Commit Graph

42 Commits

Author SHA1 Message Date
n00b
94a9bb08fb Added SetFPS() and SetWindowVSync() 2024-12-20 20:40:10 -05:00
n00b
8b8be85dea Implemented VSync timer using SDL 2024-12-20 17:04:40 -05:00
n00b
a4e9fdd9fd Sorted points in Triangle() 2024-12-20 12:01:05 -05:00
n00b
7181b6924a Fixed 3D primitive material setting 2024-12-15 20:56:19 -05:00
n00b
98e8257e4a Added 3D Primitive functions 2024-12-15 19:43:58 -05:00
n00b
39c5e4a9f2 ColorKey now uses upper left corner when a value of -1 is used 2024-12-15 11:37:44 -05:00
n00b
1a574146af Added DeleteTileSet() and DeleteTileMap() 2024-12-11 18:30:43 -05:00
n00b
0c3cfde381 Removed resize on fullscreen 2024-12-11 16:09:10 -05:00
n00b
d1d291d823 Force window resize when SetWindowFullscreen() is called 2024-12-11 16:02:42 -05:00
n00b
c354825638 Force window resize when SetWindowFullscreen() is called 2024-12-11 15:46:00 -05:00
n00b
072024fa41 Fixed Scaling issues when changing window size
Fixed Window Scaling issue and Fixed SetSpriteVisible()
2024-12-11 12:53:24 -05:00
n00b
4cdcf7aa24 Added ClearScene() and made THEN optional 2024-12-09 15:51:27 -05:00
n00b
31872c955c Fixed fullscreen rendering and mouse scaling 2024-12-09 11:51:50 -05:00
n00b
a85bb304ea Fixed issue with images being offset on paint canvas in the GLES2 driver 2024-12-09 01:51:38 -05:00
n00b
953b7b562d Changed default GLES2 shader path 2024-12-08 22:12:28 -05:00
n00b
3753e1a0d3 Fixed a bullet include for windows 2024-12-07 12:50:52 -05:00
n00b
5a24dc445b Fixed GetPixel() in GLES2 driver 2024-12-05 22:19:50 -05:00
n00b
32e1e0a00f Fixed FloodFill() in GLES2 driver 2024-12-05 21:36:07 -05:00
n00b
fef3d682e6 Fixed CanvasClip() and Rect() on GLES2 driver 2024-12-05 20:00:21 -05:00
n00b
4876640bf4 Removed haptic init on web build 2024-12-02 22:00:21 -05:00
n00b
cfad58b99c Added delta timestep to 2d simulation 2024-12-01 00:15:41 -05:00
n00b
f008cf839b Set fixed timestep to delta time by default 2024-11-30 23:28:30 -05:00
n00b
2a78f8cf81 Removed box2d world from clone canvas 2024-11-30 22:45:20 -05:00
n00b
36cee820d3 Use SDL_GetTicks() for physics timer 2024-11-30 22:25:29 -05:00
n00b
adec3d0039 Fixed GetPixel() 2024-11-24 07:23:30 -05:00
n00b
26f89808ba Added function changes to compiler and runtime 2024-11-23 15:54:12 -05:00
n00b
d79a8f9602 Added default material for drawing 2D objects 2024-11-23 09:46:33 -05:00
n00b
40ca65cb3f Added new physics functions
* Added some new physics functions
* Added new documentation
* Added some auto checks for OS to rc_os_defines.h
* Fixed bugs on settting and getting position of sprites
2024-11-15 20:42:08 -05:00
n00b
73fb1bded8 Fixed sprite alignment with box2d fixtures 2024-11-13 22:31:03 -05:00
n00b
a08ab8760c Fixed paint canvas scaling on ogles2 2024-11-12 23:12:55 -05:00
n00b
b66e458590 Fixed Keyboard input for WebGL 2024-11-11 13:37:23 -05:00
n00b
bffa478064 Added GLES2 support 2024-11-10 19:05:55 -05:00
n00b
2a580f9686 Finished documentation
Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
2024-10-28 22:22:33 -04:00
n00b
9cac24402e Finished Tiling System
* Finished working on tiling
* Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
2024-10-21 18:35:13 -04:00
n00b
5762c171ae Changes to sprite animation system
* Changed the names of some of the functions
* Added functions for setting and returning the projection matrix of the active camera
* Added a function for getting the 2D screen coordinates from a 3D vector
* Added documentation for all the new functions
2024-10-18 23:12:42 -04:00
n00b
8f372bdf19 Finished changes on animation system
* Added collision callback
* Set sprite density to 1 by default
* Added default frame value of 0 on frame resize
* Changed defaults for sprite fixture
* Made changes to some of the animation functions parameters
2024-10-18 00:10:12 -04:00
n00b
f5b42cf73b Moved sprite functions to separate header 2024-10-14 17:10:07 -04:00
n00b
9509b4fa65 Added ifdefs for android build with current tech stack 2024-10-13 21:59:13 -04:00
n00b
641c5c86ca Added docs and project management tool update 2024-10-06 01:39:47 -04:00
n00b
a5aedb1fa7 Fixed byref variable pointer from rcbasic_build dev generator 2024-09-16 22:20:09 -04:00
n00b
526478b618 Fixed compile errors in switch cases 2024-09-15 22:37:32 -04:00
n00b
f013e6ba71 Updated Source Generation Tools 2024-09-15 10:55:15 -04:00