMipmaps", ltexturesGenTextureMipmaps );
assingGlobalFunction( "SetTextureFilter", ltexturesSetTextureFilter );
assingGlobalFunction( "SetTextureWrap", ltexturesSetTextureWrap );
@@ -1839,11 +1834,16 @@ void luaRegister() {
assingGlobalFunction( "GetTextureSize", ltexturesGetTextureSize );
assingGlobalFunction( "GetTextureMipmaps", ltexturesGetTextureMipmaps );
assingGlobalFunction( "GetTextureFormat", ltexturesGetTextureFormat );
/* RenderTexture Configuration. */
/* Texture drawing functions. */
assingGlobalFunction( "DrawTexture", ltexturesDrawTexture );
assingGlobalFunction( "DrawTextureRec", ltexturesDrawTextureRec );
assingGlobalFunction( "DrawTexturePro", ltexturesDrawTexturePro );
assingGlobalFunction( "DrawTextureNPatch", ltexturesDrawTextureNPatch );
/* RenderTexture configuration functions. */
assingGlobalFunction( "GetRenderTextureId", ltexturesGetRenderTextureId );
assingGlobalFunction( "GetRenderTextureTexture", ltexturesGetRenderTextureTexture );
assingGlobalFunction( "GetRenderTextureDepthTexture", ltexturesGetRenderTextureDepthTexture );
/* Color/pixel */
/* Color/pixel related functions */
assingGlobalFunction( "Fade", ltexturesFade );
assingGlobalFunction( "ColorToInt", ltexturesColorToInt );
assingGlobalFunction( "ColorNormalize", ltexturesColorNormalize );
@@ -1953,14 +1953,14 @@ void luaRegister() {
assingGlobalFunction( "GetRayCollisionQuad", lmodelsGetRayCollisionQuad );
/* Text. */
/* Loading. */
/* Font loading/unloading functions. */
assingGlobalFunction( "GetFontDefault", ltextGetFontDefault );
assingGlobalFunction( "LoadFont", ltextLoadFont );
assingGlobalFunction( "LoadFontEx", ltextLoadFontEx );
assingGlobalFunction( "LoadFontFromImage", ltextLoadFontFromImage );
assingGlobalFunction( "IsFontReady", ltextIsFontReady );
assingGlobalFunction( "UnloadFont", ltextUnloadFont );
/* Drawing. */
/* Text drawing functions. */
assingGlobalFunction( "DrawFPS", ltextDrawFPS );
assingGlobalFunction( "DrawText", ltextDrawText );
assingGlobalFunction( "DrawTextEx", ltextDrawTextEx );
@@ -1969,7 +1969,7 @@ void luaRegister() {
assingGlobalFunction( "DrawTextCodepoints", ltextDrawTextCodepoints );
assingGlobalFunction( "DrawTextBoxed", ltextDrawTextBoxed );
assingGlobalFunction( "DrawTextBoxedTinted", ltextDrawTextBoxedTinted );
/* Font info functions. */
/* Text font info functions. */
assingGlobalFunction( "MeasureText", ltextMeasureText );
assingGlobalFunction( "GetGlyphIndex", ltextGetGlyphIndex );
assingGlobalFunction( "GetGlyphInfo", ltextGetGlyphInfo );
@@ -1980,9 +1980,9 @@ void luaRegister() {
assingGlobalFunction( "GetFontTexture", ltextGetFontTexture );
/* Audio. */
/* Audio device management. */
/* Audio device management functions. */
assingGlobalFunction( "SetMasterVolume", laudioSetMasterVolume );
/* Wave/Sound Loading. */
/* Wave/Sound loading/unloading functions. */
assingGlobalFunction( "LoadSound", laudioLoadSound );
assingGlobalFunction( "LoadWave", laudioLoadWave );
assingGlobalFunction( "IsWaveReady", laudioIsWaveReady );
@@ -1992,7 +1992,7 @@ void luaRegister() {
assingGlobalFunction( "UnloadSound", laudioUnloadSound );
assingGlobalFunction( "ExportWave", laudioExportWave );
assingGlobalFunction( "ExportWaveAsCode", laudioExportWaveAsCode );
/* Wave/Sound management */
/* Wave/Sound management functions. */
assingGlobalFunction( "PlaySound", laudioPlaySound );
assingGlobalFunction( "StopSound", laudioStopSound );
assingGlobalFunction( "PauseSound", laudioPauseSound );
@@ -2004,7 +2004,7 @@ void luaRegister() {
assingGlobalFunction( "WaveFormat", laudioWaveFormat );
assingGlobalFunction( "WaveCopy", laudioWaveCopy );
assingGlobalFunction( "WaveCrop", laudioWaveCrop );
/* Music management. */
/* Music management functions. */
assingGlobalFunction( "LoadMusicStream", laudioLoadMusicStream );
assingGlobalFunction( "IsMusicReady", laudioIsMusicReady );
assingGlobalFunction( "UnloadMusicStream", laudioUnloadMusicStream );
@@ -2155,8 +2155,6 @@ void luaRegister() {
/* Style. */
assingGlobalFunction( "GuiSetStyle", lguiGuiSetStyle );
assingGlobalFunction( "GuiGetStyle", lguiGuiGetStyle );
assingGlobalFunction( "GuiLoadStyle", lguiGuiLoadStyle );
assingGlobalFunction( "GuiLoadStyleDefault", lguiGuiLoadStyleDefault );
/* Container. */
assingGlobalFunction( "GuiWindowBox", lguiGuiWindowBox );
assingGlobalFunction( "GuiGroupBox", lguiGuiGroupBox );
@@ -2192,6 +2190,9 @@ void luaRegister() {
assingGlobalFunction( "GuiColorPanel", lguiGuiColorPanel );
assingGlobalFunction( "GuiColorBarAlpha", lguiGuiColorBarAlpha );
assingGlobalFunction( "GuiColorBarHue", lguiGuiColorBarHue );
/* Styles loading functions */
assingGlobalFunction( "GuiLoadStyle", lguiGuiLoadStyle );
assingGlobalFunction( "GuiLoadStyleDefault", lguiGuiLoadStyleDefault );
/* Icons. */
assingGlobalFunction( "GuiIconText", lguiGuiIconText );
assingGlobalFunction( "GuiDrawIcon", lguiGuiDrawIcon );
@@ -2201,7 +2202,7 @@ void luaRegister() {
assingGlobalFunction( "GuiCheckIconPixel", lguiGuiCheckIconPixel );
/* Lights */
/* Basics. */
/* Light management functions. */
assingGlobalFunction( "CreateLight", llightsCreateLight );
assingGlobalFunction( "UpdateLightValues", llightsUpdateLightValues );
assingGlobalFunction( "SetLightType", llightsSetLightType );

