n00b
65a37690ef
Removed offsets from SetSpriteBox
2025-04-14 19:09:20 -04:00
n00b
020f107952
Fixed offset not being set in SetSpriteBox
2025-04-14 19:07:20 -04:00
n00b
edb6462752
Fixed Segfault from DeleteImage() and DeleteMesh()
2025-04-12 13:26:00 -04:00
n00b
b67d63d32c
Added FX Materials
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* Added FX Shader Materials
* Added Projector Actor
2025-04-11 00:51:47 -04:00
n00b
14f87ecbf1
Added sprite shape functions
2025-03-20 17:29:11 -04:00
n00b
acdc78a149
Added DeleteAn8() function
2025-01-31 19:35:19 -05:00
n00b
979c946429
Updated version number
2025-01-26 00:00:20 -05:00
n00b
17b420578c
Added New Static Mesh Functions
2025-01-25 23:53:43 -05:00
n00b
8e161a1a22
Updated version number
2025-01-12 19:38:17 -05:00
n00b
4723ed8c6f
fixed font only returning 0 for id
2025-01-04 17:32:26 -05:00
n00b
d91146db60
Added Sprite Color Blend and Global AntiAlias functions
2024-12-22 20:27:40 -05:00
n00b
f2af1d4045
Added JointExists() and SpriteExists()
2024-12-22 18:16:13 -05:00
n00b
070cbe2898
Changed ref_actor for animation callback to actor id
2024-12-22 15:22:20 -05:00
n00b
44eb4aa236
Added error check for canvas type to RayCast2D functions
2024-12-22 14:22:00 -05:00
n00b
0ef552910a
Fixed sprite allocation bugs
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* Fixed bug that would cause the renderer for sprites to be corrupted on when the sprite vector is resized
* Changed deleted_sprites variable to deleted_animation in sprite object
* Changed sprite pointer vector to sprite id vector in canvas object
* Changed the value stored in Fixture UserData pointer to sprite id rather than sprite pointer because pointer would change on resize anyway
2024-12-22 13:05:23 -05:00
n00b
25e225ff96
Removed test flag
2024-12-20 21:55:17 -05:00
n00b
94a9bb08fb
Added SetFPS() and SetWindowVSync()
2024-12-20 20:40:10 -05:00
n00b
8b8be85dea
Implemented VSync timer using SDL
2024-12-20 17:04:40 -05:00
n00b
33edf29fd0
Clears constraints in ClearScene()
2024-12-20 13:21:01 -05:00
n00b
a4e9fdd9fd
Sorted points in Triangle()
2024-12-20 12:01:05 -05:00
n00b
c30bade6c7
Added possible -1 value to setTile() and fillTile()
2024-12-19 20:23:23 -05:00
Rodney Cunningham
6bf8a310a1
Merge pull request #34 from n00b87/win_dev_setup
...
Windows Development Environment Setup
2024-12-18 18:32:27 -05:00
n00b
c4af461e3d
Update project file
2024-12-18 18:30:32 -05:00
n00b87
f9092efbba
Added windows project files with build targets
2024-12-18 16:29:21 -05:00
n00b
7181b6924a
Fixed 3D primitive material setting
2024-12-15 20:56:19 -05:00
n00b
98e8257e4a
Added 3D Primitive functions
2024-12-15 19:43:58 -05:00
n00b
d4aa4198af
TCP_SocketReady() should now return true if data is available
2024-12-15 15:19:40 -05:00
n00b
e05f4ff024
TCP_SocketReady() should now return true if data is available
2024-12-15 15:12:15 -05:00
n00b
b01f3cfc01
Fixed network socket ID errors
2024-12-15 13:58:51 -05:00
n00b
119e6f5bfe
Fixed mouse wheel reporting last value when not scrolling
2024-12-15 12:55:46 -05:00
n00b
39c5e4a9f2
ColorKey now uses upper left corner when a value of -1 is used
2024-12-15 11:37:44 -05:00
n00b
0e2253ad02
Test updates
2024-12-15 01:12:58 -05:00
n00b
f392bdebfc
Added ray cast functions
2024-12-14 15:13:55 -05:00
n00b
447bc241d7
Fixed bug that prevents compiler from finding user types in scope
2024-12-13 20:22:10 -05:00
n00b
588e866bad
Add rc_windowclose.h
2024-12-11 18:44:11 -05:00
n00b
f827706734
Removed test flag
2024-12-11 18:36:01 -05:00
n00b
1a574146af
Added DeleteTileSet() and DeleteTileMap()
2024-12-11 18:30:43 -05:00
n00b
0c3cfde381
Removed resize on fullscreen
2024-12-11 16:09:10 -05:00
n00b
d1d291d823
Force window resize when SetWindowFullscreen() is called
2024-12-11 16:02:42 -05:00
n00b
c354825638
Force window resize when SetWindowFullscreen() is called
2024-12-11 15:46:00 -05:00
n00b
072024fa41
Fixed Scaling issues when changing window size
...
Fixed Window Scaling issue and Fixed SetSpriteVisible()
2024-12-11 12:53:24 -05:00
n00b87
bb03c0f9a3
Add em_build.bat
2024-12-09 23:54:21 -06:00
n00b
4cdcf7aa24
Added ClearScene() and made THEN optional
2024-12-09 15:51:27 -05:00
n00b
31872c955c
Fixed fullscreen rendering and mouse scaling
2024-12-09 11:51:50 -05:00
n00b
80c97f0a93
WIP
2024-12-09 10:56:08 -05:00
n00b
9fba7a380c
Removed test flag
2024-12-09 02:06:47 -05:00
n00b
a85bb304ea
Fixed issue with images being offset on paint canvas in the GLES2 driver
2024-12-09 01:51:38 -05:00
n00b
953b7b562d
Changed default GLES2 shader path
2024-12-08 22:12:28 -05:00
n00b
bea293d13c
Fixed a bullet include for windows
2024-12-07 12:54:35 -05:00
n00b
da3e4fbe36
Fixed a bullet include for windows
2024-12-07 12:52:32 -05:00