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authorIndrajith K L2022-02-28 02:48:20 +0530
committerIndrajith K L2022-02-28 02:48:20 +0530
commit48a80e29d52ded091d1f9425315957892f0070f7 (patch)
treefd30745880ccfb01ff066c33c1ab4b538363796f
parent16db60e07d19f8c7c2138839a004b73242e80b19 (diff)
downloadYEAD-48a80e29d52ded091d1f9425315957892f0070f7.tar.gz
YEAD-48a80e29d52ded091d1f9425315957892f0070f7.tar.bz2
YEAD-48a80e29d52ded091d1f9425315957892f0070f7.zip
* Fixes DELTA issue in GameState => Map Class
* Shader Changes in Menu * Adds New Particles generator for Starfield * Player Movement * Basic Collision Detection
-rw-r--r--assets/images/player_demo.pngbin189 -> 138 bytes
-rw-r--r--assets/images/player_shadow.pngbin0 -> 145 bytes
-rw-r--r--assets/images/tileset.pngbin1279 -> 3238 bytes
-rw-r--r--assets/maps/level1.lua316
-rw-r--r--raw/pallete.pngbin0 -> 122 bytes
-rw-r--r--scenes/level1_scene.lua14
-rw-r--r--scenes/menu_scene.lua51
-rw-r--r--utils/map.lua76
8 files changed, 338 insertions, 119 deletions
diff --git a/assets/images/player_demo.png b/assets/images/player_demo.png
index 4d6c1d8..dfa3f59 100644
--- a/assets/images/player_demo.png
+++ b/assets/images/player_demo.png
Binary files differ
diff --git a/assets/images/player_shadow.png b/assets/images/player_shadow.png
new file mode 100644
index 0000000..1d5ab29
--- /dev/null
+++ b/assets/images/player_shadow.png
Binary files differ
diff --git a/assets/images/tileset.png b/assets/images/tileset.png
index 888d549..40ffa80 100644
--- a/assets/images/tileset.png
+++ b/assets/images/tileset.png
Binary files differ
diff --git a/assets/maps/level1.lua b/assets/maps/level1.lua
index edc2ded..59bb243 100644
--- a/assets/maps/level1.lua
+++ b/assets/maps/level1.lua
@@ -4,12 +4,12 @@ return {
tiledversion = "1.8.2",
orientation = "orthogonal",
renderorder = "right-down",
- width = 64,
- height = 64,
+ width = 32,
+ height = 32,
tilewidth = 16,
tileheight = 16,
- nextlayerid = 3,
- nextobjectid = 3,
+ nextlayerid = 6,
+ nextobjectid = 21,
properties = {},
tilesets = {
{
@@ -44,8 +44,8 @@ return {
type = "tilelayer",
x = 0,
y = 0,
- width = 64,
- height = 64,
+ width = 32,
+ height = 32,
id = 1,
name = "ground",
visible = true,
@@ -57,70 +57,89 @@ return {
properties = {},
encoding = "lua",
data = {
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+ }
+ },
+ {
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+ x = 0,
+ y = 0,
+ width = 32,
+ height = 32,
+ id = 5,
+ name = "decorations",
+ visible = true,
+ opacity = 1,
+ offsetx = 0,
+ offsety = 0,
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}
},
{
@@ -150,6 +169,163 @@ return {
properties = {}
}
}
+ },
+ {
+ type = "objectgroup",
+ draworder = "topdown",
+ id = 4,
+ name = "walls",
+ visible = true,
+ opacity = 1,
+ offsetx = 0,
+ offsety = 0,
+ parallaxx = 1,
+ parallaxy = 1,
+ properties = {},
+ objects = {
+ {
+ id = 7,
+ name = "",
+ type = "wall",
+ shape = "rectangle",
+ x = 496,
+ y = 0,
+ width = 16,
+ height = 512,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 8,
+ name = "",
+ type = "wall",
+ shape = "rectangle",
+ x = 0,
+ y = 0,
+ width = 16,
+ height = 512,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 9,
+ name = "",
+ type = "wall",
+ shape = "rectangle",
+ x = 16,
+ y = 0,
+ width = 480,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 11,
+ name = "",
+ type = "wall",
+ shape = "rectangle",
+ x = 16,
+ y = 496,
+ width = 480,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 18,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 40,
+ y = 140,
+ width = 16,
+ height = 4,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 19,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 168,
+ y = 76,
+ width = 16,
+ height = 4,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ },
+ {
+ id = 20,
+ name = "",
+ type = "",
+ shape = "rectangle",
+ x = 64,
+ y = 48,
+ width = 32,
+ height = 16,
+ rotation = 0,
+ visible = true,
+ properties = {}
+ }
+ }
+ },
+ {
+ type = "tilelayer",
+ x = 0,
+ y = 0,
+ width = 32,
+ height = 32,
+ id = 3,