View File

@@ -7,7 +7,7 @@
#include "raygui.h"
/*
## Gui - Global
## Gui - Global gui state control functions
*/
/*
@@ -107,7 +107,7 @@ int lguiGuiGetState( lua_State *L ) {
}
/*
## Gui - Font
## Gui - Font set/get functions
*/
/*
@@ -137,7 +137,7 @@ int lguiGuiGetFont( lua_State *L ) {
}
/*
## Gui - Style
## Gui - Style set/get functions
*/
/*
@@ -172,39 +172,7 @@ int lguiGuiGetStyle( lua_State *L ) {
}
/*
> success = RL.GuiLoadStyle( string fileName )
Load style file over global style variable (.rgs)
- Failure return false
- Success return true
*/
int lguiGuiLoadStyle( lua_State *L ) {
if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
GuiLoadStyle( lua_tostring( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
lua_pushboolean( L, false );
return 1;
}
/*
> RL.GuiLoadStyleDefault()
Load style default over global style
*/
int lguiGuiLoadStyleDefault( lua_State *L ) {
GuiLoadStyleDefault();
return 0;
}
/*
## Gui - Container
## Gui - Container/separator controls, useful for controls organization
*/
/*
@@ -280,7 +248,7 @@ int lguiGuiScrollPanel( lua_State *L ) {
}
/*
## Gui - Basic
## Gui - Basic controls set
*/
/*
@@ -606,7 +574,7 @@ int lguiGuiGrid( lua_State *L ) {
}
/*
## Gui - Advanced
## Gui - Advance controls set
*/
/*
@@ -750,7 +718,43 @@ int lguiGuiColorBarHue( lua_State *L ) {
}
/*
## Gui - Icons
## Gui - Styles loading functions
*/
/*
> success = RL.GuiLoadStyle( string fileName )
Load style file over global style variable (.rgs)
- Failure return false
- Success return true
*/
int lguiGuiLoadStyle( lua_State *L ) {
if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
GuiLoadStyle( lua_tostring( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
lua_pushboolean( L, false );
return 1;
}
/*
> RL.GuiLoadStyleDefault()
Load style default over global style
*/
int lguiGuiLoadStyleDefault( lua_State *L ) {
GuiLoadStyleDefault();
return 0;
}
/*
## Gui - Icons functionality
*/
/*

