n00b
d91146db60
Added Sprite Color Blend and Global AntiAlias functions
2024-12-22 20:27:40 -05:00
n00b
f2af1d4045
Added JointExists() and SpriteExists()
2024-12-22 18:16:13 -05:00
n00b
070cbe2898
Changed ref_actor for animation callback to actor id
2024-12-22 15:22:20 -05:00
n00b
0ef552910a
Fixed sprite allocation bugs
...
* Fixed bug that would cause the renderer for sprites to be corrupted on when the sprite vector is resized
* Changed deleted_sprites variable to deleted_animation in sprite object
* Changed sprite pointer vector to sprite id vector in canvas object
* Changed the value stored in Fixture UserData pointer to sprite id rather than sprite pointer because pointer would change on resize anyway
2024-12-22 13:05:23 -05:00
n00b
0f24f30c38
Changed Error message for mismatch args in byref array
2024-12-21 02:45:02 -05:00
n00b
9c5aaa8db6
Fixed ByRef UDT arrays
2024-12-21 02:28:44 -05:00
n00b
94a9bb08fb
Added SetFPS() and SetWindowVSync()
2024-12-20 20:40:10 -05:00
Rodney Cunningham
6bf8a310a1
Merge pull request #34 from n00b87/win_dev_setup
...
Windows Development Environment Setup
2024-12-18 18:32:27 -05:00
n00b
c4af461e3d
Update project file
2024-12-18 18:30:32 -05:00
n00b87
f9092efbba
Added windows project files with build targets
2024-12-18 16:29:21 -05:00
n00b
323e91e4df
Added RC3 function count macro to tracker
2024-12-16 12:59:36 -05:00
n00b
98e8257e4a
Added 3D Primitive functions
2024-12-15 19:43:58 -05:00
n00b
b01f3cfc01
Fixed network socket ID errors
2024-12-15 13:58:51 -05:00
n00b
f392bdebfc
Added ray cast functions
2024-12-14 15:13:55 -05:00
n00b
447bc241d7
Fixed bug that prevents compiler from finding user types in scope
2024-12-13 20:22:10 -05:00
n00b
59e93b66d1
Added keywords to studio config macro
2024-12-11 23:20:12 -05:00
n00b
a07c6e8d15
Added macro to generate studio config file to tracker
2024-12-11 23:05:42 -05:00
n00b
1a574146af
Added DeleteTileSet() and DeleteTileMap()
2024-12-11 18:30:43 -05:00
n00b
10f225d14b
Remove backup trackers
2024-12-09 15:59:52 -05:00
n00b
4cdcf7aa24
Added ClearScene() and made THEN optional
2024-12-09 15:51:27 -05:00
n00b
31872c955c
Fixed fullscreen rendering and mouse scaling
2024-12-09 11:51:50 -05:00
n00b
80c97f0a93
WIP
2024-12-09 10:56:08 -05:00
n00b
9fba7a380c
Removed test flag
2024-12-09 02:06:47 -05:00
n00b
a85bb304ea
Fixed issue with images being offset on paint canvas in the GLES2 driver
2024-12-09 01:51:38 -05:00
n00b
8e1686978c
Remove token output on ERROR
2024-12-07 12:45:16 -05:00
n00b
c4e2dc9d8e
Removed test parameters
2024-12-07 11:32:11 -05:00
n00b
5a24dc445b
Fixed GetPixel() in GLES2 driver
2024-12-05 22:19:50 -05:00
n00b
32e1e0a00f
Fixed FloodFill() in GLES2 driver
2024-12-05 21:36:07 -05:00
n00b
fef3d682e6
Fixed CanvasClip() and Rect() on GLES2 driver
2024-12-05 20:00:21 -05:00
n00b
4876640bf4
Removed haptic init on web build
2024-12-02 22:00:21 -05:00
n00b
0b66a9294f
Removed test flags
2024-12-01 17:12:50 -05:00
n00b
cfad58b99c
Added delta timestep to 2d simulation
2024-12-01 00:15:41 -05:00
n00b
2a78f8cf81
Removed box2d world from clone canvas
2024-11-30 22:45:20 -05:00
n00b
36cee820d3
Use SDL_GetTicks() for physics timer
2024-11-30 22:25:29 -05:00
n00b
adec3d0039
Fixed GetPixel()
2024-11-24 07:23:30 -05:00
n00b
26f89808ba
Added function changes to compiler and runtime
2024-11-23 15:54:12 -05:00
n00b
a2363aa63a
Changed ReadInput_Text() to ReadInput_GetText
2024-11-23 11:53:39 -05:00
n00b
5048597745
Added GetSpriteRestitutionThreshold()
2024-11-17 23:16:51 -05:00
n00b
c085150def
Fixed looping animations for actors
2024-11-15 22:19:40 -05:00
n00b
40ca65cb3f
Added new physics functions
...
* Added some new physics functions
* Added new documentation
* Added some auto checks for OS to rc_os_defines.h
* Fixed bugs on settting and getting position of sprites
2024-11-15 20:42:08 -05:00
n00b
73fb1bded8
Fixed sprite alignment with box2d fixtures
2024-11-13 22:31:03 -05:00
n00b
2a580f9686
Finished documentation
...
Finished documentation on sprite physics and joints
Fixed some bugs in sprite physics
Added safety checks for joint types
Added code to free up joints when a canvas is destroyed
2024-10-28 22:22:33 -04:00
n00b
8f1b72a8e2
Added Sprite Physics and Joints
2024-10-27 23:24:37 -04:00
n00b
87ccd04589
WIP
2024-10-27 11:52:28 -04:00
n00b
86fee87c0f
Added macro to the tracker that automates generating categories for the bottom navbar in the manual
2024-10-23 22:53:02 -04:00
n00b
6a763febf9
Added tile documentation
2024-10-21 20:01:48 -04:00
n00b
a9c4921228
Merge local file changes
2024-10-21 18:48:39 -04:00
n00b
9cac24402e
Finished Tiling System
...
* Finished working on tiling
* Changed how sprite layers work. Sprite layers are now not confined to the limits of the actual canvas but instead will decide where to draw each sprite based on the canvas offset and the sprites location
2024-10-21 18:35:13 -04:00
n00b
1033701d1d
Finished rewrite of actor animation system
...
* Rewrote the actor animation system to work like sprites
* Renamed a few functions
* Added DeleteSpriteAnimation() and the delete queue to sprites
* Removed transitions for the time being (they don't seem to work in irrlicht right now
* Added PreUpdate() function
* Added documentation for name changes and new functions
2024-10-20 20:06:20 -04:00
n00b
6f5cb3c6d5
Complete rewrite of actor animation system
2024-10-20 01:25:53 -04:00