Commit Graph

45 Commits

Author SHA1 Message Date
n00b87
c4d559f0d4 Added missing functions to Projector Actors 2026-02-22 03:04:03 -06:00
n00b87
21e06b0848 Added Vehicle functions to TOC page on spreadsheet 2026-02-20 17:02:57 -06:00
n00b87
d53f5c43f6 Finished initial implementation of Vehicles 2026-02-20 14:59:57 -06:00
n00b87
ddfd6b8838 Fixed Composite Actor functions not exported from spreadsheet 2026-02-17 00:33:04 -06:00
n00b87
bc0d138387 WIP 2026-02-16 19:08:23 -06:00
n00b87
17238f3eeb Updated version info 2026-01-28 00:15:50 -06:00
n00b87
f11d41622b Fixed Post Processing functions 2025-11-23 03:16:43 -06:00
n00b87
f53f486c54 Added GetSpriteWorldCenter() function 2025-11-21 22:10:44 -06:00
n00b87
e0141b11e6 Added MatrixExists() function 2025-11-18 21:59:55 -06:00
n00b87
5bedafc8c8 Added post processing effects and custom render process functions 2025-11-10 23:22:10 -06:00
n00b87
8f7fd7d453 Added SetActorShapeEx() 2025-10-12 00:21:34 -05:00
n00b87
715098d200 Fixed Shadow Rendering
* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
2025-09-29 01:20:51 -05:00
n00b87
8120a1fd96 Added SetSpriteCanvasRenderPriority function 2025-09-19 22:04:43 -05:00
n00b87
bfdff4207a Set canvas render material for sprites 2025-08-31 21:50:38 -05:00
n00b87
96ba62c9de v43 update 2025-07-08 21:17:11 -05:00
n00b
e7da6b745c Fixed Memory Leak in Collision Callback 2025-05-21 19:45:56 -04:00
n00b
b67d63d32c Added FX Materials
* Added FX Shader Materials
* Added Projector Actor
2025-04-11 00:51:47 -04:00
n00b
14f87ecbf1 Added sprite shape functions 2025-03-20 17:29:11 -04:00
n00b
acdc78a149 Added DeleteAn8() function 2025-01-31 19:35:19 -05:00
n00b
17b420578c Added New Static Mesh Functions 2025-01-25 23:53:43 -05:00
n00b
d91146db60 Added Sprite Color Blend and Global AntiAlias functions 2024-12-22 20:27:40 -05:00
n00b
f2af1d4045 Added JointExists() and SpriteExists() 2024-12-22 18:16:13 -05:00
n00b
94a9bb08fb Added SetFPS() and SetWindowVSync() 2024-12-20 20:40:10 -05:00
n00b
98e8257e4a Added 3D Primitive functions 2024-12-15 19:43:58 -05:00
n00b
b01f3cfc01 Fixed network socket ID errors 2024-12-15 13:58:51 -05:00
n00b
f392bdebfc Added ray cast functions 2024-12-14 15:13:55 -05:00
n00b
1a574146af Added DeleteTileSet() and DeleteTileMap() 2024-12-11 18:30:43 -05:00
n00b
4cdcf7aa24 Added ClearScene() and made THEN optional 2024-12-09 15:51:27 -05:00
n00b
36cee820d3 Use SDL_GetTicks() for physics timer 2024-11-30 22:25:29 -05:00
n00b
26f89808ba Added function changes to compiler and runtime 2024-11-23 15:54:12 -05:00
n00b
5048597745 Added GetSpriteRestitutionThreshold() 2024-11-17 23:16:51 -05:00
n00b
40ca65cb3f Added new physics functions
* Added some new physics functions
* Added new documentation
* Added some auto checks for OS to rc_os_defines.h
* Fixed bugs on settting and getting position of sprites
2024-11-15 20:42:08 -05:00
n00b
2a580f9686 Finished documentation
Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
2024-10-28 22:22:33 -04:00
n00b
8f1b72a8e2 Added Sprite Physics and Joints 2024-10-27 23:24:37 -04:00
n00b
1033701d1d Finished rewrite of actor animation system
* Rewrote the actor animation system to work like sprites
* Renamed a few functions
* Added DeleteSpriteAnimation() and the delete queue to sprites
* Removed transitions for the time being (they don't seem to work in irrlicht right now
* Added PreUpdate() function
* Added documentation for name changes and new functions
2024-10-20 20:06:20 -04:00
n00b
78cc1a983c Added plane mesh and new water node
* Changed the water actor to irrlichts built-in water surface node
* Added CreatePlaneMesh() function
2024-10-06 21:15:58 -04:00
n00b
641c5c86ca Added docs and project management tool update 2024-10-06 01:39:47 -04:00
n00b
a5aedb1fa7 Fixed byref variable pointer from rcbasic_build dev generator 2024-09-16 22:20:09 -04:00
n00b
526478b618 Fixed compile errors in switch cases 2024-09-15 22:37:32 -04:00
n00b
f013e6ba71 Updated Source Generation Tools 2024-09-15 10:55:15 -04:00
n00b
0ca34a769d gfx2d change tracker 2024-05-20 09:14:32 -05:00
n00b87
db229aece8 Added rule to allow number member types to be used as FOR counter 2024-04-26 00:03:30 -05:00
n00b87
f8fb9a1ccb Fixed a lot of bugs
* Fixed ByRef variables of defined types causing crashes
* Fixed ArrayDim causing crashes with members of types
* Added parent references to number and string values for use with ByRef
* Added TypeArrayDim
* Added the ability to use custom types in embedded functions
* Added the ability to create types in embedded_functions.bas
* Added new output file for embedded (rcbasic_dev4.txt) that will output code to generate types
* Added defined types to byref exceptions
2024-04-23 23:27:28 -05:00
n00b87
1248387749 Added support for user defined types to embedded_functions.bas 2024-04-22 20:42:20 -05:00
n00b87
692f8f342e Initial Commit 2024-02-10 11:27:02 -06:00