View File

@@ -5,7 +5,7 @@
#include "textures.h"
/*
## Shapes - Drawing
## Shapes - Basic shapes drawing functions
*/
/*
@@ -556,7 +556,7 @@ int lshapesDrawPolyLinesEx( lua_State *L ) {
}
/*
## Shapes - Collision
## Shapes - Basic shapes collision detection functions
*/
/*

View File

@@ -158,7 +158,7 @@ bool wordWrap, Color *tints, int tintCount, Color *backTints, int backTintCount
}
/*
## Text - Loading
## Text - Font loading/unloading functions
*/
/*
@@ -278,7 +278,7 @@ int ltextUnloadFont( lua_State *L ) {
}
/*
## Text - Draw
## Text - Text drawing functions
*/
/*
@@ -457,7 +457,7 @@ int ltextDrawTextBoxedTinted( lua_State *L ) {
}
/*
## Text - Font info functions
## Text - Text font info functions
*/
/*

View File

@@ -5,7 +5,7 @@
#include "lua_core.h"
/*
## Textures - Image Loading
## Textures - Image loading functions
*/
/*
@@ -111,7 +111,7 @@ int ltexturesExportImageAsCode( lua_State *L ) {
}
/*
## Textures - Image Generation
## Textures - Image generation functions
*/
/*
@@ -265,7 +265,7 @@ int ltexturesGenImageText( lua_State *L ) {
}
/*
## Textures - Image Manipulation Functions
## Textures - Image manipulation functions
*/
/*
@@ -717,7 +717,56 @@ int ltexturesGetImageColor( lua_State *L ) {
}
/*
## Textures - Image Drawing
## Textures - Image configuration functions
*/
/*
> size = RL.GetImageSize( Image image )
Get image size
- Success return Vector2
*/
int ltexturesGetImageSize( lua_State *L ) {
Image *image = uluaGetImage( L, 1 );
uluaPushVector2( L, (Vector2){ image->width, image->height } );
return 1;
}
/*
> mipmaps = RL.GetImageMipmaps( Image image )
Get image mipmaps. Mipmap levels, 1 by default
- Success return int
*/
int ltexturesGetImageMipmaps( lua_State *L ) {
Image *image = uluaGetImage( L, 1 );
lua_pushinteger( L, image->mipmaps );
return 1;
}
/*
> format = RL.GetImageFormat( Image image )
Get image data format (PixelFormat type)
- Success return int
*/
int ltexturesGetImageFormat( lua_State *L ) {
Image *image = uluaGetImage( L, 1 );
lua_pushinteger( L, image->format );
return 1;
}
/*
## Textures - Image drawing functions
*/
/*
@@ -864,56 +913,7 @@ int ltexturesImageDrawTextEx( lua_State *L ) {
}
/*
## Textures - Image Configuration
*/
/*
> size = RL.GetImageSize( Image image )
Get image size
- Success return Vector2
*/
int ltexturesGetImageSize( lua_State *L ) {
Image *image = uluaGetImage( L, 1 );
uluaPushVector2( L, (Vector2){ image->width, image->height } );
return 1;
}
/*
> mipmaps = RL.GetImageMipmaps( Image image )
Get image mipmaps. Mipmap levels, 1 by default
- Success return int
*/
int ltexturesGetImageMipmaps( lua_State *L ) {
Image *image = uluaGetImage( L, 1 );
lua_pushinteger( L, image->mipmaps );
return 1;
}
/*
> format = RL.GetImageFormat( Image image )
Get image data format (PixelFormat type)
- Success return int
*/
int ltexturesGetImageFormat( lua_State *L ) {
Image *image = uluaGetImage( L, 1 );
lua_pushinteger( L, image->format );
return 1;
}
/*
## Textures - Texture Loading
## Textures - Texture loading functions
*/
/*
@@ -1190,76 +1190,7 @@ int ltexturesUpdateTextureRec( lua_State *L ) {
}
/*
## Textures - Texture Drawing
*/
/*
> RL.DrawTexture( Texture texture, Vector2 position, Color tint )
Draw a Texture2D
*/
int ltexturesDrawTexture( lua_State *L ) {
Texture *texture = uluaGetTexture( L, 1 );
Vector2 pos = uluaGetVector2( L, 2 );
Color color = uluaGetColor( L, 3 );
DrawTexture( *texture, pos.x, pos.y, color );
return 0;
}
/*
> RL.DrawTextureRec( Texture texture, Rectangle source, Vector2 position, Color tint )
Draw a part of a texture defined by a rectangle
*/