+ name = "foreground",
+ visible = true,
+ opacity = 1,
+ offsetx = 0,
+ offsety = 0,
+ parallaxx = 1,
+ parallaxy = 1,
+ properties = {},
+ encoding = "lua",
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+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
+ }
}
}
}
diff --git a/raw/pallete.png b/raw/pallete.png
new file mode 100644
index 0000000..6f4a087
--- /dev/null
+++ b/raw/pallete.png
Binary files differ
diff --git a/scenes/level1_scene.lua b/scenes/level1_scene.lua
index 5b774ea..30406df 100644
--- a/scenes/level1_scene.lua
+++ b/scenes/level1_scene.lua
@@ -4,28 +4,24 @@ Map = require("utils.map")
-- imports
require("utils.constants")
-local map = nil
-
function level1:init()
- constants.resetColors()
- map = Map("level1")
+ constants.resetColors()
+ map = Map("level1")
end
function level1:enter(previous)
-
end
function level1:update(dt)
- map.update(dt)
+ map:update(dt)
end
function level1:draw()
- map.draw()
- --love.graphics.print("Level 1", 100, 200)
+ map:draw()
end
function level1:keypressed(key, scancode)
- map.keypressed(key, scancode)
+ map:keypressed(key, scancode)
end
function level1:leave()
diff --git a/scenes/menu_scene.lua b/scenes/menu_scene.lua
index a513d6d..a930dcc 100644
--- a/scenes/menu_scene.lua
+++ b/scenes/menu_scene.lua
@@ -2,7 +2,8 @@ menu = {} -- Menu Game State
local Timer = require "libs.hump.timer"
local Gamestate = require("libs.hump.gamestate")
-
+Moonshine = require("libs.moonshine")
+require("utils.constants")
-- scenes
require("scenes.level1_scene");
@@ -13,10 +14,18 @@ local windowWidth = love.graphics.getWidth()
local windowHeight = love.graphics.getHeight()
function menu:init()
- print("Entering Menu")
titleFont = love.graphics.newFont('assets/fonts/minecraftia.ttf', titleFontSize)
startMsgFont = love.graphics.newFont('assets/fonts/minecraftia.ttf', msgFontSize)
music = love.audio.newSource("assets/music/Stevia Sphere - Drum machine dreams.ogg", "stream")
+ effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt)
+ .chain(Moonshine.effects.vignette)
+ .chain(Moonshine.effects.scanlines)
+ .chain(Moonshine.effects.chromasep)
+ effect.scanlines.thickness = .2
+ effect.scanlines.opacity = .5
+ effect.chromasep.angle = 1
+ effect.chromasep.radius = 2
+
music:setLooping(true)
msgFontColor = {0, 0, 0}
titleFontColor = {1, 1, 1}
@@ -32,6 +41,7 @@ function menu:init()
fadeIn()
music:play()
+ constants.resetColors()
end
function menu:enter(previous)
@@ -48,15 +58,16 @@ function menu:update(dt)
end
function menu:draw()
- love.graphics.setFont(titleFont)
- love.graphics.setColor(titleFontColor)
- love.graphics.draw(starfield, love.graphics.getWidth() * 0.5, love.graphics.getHeight() * 0.5)
- love.graphics.print("Enemy is in Another Dungeon",(windowWidth * 0.5) - (titleFontSize * defaultFontFactor), (windowHeight * 0.5) - 50)
-
- love.graphics.setFont(startMsgFont)
- love.graphics.setColor(msgFontColor)
- love.graphics.print("Press X to START", (windowWidth * 0.5) - (msgFontSize * (defaultFontFactor/1.5)), windowHeight - 50)
-
+ effect(function()
+ love.graphics.setFont(titleFont)
+ love.graphics.setColor(titleFontColor)
+ love.graphics.draw(starfield, love.graphics.getWidth() * 0.5, love.graphics.getHeight() * 0.5)
+ love.graphics.print("Enemy is in Another Dungeon",(windowWidth * 0.5) - (titleFontSize * defaultFontFactor), (windowHeight * 0.5) - 50)
+
+ love.graphics.setFont(startMsgFont)
+ love.graphics.setColor(msgFontColor)
+ love.graphics.print("Press X to START", (windowWidth * 0.5) - (msgFontSize * (defaultFontFactor/1.5)), windowHeight - 50)
+ end)
end
function menu:keyreleased(key, scancode)
@@ -67,12 +78,18 @@ end
function generateStarfield()
image = love.graphics.newImage("assets/images/particle.png")
- psystem = love.graphics.newParticleSystem(image, 500)
- psystem:setParticleLifetime(2, 15) -- Particles live at least 2s and at most 5s.
- psystem:setEmissionRate(500)
- psystem:setSizeVariation(1)
- psystem:setLinearAcceleration(-20, -20, 20, 20) -- Random movement in all directions.
- psystem:setColors(1, 1, 1, 1, 1, 1, 1, 0) -- Fade to transparency.
