17 Commits

Author SHA1 Message Date
jussi
ae1d0b65f1 Round and pubsub lib. 2024-03-17 10:38:30 +02:00
jussi
9b27daefc2 Process renamed to update to be more inline with naming of raylib and common convention. 2024-02-18 15:26:21 +02:00
jussi
d74a505d40 Compress/decompress and Encode/Decode DataBase64. 2023-11-03 23:12:55 +02:00
jussi
76911d45a8 New object types for all types. 2023-10-29 13:21:42 +02:00
jussi
acc56fc7c2 Texture now can be either Texture or RenderTexture. No need to change texture source anymore. 2023-05-01 18:23:36 +03:00
jussi
895c7f1a06 glBlitFramebuffer. 2023-04-12 00:05:57 +03:00
jussi
3445d935d6 Camera3D lib. New camera3D functions. 2023-04-10 23:52:13 +03:00
jussi
fe15e836bd Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D. 2023-04-06 19:19:44 +03:00
jussi
2526c9732e All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua. 2023-04-06 12:31:37 +03:00
jussi
9df23e32b0 RL_GetWindowSize renamed to RL_GetScreenSize. 2023-02-15 01:10:03 +02:00
jussi
314d0412a5 Get font info. 2022-06-26 15:03:08 +03:00
jussi
4cb361733e Rest of shapes draw functions. 2022-06-12 23:20:10 +03:00
jussi
403e59a0b0 All Raylib colors. 2022-06-11 20:06:18 +03:00
jussi
59ea29d8ff New GenMeshCustom, UpdateMesh and lightmap example. 2022-05-16 13:44:10 +03:00
jussi
c3ae0a6c28 Color pixel functions. 2022-02-27 19:31:28 +02:00
jussi
7c7b406aaf Small fix to dungeon cravler demo. 2022-02-24 18:02:22 +02:00
jussi
30ae308c9b Documentation, heightmap example and custom begin and end draw. 2022-02-22 19:09:57 +02:00