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import "graphics" for ImageData, Canvas
import "./controls" for Controls
import "./config" for Config
class Player {
construct new(x,y, gameState) {
__gameState = gameState
_x = x
_y = y
_playerSprite = ImageData.loadFromFile("assets/sprites/player.png")
}
x { _x }
y { _y }
w { 16 }
h { 16 }
update() {
var collided = __gameState.checkCollision(this)
if(Controls.isKeyDown(Config.KeyboardConstants["UP"]) && !collided) {
_y = _y - 1
} else if(Controls.isKeyDown(Config.KeyboardConstants["UP"]) && collided){
_y = _y + 1
}
if(Controls.isKeyDown(Config.KeyboardConstants["DOWN"]) && !collided) {
_y = _y + 1
} else if(Controls.isKeyDown(Config.KeyboardConstants["DOWN"]) && collided){
_y = _y - 1
}
if(Controls.isKeyDown(Config.KeyboardConstants["LEFT"]) && !collided) {
_x = _x - 1
} else if(Controls.isKeyDown(Config.KeyboardConstants["LEFT"]) && collided){
_x = _x + 1
}
if(Controls.isKeyDown(Config.KeyboardConstants["RIGHT"]) && !collided) {
_x = _x + 1
} else if(Controls.isKeyDown(Config.KeyboardConstants["RIGHT"]) && collided){
_x = _x - 1
}
}
draw(dt) {
Canvas.draw(_playerSprite,_x,_y)
}
}
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