+ psystem = love.graphics.newParticleSystem(image, 2500)
+ psystem:setEmissionRate(466.67)
+ psystem:setParticleLifetime(2*.5, 2)
+ psystem:setSizeVariation(0.63)
+ psystem:setRadialAcceleration(946.67*0.5, 946.67*0.5)
+ psystem:setColors(love.math.random(), 1, love.math.random(), 1, love.math.random(), 1, 1, 0)
+ psystem:setEmissionArea('normal', 39, 39)
+ psystem:setDirection(-4.79)
+ psystem:setSizes(3.13, 3, 0.1)
+ psystem:setSizeVariation(0.63)
+ psystem:setTangentialAcceleration(500*0.5, 500)
+
return psystem
end
diff --git a/utils/map.lua b/utils/map.lua
index a26168f..1f06487 100644
--- a/utils/map.lua
+++ b/utils/map.lua
@@ -3,23 +3,24 @@ Gamestate = require("libs.hump.gamestate")
STI = require("libs.sti")
Moonshine = require("libs.moonshine")
Camera = require("libs.hump.camera")
+Windfield = require("libs.windfield")
-
-zoomFactor = 3
+zoomFactor = 2
player = {
x=0,
y=0,
sprite=love.graphics.newImage("assets/images/player_demo.png"),
- speed=5
+ speed=100
}
-windowWidth, windowHeight = love.graphics.getDimensions()
-
-w = windowWidth/zoomFactor
-h = windowHeight/zoomFactor
+windowWidth, windowHeight = love.graphics.getDimensions()
+_w = windowWidth/zoomFactor
+_h = windowHeight/zoomFactor
Map = Class {
- init = function(self, mapName) -- TODO pass map instance parameter
+ __include=Gamestate,
+ init = function(self, mapName)
+ _gameWorld = Windfield.newWorld(0,0)
effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt)
.chain(Moonshine.effects.vignette)
.chain(Moonshine.effects.scanlines)
@@ -28,6 +29,7 @@ Map = Class {
effect.scanlines.opacity = .5
effect.chromasep.angle = 1
effect.chromasep.radius = 2
+
camera = Camera()
camera:zoom(zoomFactor)
currentMap = STI("assets/maps/"..mapName..".lua")
@@ -35,57 +37,79 @@ Map = Class {
for i,obj in pairs(currentMap.layers["entities"].objects) do
player.x = obj.x
player.y = obj.y
+ player.collider = _gameWorld:newBSGRectangleCollider(player.x, player.y, 8, 8, 0)
+ player.collider:setFixedRotation(true)
end
end
+
+ if currentMap.layers["walls"] then
+ for i,obj in pairs(currentMap.layers["walls"].objects) do
+ local wall = _gameWorld:newRectangleCollider(obj.x, obj.y, obj.width, obj.height)
+ wall:setType("static")
+ end
+ end
end,
entities={}
}
function Map:update(dt)
+
+ local vx = 0
+ local vy = 0
+
if love.keyboard.isDown("up") then
- player.y = player.y - player.speed
+ vy = player.speed * -1
end
if love.keyboard.isDown("down") then
- player.y = player.y + player.speed
+ vy = player.speed
end
if love.keyboard.isDown("left") then
- player.x = player.x - player.speed
+ vx = player.speed * -1
end
if love.keyboard.isDown("right") then
- player.x = player.x + player.speed
+ vx = player.speed
end
+ player.collider:setLinearVelocity(vx, vy)
+
+ _gameWorld:update(dt)
+ player.x = player.collider:getX() - 4
+ player.y = player.collider:getY() - 4
+
camera:lookAt(player.x, player.y)
currentMap:update(dt)
- if camera.x < w/2 then
- camera.x = w/2
+ if camera.x < _w/2 then
+ camera.x = _w/2
end
- if camera.y < h/2 then
- camera.y = h/2
+ if camera.y < _h/2 then
+ camera.y = _h/2
end
local mapWidth = currentMap.width * currentMap.tilewidth
local mapHeight = currentMap.height * currentMap.tileheight
- if camera.x > (mapWidth - w/2) then
- camera.x = (mapWidth - w/2)
+ if camera.x > (mapWidth - _w/2) then
+ camera.x = (mapWidth - _w/2)
end
- if camera.y > (mapHeight - h/2) then
- camera.y = (mapHeight - h/2)
+ if camera.y > (mapHeight - _h/2) then
+ camera.y = (mapHeight - _h/2)
end
end
function Map:draw()
effect(function()
- camera:attach()
- currentMap:drawLayer(currentMap.layers["ground"])
- love.graphics.draw(player.sprite, player.x, player.y)
+ camera:attach()
+ drawMapLayer("ground")
+ drawMapLayer("decorations")
+ love.graphics.draw(player.sprite, player.x, player.y)
+ drawMapLayer("foreground")
+ -- _gameWorld:draw()
camera:detach()
end)
end
@@ -93,4 +117,10 @@ end
function Map:keypressed(key, scancode)
end
+function drawMapLayer(layerName)
+ if currentMap.layers[layerName].visible then
+ currentMap:drawLayer(currentMap.layers[layerName])
+ end
+end
+
return Map \ No newline at end of file