int ltexturesDrawTextureRec( lua_State *L ) {
Texture *texture = uluaGetTexture( L, 1 );
Rectangle srcRect = uluaGetRectangle( L, 2 );
Vector2 pos = uluaGetVector2( L, 3 );
Color tint = uluaGetColor( L, 4 );
DrawTextureRec( *texture, srcRect, pos, tint );
return 0;
}
/*
> RL.DrawTexturePro( Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draw a part of a texture defined by a rectangle with "pro" parameters
*/
int ltexturesDrawTexturePro( lua_State *L ) {
Texture *texture = uluaGetTexture( L, 1 );
Rectangle srcRect = uluaGetRectangle( L, 2 );
Rectangle dstRect = uluaGetRectangle( L, 3 );
Vector2 origin = uluaGetVector2( L, 4 );
float rot = luaL_checknumber( L, 5 );
Color color = uluaGetColor( L, 6 );
DrawTexturePro( *texture, srcRect, dstRect, origin, rot, color );
return 0;
}
/*
> RL.DrawTextureNPatch( Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draws a texture (or part of it) that stretches or shrinks nicely
*/
int ltexturesDrawTextureNPatch( lua_State *L ) {
Texture *texture = uluaGetTexture( L, 1 );
NPatchInfo nPatchInfo = uluaGetNPatchInfo( L, 2 );
Rectangle dest = uluaGetRectangle( L, 3 );
Vector2 origin = uluaGetVector2( L, 4 );
float rotation = luaL_checknumber( L, 5 );
Color tint = uluaGetColor( L, 6 );
DrawTextureNPatch( *texture, nPatchInfo, dest, origin, rotation, tint );
return 0;
}
/*
## Textures - Texture Configuration
## Textures - Texture configuration functions
*/
/*
@@ -1364,7 +1295,76 @@ int ltexturesGetTextureFormat( lua_State *L ) {
}
/*
## Textures - RenderTexture Configuration
## Textures - Texture drawing functions
*/
/*
> RL.DrawTexture( Texture texture, Vector2 position, Color tint )
Draw a Texture2D
*/
int ltexturesDrawTexture( lua_State *L ) {
Texture *texture = uluaGetTexture( L, 1 );
Vector2 pos = uluaGetVector2( L, 2 );
Color color = uluaGetColor( L, 3 );
DrawTexture( *texture, pos.x, pos.y, color );
return 0;
}
/*
> RL.DrawTextureRec( Texture texture, Rectangle source, Vector2 position, Color tint )
Draw a part of a texture defined by a rectangle
*/
int ltexturesDrawTextureRec( lua_State *L ) {
Texture *texture = uluaGetTexture( L, 1 );
Rectangle srcRect = uluaGetRectangle( L, 2 );
Vector2 pos = uluaGetVector2( L, 3 );
Color tint = uluaGetColor( L, 4 );
DrawTextureRec( *texture, srcRect, pos, tint );
return 0;
}
/*
> RL.DrawTexturePro( Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draw a part of a texture defined by a rectangle with "pro" parameters
*/
int ltexturesDrawTexturePro( lua_State *L ) {
Texture *texture = uluaGetTexture( L, 1 );
Rectangle srcRect = uluaGetRectangle( L, 2 );
Rectangle dstRect = uluaGetRectangle( L, 3 );
Vector2 origin = uluaGetVector2( L, 4 );
float rot = luaL_checknumber( L, 5 );
Color color = uluaGetColor( L, 6 );
DrawTexturePro( *texture, srcRect, dstRect, origin, rot, color );
return 0;
}
/*
> RL.DrawTextureNPatch( Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draws a texture (or part of it) that stretches or shrinks nicely
*/
int ltexturesDrawTextureNPatch( lua_State *L ) {
Texture *texture = uluaGetTexture( L, 1 );
NPatchInfo nPatchInfo = uluaGetNPatchInfo( L, 2 );
Rectangle dest = uluaGetRectangle( L, 3 );
Vector2 origin = uluaGetVector2( L, 4 );
float rotation = luaL_checknumber( L, 5 );
Color tint = uluaGetColor( L, 6 );
DrawTextureNPatch( *texture, nPatchInfo, dest, origin, rotation, tint );
return 0;
}
/*
## Textures - RenderTexture configuration functions
*/
/*
@@ -1413,7 +1413,7 @@ int ltexturesGetRenderTextureDepthTexture( lua_State *L ) {
}
/*
## Textures - Color/pixel
## Textures - Color/pixel related functions
*/
/*