n00b
447bc241d7
Fixed bug that prevents compiler from finding user types in scope
2024-12-13 20:22:10 -05:00
n00b
59e93b66d1
Added keywords to studio config macro
2024-12-11 23:20:12 -05:00
n00b
a07c6e8d15
Added macro to generate studio config file to tracker
2024-12-11 23:05:42 -05:00
n00b
1a574146af
Added DeleteTileSet() and DeleteTileMap()
2024-12-11 18:30:43 -05:00
n00b
10f225d14b
Remove backup trackers
2024-12-09 15:59:52 -05:00
n00b
4cdcf7aa24
Added ClearScene() and made THEN optional
2024-12-09 15:51:27 -05:00
n00b
31872c955c
Fixed fullscreen rendering and mouse scaling
2024-12-09 11:51:50 -05:00
n00b
80c97f0a93
WIP
2024-12-09 10:56:08 -05:00
n00b
9fba7a380c
Removed test flag
2024-12-09 02:06:47 -05:00
n00b
a85bb304ea
Fixed issue with images being offset on paint canvas in the GLES2 driver
2024-12-09 01:51:38 -05:00
n00b
8e1686978c
Remove token output on ERROR
2024-12-07 12:45:16 -05:00
n00b
c4e2dc9d8e
Removed test parameters
2024-12-07 11:32:11 -05:00
n00b
5a24dc445b
Fixed GetPixel() in GLES2 driver
2024-12-05 22:19:50 -05:00
n00b
32e1e0a00f
Fixed FloodFill() in GLES2 driver
2024-12-05 21:36:07 -05:00
n00b
fef3d682e6
Fixed CanvasClip() and Rect() on GLES2 driver
2024-12-05 20:00:21 -05:00
n00b
4876640bf4
Removed haptic init on web build
2024-12-02 22:00:21 -05:00
n00b
0b66a9294f
Removed test flags
2024-12-01 17:12:50 -05:00
n00b
cfad58b99c
Added delta timestep to 2d simulation
2024-12-01 00:15:41 -05:00
n00b
2a78f8cf81
Removed box2d world from clone canvas
2024-11-30 22:45:20 -05:00
n00b
36cee820d3
Use SDL_GetTicks() for physics timer
2024-11-30 22:25:29 -05:00
n00b
adec3d0039
Fixed GetPixel()
2024-11-24 07:23:30 -05:00
n00b
26f89808ba
Added function changes to compiler and runtime
2024-11-23 15:54:12 -05:00
n00b
a2363aa63a
Changed ReadInput_Text() to ReadInput_GetText
2024-11-23 11:53:39 -05:00
n00b
5048597745
Added GetSpriteRestitutionThreshold()
2024-11-17 23:16:51 -05:00
n00b
c085150def
Fixed looping animations for actors
2024-11-15 22:19:40 -05:00
n00b
40ca65cb3f
Added new physics functions
...
* Added some new physics functions
* Added new documentation
* Added some auto checks for OS to rc_os_defines.h
* Fixed bugs on settting and getting position of sprites
2024-11-15 20:42:08 -05:00
n00b
73fb1bded8
Fixed sprite alignment with box2d fixtures
2024-11-13 22:31:03 -05:00
n00b
2a580f9686
Finished documentation
...
Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
2024-10-28 22:22:33 -04:00
n00b
8f1b72a8e2
Added Sprite Physics and Joints
2024-10-27 23:24:37 -04:00
n00b
87ccd04589
WIP
2024-10-27 11:52:28 -04:00
n00b
86fee87c0f
Added macro to the tracker that automates generating categories for the bottom navbar in the manual
2024-10-23 22:53:02 -04:00
n00b
6a763febf9
Added tile documentation
2024-10-21 20:01:48 -04:00
n00b
a9c4921228
Merge local file changes
2024-10-21 18:48:39 -04:00
n00b
9cac24402e
Finished Tiling System
...
* Finished working on tiling
* Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
2024-10-21 18:35:13 -04:00
n00b
1033701d1d
Finished rewrite of actor animation system
...
* Rewrote the actor animation system to work like sprites
* Renamed a few functions
* Added DeleteSpriteAnimation() and the delete queue to sprites
* Removed transitions for the time being (they don't seem to work in irrlicht right now
* Added PreUpdate() function
* Added documentation for name changes and new functions
2024-10-20 20:06:20 -04:00
n00b
6f5cb3c6d5
Complete rewrite of actor animation system
2024-10-20 01:25:53 -04:00
n00b
5762c171ae
Changes to sprite animation system
...
* Changed the names of some of the functions
* Added functions for setting and returning the projection matrix of the active camera
* Added a function for getting the 2D screen coordinates from a 3D vector
* Added documentation for all the new functions
2024-10-18 23:12:42 -04:00
n00b
f5b42cf73b
Moved sprite functions to separate header
2024-10-14 17:10:07 -04:00
n00b
9509b4fa65
Added ifdefs for android build with current tech stack
2024-10-13 21:59:13 -04:00
n00b
693037ccd6
Updated database with changes to water node and plane mesh
2024-10-06 21:16:40 -04:00
n00b
78cc1a983c
Added plane mesh and new water node
...
* Changed the water actor to irrlichts built-in water surface node
* Added CreatePlaneMesh() function
2024-10-06 21:15:58 -04:00
n00b
5542629c92
Added new constants to tokenizer
2024-10-06 17:08:10 -04:00
n00b
641c5c86ca
Added docs and project management tool update
2024-10-06 01:39:47 -04:00
n00b
44a2793f37
Removed binary files
2024-09-28 11:56:07 -04:00
n00b
1bf67ba02c
Removed unused files
2024-09-28 11:42:19 -04:00
n00b
3fd18b2ce6
Added a macro to generate document templates in RCDocs format
2024-09-28 11:40:47 -04:00
n00b
27e8a448ea
WIP
2024-09-20 09:47:51 -04:00
n00b
72715cd17e
WIP
2024-09-18 20:29:27 -04:00
n00b
a5aedb1fa7
Fixed byref variable pointer from rcbasic_build dev generator
2024-09-16 22:20:09 -04:00
n00b
526478b618
Fixed compile errors in switch cases
2024-09-15 22:37:32 -04:00