n00b
0ef552910a
Fixed sprite allocation bugs
...
* Fixed bug that would cause the renderer for sprites to be corrupted on when the sprite vector is resized
* Changed deleted_sprites variable to deleted_animation in sprite object
* Changed sprite pointer vector to sprite id vector in canvas object
* Changed the value stored in Fixture UserData pointer to sprite id rather than sprite pointer because pointer would change on resize anyway
2024-12-22 13:05:23 -05:00
n00b
25e225ff96
Removed test flag
2024-12-20 21:55:17 -05:00
n00b
94a9bb08fb
Added SetFPS() and SetWindowVSync()
2024-12-20 20:40:10 -05:00
n00b
8b8be85dea
Implemented VSync timer using SDL
2024-12-20 17:04:40 -05:00
n00b
33edf29fd0
Clears constraints in ClearScene()
2024-12-20 13:21:01 -05:00
n00b
a4e9fdd9fd
Sorted points in Triangle()
2024-12-20 12:01:05 -05:00
n00b
c30bade6c7
Added possible -1 value to setTile() and fillTile()
2024-12-19 20:23:23 -05:00
Rodney Cunningham
6bf8a310a1
Merge pull request #34 from n00b87/win_dev_setup
...
Windows Development Environment Setup
2024-12-18 18:32:27 -05:00
n00b
c4af461e3d
Update project file
2024-12-18 18:30:32 -05:00
n00b87
f9092efbba
Added windows project files with build targets
2024-12-18 16:29:21 -05:00
n00b
7181b6924a
Fixed 3D primitive material setting
2024-12-15 20:56:19 -05:00
n00b
98e8257e4a
Added 3D Primitive functions
2024-12-15 19:43:58 -05:00
n00b
d4aa4198af
TCP_SocketReady() should now return true if data is available
2024-12-15 15:19:40 -05:00
n00b
e05f4ff024
TCP_SocketReady() should now return true if data is available
2024-12-15 15:12:15 -05:00
n00b
b01f3cfc01
Fixed network socket ID errors
2024-12-15 13:58:51 -05:00
n00b
119e6f5bfe
Fixed mouse wheel reporting last value when not scrolling
2024-12-15 12:55:46 -05:00
n00b
39c5e4a9f2
ColorKey now uses upper left corner when a value of -1 is used
2024-12-15 11:37:44 -05:00
n00b
0e2253ad02
Test updates
2024-12-15 01:12:58 -05:00
n00b
f392bdebfc
Added ray cast functions
2024-12-14 15:13:55 -05:00
n00b
447bc241d7
Fixed bug that prevents compiler from finding user types in scope
2024-12-13 20:22:10 -05:00
n00b
588e866bad
Add rc_windowclose.h
2024-12-11 18:44:11 -05:00
n00b
f827706734
Removed test flag
2024-12-11 18:36:01 -05:00
n00b
1a574146af
Added DeleteTileSet() and DeleteTileMap()
2024-12-11 18:30:43 -05:00
n00b
0c3cfde381
Removed resize on fullscreen
2024-12-11 16:09:10 -05:00
n00b
d1d291d823
Force window resize when SetWindowFullscreen() is called
2024-12-11 16:02:42 -05:00
n00b
c354825638
Force window resize when SetWindowFullscreen() is called
2024-12-11 15:46:00 -05:00
n00b
072024fa41
Fixed Scaling issues when changing window size
...
Fixed Window Scaling issue and Fixed SetSpriteVisible()
2024-12-11 12:53:24 -05:00
n00b87
bb03c0f9a3
Add em_build.bat
2024-12-09 23:54:21 -06:00
n00b
4cdcf7aa24
Added ClearScene() and made THEN optional
2024-12-09 15:51:27 -05:00
n00b
31872c955c
Fixed fullscreen rendering and mouse scaling
2024-12-09 11:51:50 -05:00
n00b
80c97f0a93
WIP
2024-12-09 10:56:08 -05:00
n00b
9fba7a380c
Removed test flag
2024-12-09 02:06:47 -05:00
n00b
a85bb304ea
Fixed issue with images being offset on paint canvas in the GLES2 driver
2024-12-09 01:51:38 -05:00
n00b
953b7b562d
Changed default GLES2 shader path
2024-12-08 22:12:28 -05:00
n00b
bea293d13c
Fixed a bullet include for windows
2024-12-07 12:54:35 -05:00
n00b
da3e4fbe36
Fixed a bullet include for windows
2024-12-07 12:52:32 -05:00
n00b
3753e1a0d3
Fixed a bullet include for windows
2024-12-07 12:50:52 -05:00
n00b
c4e2dc9d8e
Removed test parameters
2024-12-07 11:32:11 -05:00
n00b
5a24dc445b
Fixed GetPixel() in GLES2 driver
2024-12-05 22:19:50 -05:00
n00b
32e1e0a00f
Fixed FloodFill() in GLES2 driver
2024-12-05 21:36:07 -05:00
n00b
fef3d682e6
Fixed CanvasClip() and Rect() on GLES2 driver
2024-12-05 20:00:21 -05:00
n00b
4876640bf4
Removed haptic init on web build
2024-12-02 22:00:21 -05:00
n00b
b7e4281352
Fixed emscripten define
2024-12-01 21:19:52 -05:00
n00b
0b66a9294f
Removed test flags
2024-12-01 17:12:50 -05:00
n00b
cfad58b99c
Added delta timestep to 2d simulation
2024-12-01 00:15:41 -05:00
n00b
f008cf839b
Set fixed timestep to delta time by default
2024-11-30 23:28:30 -05:00
n00b
2a78f8cf81
Removed box2d world from clone canvas
2024-11-30 22:45:20 -05:00
n00b
36cee820d3
Use SDL_GetTicks() for physics timer
2024-11-30 22:25:29 -05:00
n00b
adec3d0039
Fixed GetPixel()
2024-11-24 07:23:30 -05:00
n00b
26f89808ba
Added function changes to compiler and runtime
2024-11-23 15:54:12 -05:00