n00b87
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b0f09c3aae
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Vehicle Actor WIP
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2026-02-20 03:25:25 -06:00 |
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n00b87
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5779e59cdd
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Add mult-shape sprites and actors
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2026-02-16 03:07:18 -06:00 |
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n00b87
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17238f3eeb
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Updated version info
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2026-01-28 00:15:50 -06:00 |
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n00b87
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61e55f72f6
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Added Bone Info Functions
* Added functions to get info on bones
* Fixed ColorKey() flipping images if color is not -1
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2026-01-27 23:56:30 -06:00 |
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n00b87
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4df735e4f6
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Fixed: ProjectorActors not rendering
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2025-11-21 01:00:01 -06:00 |
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n00b87
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83c239fc3f
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Fixed segfault when deleting actors with ACTOR_SHAPE_TYPE_NONE
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2025-11-18 01:55:29 -06:00 |
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n00b87
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af895b3f11
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Added override radius to cone, capsule, and sphere shapes
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2025-10-12 00:48:22 -05:00 |
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n00b87
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8f7fd7d453
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Added SetActorShapeEx()
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2025-10-12 00:21:34 -05:00 |
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n00b87
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715098d200
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Fixed Shadow Rendering
* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
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2025-09-29 01:20:51 -05:00 |
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n00b87
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96ba62c9de
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v43 update
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2025-07-08 21:17:11 -05:00 |
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n00b
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e7da6b745c
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Fixed Memory Leak in Collision Callback
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2025-05-21 19:45:56 -04:00 |
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n00b
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b67d63d32c
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Added FX Materials
* Added FX Shader Materials
* Added Projector Actor
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2025-04-11 00:51:47 -04:00 |
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n00b
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acdc78a149
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Added DeleteAn8() function
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2025-01-31 19:35:19 -05:00 |
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n00b
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17b420578c
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Added New Static Mesh Functions
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2025-01-25 23:53:43 -05:00 |
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n00b
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070cbe2898
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Changed ref_actor for animation callback to actor id
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2024-12-22 15:22:20 -05:00 |
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n00b
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447bc241d7
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Fixed bug that prevents compiler from finding user types in scope
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2024-12-13 20:22:10 -05:00 |
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n00b
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c085150def
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Fixed looping animations for actors
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2024-11-15 22:19:40 -05:00 |
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n00b
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ece34a3989
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Converted radian parameters and return values to degrees
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2024-10-29 23:25:24 -04:00 |
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